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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Enemies]]
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<bootstrap_card style="float: right; width: 50%" header-image="[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]]">
Various Enemies
</bootstrap_card>
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.


In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].


== Enemy Classification ==
== Enemy Classes ==
Enemies can be classified into four basic groups. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class.<gallery widths="480" heights="480">
Enemies can be classified into four basic groups [[Critters]], [[Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class.
File:61A63929-E6C2-4323-81ED-04AE792F72DE.jpeg
 
File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg
<div class="card-deck">
</gallery>
 
==== Critters ====
<bootstrap_card header="[[Critters]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Bat]]</li>
<li>[[Blob]]</li>
<li>[[Lost Soul]]</li>
<li>[[Spiders]] ([[Small Spider]], [[Spider]])</li>
<li>[[Wasps]] ([[Tiny Wasp|Tiny]], [[Small Wasp|Small]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])</li>
</ul>
</bootstrap_card>
 
<bootstrap_card header="[[Undead]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li>[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
<li>[[Hall Guardian]]</li>
<li>[[Hall Skeleton]]</li>
<li>[[Zombie]]</li>
</ul>
</bootstrap_card>
</div>
 
<br />
 
<div class="card-deck">
 
<bootstrap_card header="[[Sorcerers]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Skeleton Mage]]</li>
<li>[[Uber Mage]]</li>
</ul>
</bootstrap_card>
 
<bootstrap_card header="[[Monsters]]">
<ul class="list-plain" style="margin: 0px">
<li>[[The Doomer]]</li>
<li>[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
<li>[[Sewer Tentacle]]</li>
<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li>[[Golem]]</li>
</ul>
</bootstrap_card>
</div>


* [[Bat]]
<br/>
* [[Blob]]
* [[Lost Soul]]
* [[Spiders]] ([[Small Spider]], [[Spider]])
* [[Wasps]] ([[Tiny Wasp|Tiny]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])


==== The Undead ====
<div class="card-deck">


* [[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])
<bootstrap_card header="Other">
* [[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])
<ul class="list-plain" style="margin: 0px">
* [[Hall Guardian]]
<li>[[Death Reaper]]</li>
* [[Hall Skeleton]]
</ul>
* [[Zombie]]
</bootstrap_card>
</div>


==== Sorcerers ====
== [[Enemy Elements]] ==
Enemy fauna can have an [[Enemy Elements|elemental form]]: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type.


* [[Skeleton Mage]]
<div class="card-deck">
* [[Uber Mage]]


==== Monsters ====
<bootstrap_card header="[[Elements#Physical|Physical]]" footer="no status effect applied">
* [[The Doomer]]
[[File:cc939f829761496ab2d0ba78da3f6c1b.jpg]]
* [[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])
</bootstrap_card>
* [[Sewer Tentacles]]
* [[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])
* [[Octoculuses]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])
* [[Titan]]


=== Unkillable ===
<bootstrap_card header="[[Elements#Poison|Poison]]" footer="[[Status_Effect#Poisoned|Poisoning]] stuns and causes damage for a few second">
* [[Death Reaper]]
[[File:7926D291-FC6C-48E8-9CEE-F4D89CB9AE2E_1_201_a.jpeg]]
</bootstrap_card>


== Enemy Categories ==
<bootstrap_card header="[[Elements#Fire|Fire]]" footer="Some fire enemies explode for a lot of damage">
Enemies can also be categories in one or more groups with their own toughness and abilities
[[File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg]]
</bootstrap_card>


=== Elemental ===
<bootstrap_card header="[[Elements#Ice|Ice]]" footer="[[Status_Effect#Iced|Icing]] for a few seconds and embrittles an enemy; next shot kills.">
Enemy fauna can have an [[Elements|Elemental]] form: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type.
[[File:E0E0F5F2-0F54-4191-8C48-08E0FE787B55_4_5005_c.jpeg]]
</bootstrap_card>


{|
</div>
|+
!Name
!Color
!Notes
|-
|Physical
|
|Not named or colorized
|-
|Fire
| class="mw-no-invert" style="background:#FF0000;color:black;" |Bright Red
|Explosion/area damage
|-
|Ice
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue
|Freeze a few seconds (no embrittlement)
|-
|Poison
| class="mw-no-invert" style="background:#00FF00;color:black;" |Green
|stuns and causes damage over a few seconds
|}


=== Toughness ===
== [[Enemy Toughness]] ==
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary
[[File:Light medium heavy elite .webp|none|thumb]]


==== Light ====
<div class="card-deck">
Starting at tier 1, these are the easiest mobs to handle.


