EXO Perks
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Wiki > Dungeons Of Eternity > EXO Suit > EXO Perks
EXO Perks are valuable enhancements to a players EXO Suit that adventurers can acquire and upgrade in Crystal Hunt Missions. These enhancements provide various advantages to those who equip them. EXO Points can be use to level up these perks as you progress through the dungeons. Each EXO Perk offers five levels of improvement.
Below is a comprehensive list of EXO Perks along with their names, level requirements, ranks, EXO Point cost and descriptions. All EXO Suit perks will require a total of 9 EXO Points to maxed out, starting at 1 EXO Point for the first two upgrades, 2 EXO Points for the following two, and 3 EXO Points for the fifth and final upgrade.
Upgrades to your EXO Suit are done at the EXO Station. One EXO Perk can be enabled in each of the four EXO Perk Slots.
Use your character load out area to switch between EXO Perks.
All EXO Points[edit | edit source]
Lvl | Name | Placement | Description | 1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|---|---|---|---|
3 | ![]() |
Absorb | Legs | Decreases fall damage | 35% | 80% | |||
4 | ![]() |
Distance | Arms | Increase throwing distance | 20% | 50% | |||
5 | ![]() |
Blast | Chest | Reduces explosion damage
taken |
35% | 80% | |||
6 | ![]() |
Endurance | Legs | Reduces slowdowns from
poison and last chance |
30% | 60% | |||
7 | ![]() |
Mystify | Mind | Decreases ranged enemy
accuracy |
10% | 20% | 30% | 40% | 50% |
8 | ![]() |
Pierce | Arms | Increase stabbing damage | 20% | 40% | 60% | 80% | 100% |
9 | ![]() |
Antidote | Chest | Decreases poison damage
taken |
20% | 35% | 50% | 65% | 80% |
10 | ![]() |
Power | Arms | Increase Melee Damage | 10% | 20% | 30% | 40% | 50% |
12 | ![]() |
Leap | Legs | Increases movement speed in air | 10% | 20% | 30% | 40% | 50% |
13 | ![]() |
Grounded | Mind | Disables enemy jumping attacks | |||||
14 | ![]() |
Dispel | Chest | Reduces magic damage
taken |
10% | 20% | 30% | 40% | 50% |
15 | ![]() |
Heal | Chest | Increases potion health
recovery |
20% | 35% | 50% | 65% | 80% |
15 | ![]() |
Vitality | Chest | Recover 8% health every few
seconds |
7s | 6s | 5s | 4s | 3.33s |
16 | ![]() |
Farshot | Arms | Increases bow/crossbow range | 10% | 20% | 30% | 40% | 50% |
20 | ![]() |
Armor | Chest | Reduces melee damage taken | 10% | 20% | 30% | 40% | 50% |
22 | ![]() |
Fortune | Mind | Increases gold reward at endgame by | 4% | 8% | 12% | 16% | 20% |
24 | ![]() |
Jump | Legs | Increases jump height | 10% | 20% | 30% | 40% | 50% |
26 | ![]() |
Might | Arms | Increases throwing damage | 20% | 40% | 60% | 80% | 100% |
28 | ![]() |
Knockback | Arms | Increases shield knockback | 20% | 40% | 60% | 80% | 100% |
30 | ![]() |
Haste | Legs | Increases movement speed | 10% | 20% | 30% | 40% | 50% |
32 | ![]() |
Ricochet | Chest | Reduces arrow damage
taken |
10% | 20% | 30% | 40% | 50% |
34 | ![]() |
Pullback | Arms | Increases bow/crossbow damage | 10% | 20% | 30% | 40% | 50% |
38 | ![]() |
Stillness | Mind | Recover health every few seconds when not moving | 5s | 2.5s | |||
40 | ![]() |
Critical | Arms | Adds chance to increase melee damage | 40% | 80% | 120% | 160% | 200% |
45 | ![]() |
Resilience | Chest | Increases last stand time | 10% | 20% | 30% | 40% | 50% |
50 | ![]() |
Impale | Arms | Adds chance to increase
bow/crossbow damage |
40% | 80% | 120% | 160% | 200% |
? | ![]() |
Sonic Veil | Mind | Increase time between Bat attacks | 40% | 80% | 120% | 160% | 200% |
? | ![]() |
Gemini | Arms | Makes gems last longer | 20% | 40% | 60% | 80% | 100% |
? | ![]() |
Unburdened | Chest | Increase the capacity of some inventory slots | |||||
? | ![]() |
Antifreeze | Chest | Decrease frozen time by |