Perks
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Wiki > Dungeons Of Eternity > Weapons > Perks
Overview[edit | edit source]
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
5% - 35% | 20% - 32% | 10% - 70% | 1 - 7 | 4% - 29% | |
Tier 1 | 5 | 20 | 10 | 1 | 4 |
Tier 2 | 10 | 22 | 20 | 2 | 8 |
Tier 3 | 15 | 24 | 30 | 3 | 13 |
Tier 4 | 20 | 26 | 40 | 4 | 17 |
Tier 5 | 25 | 28 | 50 | 5 | 21 |
Tier 6 | 30 | 30 | 60 | 6 | 25 |
Tier 7 | 35 | 32 | 70 | 7 | 29 |
All Weapons[edit | edit source]
Attack Power[edit | edit source]
Increases damage by 5-35%
Criticals[edit | edit source]
Gives 20-32% chance to critically strike for 300% damage
Undead Damage[edit | edit source]
Increases damage by 5-35% to undead enemies
Monster Damage[edit | edit source]
Increases damage by 5-35% to monsters
Critter Damage[edit | edit source]
Increases damage by 5-35% to critters
Sorcerer Damage[edit | edit source]
Increases damage by 5-35% to sorcerer enemies
Elemental Damage[edit | edit source]
Increases damage by 5-35% to elemental enemies
Elite Damage[edit | edit source]
Increases damage by 5-35% to elite enemies
Axes[edit | edit source]
Throw distance[edit | edit source]
Increases throwing range by 10-70%
Throw damage[edit | edit source]
Increases throwing damage by 5-35%
Explosions[edit | edit source]
Gives 20-32% chance to explode for 200% damage
Crossbows[edit | edit source]
Slowing[edit | edit source]
Gives 20-32% chance to slow enemy. This applies the status effect Slowed
Reload[edit | edit source]
Gives 1-7 extra shots per reload
Bows[edit | edit source]
Shot Distance[edit | edit source]
Increases shooting range by 10-70%
Slowing[edit | edit source]
Gives 20-32% chance to slow enemy
Daggers[edit | edit source]
Throw Distance[edit | edit source]
Increases throwing range by 10-70%
Vampire[edit | edit source]
Gives 20-32% chance to heal 25% of player health
Poison[edit | edit source]
Gives 20-32% chance to poison enemy
Hammers[edit | edit source]
Throw Distance[edit | edit source]
Increases throwing range by 10-70%
Slowing[edit | edit source]
Gives 20-32% chance to slow enemy
Area Damage[edit | edit source]
Gives 20-32% chance to explode for 200% damage
Shields[edit | edit source]
Knock-back Distance[edit | edit source]
Knock-back distance increases shield knock-back by 10-70%
Absorb[edit | edit source]
Heals 4-29% of player health when blocking
Swords[edit | edit source]
Vampire[edit | edit source]
Gives 20-32% chance to heal 25% of player health
Throwable[edit | edit source]
Allows sword to be thrown
Stab Damage[edit | edit source]
Increases damage by 50%
Longswords[edit | edit source]
Knock-back Distance[edit | edit source]
Increases Knock-back by 10-70%
Vampire[edit | edit source]
Gives 20-32% chance to heal 25% of player health
Unblockable[edit | edit source]
Attacks cannot be blocked
Stab Damage[edit | edit source]
Increases damage by 50%
Spears[edit | edit source]
Throw Distance[edit | edit source]
Increases throwing range by 10-70%
Throw Damage[edit | edit source]
Increases throwing damage by 5-35%
Explosions[edit | edit source]
Gives 20-32% chance to explode for 200% damage