==== Medium ====
<bootstrap_card header="Light" footer="Starting at tier 1, these are the easiest mobs to handle.">
Starts to appear at tier 2 difficulty
[[File:medium wasp light toughness.jpeg]]
</bootstrap_card>


==== Heavy ====
<bootstrap_card header="Medium" footer="Starts to appear at tier 2 difficulty">
Starts to appear at tier 3 difficulty
[[File:medium wasp medium toughness.jpeg]]
</bootstrap_card>


==== Elite ====
<bootstrap_card header="Heavy" footer="Starts to appear at tier 3 difficulty">
[[File:Mage elite.png|alt=Elite Mage|none|thumb|Elite [[Mage]]]]
[[File:medium wasp heavy toughness.jpeg]]
Elite fauna are <font class="mw-no-invert" color="#990000">'''RED'''</font> in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.
</bootstrap_card>
</div>
<br/>
<div class="card-deck">
 
<bootstrap_card header="Elite" footer="Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.">
[[File:medium wasp elite toughness.jpeg]]
</bootstrap_card>
 
<bootstrap_card header="Legendary" footer="Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite.">
[[File:medium wasp legendary toughness.jpg]]
</bootstrap_card>
 
<bootstrap_card>
</bootstrap_card>
 
</div>
 
== Fire vs. Elite ==
Fire and Elite are close in color. Elites are RED, fire is ORANGE.
 
<gallery>
File:562A720A-DF1E-4D9B-B4D5-5075B6AF63F7_1_201_a.jpeg|[[Blob|Elite Blob]]
File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg|[[Blob|Fire Blob]]
</gallery>


==== Legendary ====
== Ice vs Medium ==
[[File:Undead archer legendary.png|alt=Legendary Archer|none|thumb|Legendary [[Archer]]]]
[[File:ice vs. medium.jpeg|400px]]
Legendary fauna are a <font class="mw-no-invert" color="#880088">'''PURPLE'''</font> form of elite enemy that is tougher than red-colored elite.


== All Fauna Classification and Categorization ==
== See Also ==
{| class="wikitable"
* [[Bosses]]
|+
* [[Background Fauna]]
{| class="wikitable"
! colspan="2" |Legend
|-
!✓
|Perk classification
|-
!†
|Can be categorized Elemental
|-
|Can be categorized Light
|-
!∇
|Can be categorized Medium
|-
!☼
|Can be categorized Heavy
|-
!‡
|Can be categorized Elite
|-
!⁂
|'''Can be categorized Legendary'''
|-
!⛤
|'''Only ever appears as Uber'''
|-
!☠
|Can be Uber of this type
|}
!Name
!Monster
!Critter
!Undead
!Sorcerer
!Elemental
!Light
!Medium
!Heavy
!Elite
!Legendary
!Uber☠
|-
![[Skeletons]]
|
|
|✓
|
|†
|∇
|☼
|‡
|⁂
|Platemail Boss
|-
![[Zombies]]
|
|
|✓
|
|†
|∇
|☼
|‡
|⁂
|
|-
![[Imps]]
|
|
|✓
|
|†
|∇
|☼
|‡
|⁂
|
|-
![[Mages]]
|
|
|
|✓
|†
|∇
|☼
|‡
|⁂
|Uber mage
|-
![[Spiders]]
|
|✓
|
|
|ice or non
|
|
|
|‡
|⁂
|
|-
![[Large Spiders]]
|
|✓
|
|
|†
|∇
|☼
|‡
|⁂
|
|-
![[Exploding Wasps]]
|
|✓
|
|
|fire
|
|
|
|
|
|
|-
![[Mosquitos]]
|
|✓
|
|
|†
|∇
|☼
|‡
|⁂
|
|-
![[Wasps]]
|
|✓
|
|
|†
|∇
|☼
|‡
|⁂
|Wasp Queen
|-
![[Lost Souls]]
|
|✓
|
|
|fire
|
|
|
|
|
|
|-
![[Bats]]
|
|✓
|
|
|ice or non
|
|
|
|‡
|⁂
|
|-
![[Slimes]]
|
|✓
|
|
|
|
|
|
|
|⁂
|
|-
![[Scorpions]]
|✓
|
|
|
|poison or non
|∇
|☼
|‡
|⁂
|Scorpion King
|-
![[Blind Octoculuses]]
|✓
|
|
|
|†
|∇
|☼
|‡
|⁂
|Octooculus
|-
![[Golems]]
|✓
|
|
|
|†
|∇
|☼
|‡
|⁂
|⛤
|-
![[Mimics]]
|✓
|
|
|
|
|
|
|
|
|
|
|-
![[Hall Guardians]]
|
|
|✓
|
|
|
|
|
|
|
|
|-
![[Hall Skeletons]]
|
|
|✓
|
|
|
|
|
|
|
|
|}
{| class="wikitable"
|+
|}

Revision as of 03:42, 18 May 2025


Various Enemies

In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.

Enemies can also be categorized in like groups by Class, Element and Toughness.

Enemy Classes

Enemies can be classified into four basic groups Critters, Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.



Enemy Elements

Enemy fauna can have an elemental form: Poison, Fire or Ice with colors signifying each type.

Enemy Toughness

Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light

Medium

Heavy


Elite

Legendary

Fire vs. Elite

Fire and Elite are close in color. Elites are RED, fire is ORANGE.

Ice vs Medium

See Also