Damage Simulator
Select features for your damage simulation below:
Damage
Select your weapon's damage value.
physical
Weapon's Element
no additional effect
Select a Perk
First Weapon's Perk
Select your weapon's first perk (if any)
Select a Perk
Second Weapon's Perk
Select your weapon's second perk (if any)
Select Arm EXO
Arm EXO Perk
Select your EXO suit's arm perk
Select Enemy Identities
Enemy
Select how your enemy identifies. This relates to which perks (i.e., “monster damage”, “sorcerer damage”, “critter damage”) can affect them.
melee
Attack Style
Select the style of attack you'll use. This affects which perks/EXOs can buff your attack.
Quad Damage
Enable Quad Damage potion effect.
Maths
$$ {\color{orange} baseDamage } * \prod_{a = adjustment_1}^{adjustment_n} AdjustmentPROC({\color{lightblue} a^{chance}}) \Rightarrow {\color{violet} a^{multiplier}}$$
100
(normal damage)