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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Enemies]]
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<bootstrap_card style="float: right; width: 50%" header-image="[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]]">
Various Enemies
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In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.


In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].


== Skeletons ==
== Enemy Classes ==
[[File:Skeleton Enemy.png|alt=Skeleton Enemy|thumb|Skeleton Enemy]]
Enemies can be classified into four basic groups [[Critters]], [[Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class.
[[Skeleton|Skeletons]] are the primary enemies you find around eternity. The best way to deal with them is to aim for the neck or knees. They can wear armor and weapons, which make them harder to kill. In melee, aim for unarmored parts like the neck or the knees, otherwise you can deflect off the armor.


<div class="card-deck">


<bootstrap_card header="[[Critters]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Bat]]</li>
<li>[[Blob]]</li>
<li>[[Lost Soul]]</li>
<li>[[Spiders]] ([[Small Spider]], [[Spider]])</li>
<li>[[Wasps]] ([[Tiny Wasp|Tiny]], [[Small Wasp|Small]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])</li>
</ul>
</bootstrap_card>


<bootstrap_card header="[[Undead]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li>[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
<li>[[Hall Guardian]]</li>
<li>[[Hall Skeleton]]</li>
<li>[[Zombie]]</li>
</ul>
</bootstrap_card>
</div>


<br />


<div class="card-deck">


<bootstrap_card header="[[Sorcerers]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Skeleton Mage]]</li>
<li>[[Uber Mage]]</li>
</ul>
</bootstrap_card>


== Zombies ==
<bootstrap_card header="[[Monsters]]">
[[File:Enemy Zombie.png|alt=Zombie Enemy|thumb|Zombie Enemy]]
<ul class="list-plain" style="margin: 0px">
[[Zombie|Zombies]] are slow-walking enemies that can have unique attributes. You can chop their arms or legs off, but a headshot is best for dealing with them, especially if you sprint and stab.
<li>[[The Doomer]]</li>
<li>[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
<li>[[Sewer Tentacle]]</li>
<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li>[[Golem]]</li>
</ul>
</bootstrap_card>
</div>


<br/>


<div class="card-deck">


<bootstrap_card header="Other">
<ul class="list-plain" style="margin: 0px">
<li>[[Death Reaper]]</li>
</ul>
</bootstrap_card>
</div>


== [[Enemy Elements]] ==
Enemy fauna can have an [[Enemy Elements|elemental form]]: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type.


<div class="card-deck">


<bootstrap_card header="[[Elements#Physical|Physical]]" footer="no status effect applied">
[[File:cc939f829761496ab2d0ba78da3f6c1b.jpg]]
</bootstrap_card>


<bootstrap_card header="[[Elements#Poison|Poison]]" footer="[[Status_Effect#Poisoned|Poisoning]] stuns and causes damage for a few second">
[[File:7926D291-FC6C-48E8-9CEE-F4D89CB9AE2E_1_201_a.jpeg]]
</bootstrap_card>


== Sorcerers ==
<bootstrap_card header="[[Elements#Fire|Fire]]" footer="Some fire enemies explode for a lot of damage">
[[File:Sorcerer Enemy.png|alt=Sorcerer Enemy|thumb|Sorcerer Enemy]]
[[File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg]]
Mage Skeletons use staffs to damage you from afar. They shoot projectiles at you, which you can block with a shield or dodge. They will also attempt to hit you with their staff when you enter melee range.
</bootstrap_card>


<bootstrap_card header="[[Elements#Ice|Ice]]" footer="[[Status_Effect#Iced|Icing]] for a few seconds and embrittles an enemy; next shot kills.">
[[File:E0E0F5F2-0F54-4191-8C48-08E0FE787B55_4_5005_c.jpeg]]
</bootstrap_card>


</div>


== [[Enemy Toughness]] ==
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary


<div class="card-deck">


<bootstrap_card header="Light" footer="Starting at tier 1, these are the easiest mobs to handle.">
[[File:medium wasp light toughness.jpeg]]
</bootstrap_card>


<bootstrap_card header="Medium" footer="Starts to appear at tier 2 difficulty">
[[File:medium wasp medium toughness.jpeg]]
</bootstrap_card>


<bootstrap_card header="Heavy" footer="Starts to appear at tier 3 difficulty">
[[File:medium wasp heavy toughness.jpeg]]
</bootstrap_card>
</div>
<br/>
<div class="card-deck">


== Archers ==
<bootstrap_card header="Elite" footer="Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.">
[[File:Skeleton Archer Enemy.png|alt=Skeleton Archer Enemy|thumb|Skeleton Archer Enemy]]
[[File:medium wasp elite toughness.jpeg]]
</bootstrap_card>


<bootstrap_card header="Legendary" footer="Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite.">
[[File:medium wasp legendary toughness.jpg]]
</bootstrap_card>


The Archer Skeletons are range bow users. They can have unique attributes like poison damage or Ice damage. The best way to handle them is to run up and bash their head in.
<bootstrap_card>
</bootstrap_card>


</div>


== Fire vs. Elite ==
Fire and Elite are close in color. Elites are RED, fire is ORANGE.


<gallery>
File:562A720A-DF1E-4D9B-B4D5-5075B6AF63F7_1_201_a.jpeg|[[Blob|Elite Blob]]
File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg|[[Blob|Fire Blob]]
</gallery>


== Ice vs Medium ==
[[File:ice vs. medium.jpeg|400px]]


 
== See Also ==
 
* [[Bosses]]
 
* [[Background Fauna]]
 
== Spiders ==
 
== Scorpions ==
 
== Bats ==
 
== Slimes ==
 
== Flying Bugs ==
 
== Flying Heads ==
 
== Imps ==
 
== Blind Octos ==
 
== Hall Guardians ==
 
== Bosses ==
 
 
== Enemy Classifications ==
 
=== Undead ===
 
=== Critter ===
 
=== Monster ===
 
=== Undead ===
 
=== Sorcerer ===
 
=== Elemental ===
 
=== Elite ===

Latest revision as of 03:42, 18 May 2025


Various Enemies

In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.

Enemies can also be categorized in like groups by Class, Element and Toughness.

Enemy Classes

Enemies can be classified into four basic groups Critters, Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.



Enemy Elements

Enemy fauna can have an elemental form: Poison, Fire or Ice with colors signifying each type.

Enemy Toughness

Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light

Medium

Heavy


Elite

Legendary

Fire vs. Elite

Fire and Elite are close in color. Elites are RED, fire is ORANGE.

Ice vs Medium

See Also