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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Enemies]]
[[Category:Main]]
 
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Various Enemies
Various Enemies
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= Overview =
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.


Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].
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<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li>[[Titan]]</li>
<li>[[Golem]]</li>
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<li>[[Death Reaper]]</li>
<li>[[Death Reaper]]</li>

Latest revision as of 22:35, 16 March 2025


Various Enemies

In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.

Enemies can also be categorized in like groups by Class, Element and Toughness.

Enemy Classes[edit | edit source]

Enemies can be classified into four basic groups Critters, The Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.



Enemy Elements[edit | edit source]

Enemy fauna can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Enemy Toughness[edit | edit source]

Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light

Medium

Heavy


Elite

Legendary

Fire vs. Elite[edit | edit source]

Fire and Elite are close in color. Elites are RED, fire is ORANGE.

Ice vs Medium[edit | edit source]

See Also[edit | edit source]