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Enemies: Difference between revisions

From Forsaken Planet

Dungeons Of Eternity > Enemies

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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Enemies]]
{{StaleBreadCrumbs}}
<bootstrap_card style="float: right; width: 50%" header-image="[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]]">
<bootstrap_card style="float: right; width: 50%" header-image="[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]]">
Various Enemies
Various Enemies
</bootstrap_card>
</bootstrap_card>
= Overview =
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.


Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]].


= Enemy Classes =
== Enemy Classes ==
Enemies can be classified into four basic groups [[Critters]], [[The Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class.
Enemies can be classified into four basic groups [[Critters]], [[Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class.


<div class="card-deck">
<div class="card-deck">


<bootstrap_card header="[[Critters]]">
<bootstrap_card header="[[Critters]]">
<ul class="list-group list-group-flush" style="margin: 0px">
<ul class="list-plain" style="margin: 0px">
<li class="list-group-item">[[Bat]]</li>
<li>[[Bat]]</li>
<li class="list-group-item">[[Blob]]</li>
<li>[[Blob]]</li>
<li class="list-group-item">[[Lost Soul]]</li>
<li>[[Lost Soul]]</li>
<li class="list-group-item">[[Spiders]] ([[Small Spider]], [[Spider]])</li>
<li>[[Spiders]] ([[Small Spider]], [[Spider]])</li>
<li class="list-group-item">[[Wasps]] ([[Tiny Wasp|Tiny]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])</li>
<li>[[Wasps]] ([[Tiny Wasp|Tiny]], [[Small Wasp|Small]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])</li>
</ul>
</ul>
</bootstrap_card>
</bootstrap_card>


<bootstrap_card header="[[The Undead]]">
<bootstrap_card header="[[Undead]]">
<ul class="list-group list-group-flush" style="margin: 0px">
<ul class="list-plain" style="margin: 0px">
<li class="list-group-item">[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li>[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li class="list-group-item">[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
<li>[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
<li class="list-group-item">[[Hall Guardian]]</li>
<li>[[Hall Guardian]]</li>
<li class="list-group-item">[[Hall Skeleton]]</li>
<li>[[Hall Skeleton]]</li>
<li class="list-group-item">[[Zombie]]</li>
<li>[[Zombie]]</li>
</ul>
</ul>
</bootstrap_card>
</bootstrap_card>
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<div class="card-deck">
<div class="card-deck">


<bootstrap_card header="[[Sorcerers]]"  style="padding: 0px; margin: 0px">
<bootstrap_card header="[[Sorcerers]]">
<ul class="list-group list-group-flush" style="margin: 0px">
<ul class="list-plain" style="margin: 0px">
<li class="list-group-item">[[Skeleton Mage]]</li>
<li>[[Skeleton Mage]]</li>
<li class="list-group-item">[[Uber Mage]]</li>
<li>[[Uber Mage]]</li>
</ul>
</ul>
</bootstrap_card>
</bootstrap_card>


<bootstrap_card header="[[Monsters]]">
<bootstrap_card header="[[Monsters]]">
<ul class="list-group list-group-flush" style="margin: 0px">
<ul class="list-plain" style="margin: 0px">
<li class="list-group-item">[[The Doomer]]</li>
<li>[[The Doomer]]</li>
<li class="list-group-item">[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
<li>[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
<li class="list-group-item">[[Sewer Tentacle]]</li>
<li>[[Sewer Tentacle]]</li>
<li class="list-group-item">[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li>
<li class="list-group-item">[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li>
<li class="list-group-item">[[Titan]]</li>
<li>[[Golem]]</li>
</ul>
</ul>
</bootstrap_card>
</bootstrap_card>
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<div class="card-deck">
<div class="card-deck">


<bootstrap_card header="Not Classified">
<bootstrap_card header="Other">
<ul class="list-group list-group-flush" style="margin: 0px">
<ul class="list-plain" style="margin: 0px">
<li class="list-group-item">[[Death Reaper]]</li>
<li>[[Death Reaper]]</li>
</ul>
</ul>
</bootstrap_card>
</bootstrap_card>
</div>
</div>


= Enemy Elements =
== [[Enemy Elements]] ==
Enemy fauna can have an [[Elements|Elemental]] form: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type.
Enemy fauna can have an [[Enemy Elements|elemental form]]: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type.


<div class="card-deck">
<div class="card-deck">
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</div>
</div>


= Enemy Toughness =
== [[Enemy Toughness]] ==
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary


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</gallery>
</gallery>


= See Also =
== Ice vs Medium ==
[[File:ice vs. medium.jpeg|400px]]
 
== See Also ==
* [[Bosses]]
* [[Bosses]]
* [[Background Fauna]]
* [[Background Fauna]]

Latest revision as of 03:42, 18 May 2025


Various Enemies

In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.

Enemies can also be categorized in like groups by Class, Element and Toughness.

Contents

  • 1 Enemy Classes
  • 2 Enemy Elements
  • 3 Enemy Toughness
  • 4 Fire vs. Elite
  • 5 Ice vs Medium
  • 6 See Also

Enemy Classes

Enemies can be classified into four basic groups Critters, Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.

Critters

  • Bat
  • Blob
  • Lost Soul
  • Spiders (Small Spider, Spider)
  • Wasps (Tiny, Small, Medium, Large)

Undead

  • Skeletons (Minion, Warrior, Archer, Boss)
  • Imps (Minion, Warrior, Ranged, Kamikaze)
  • Hall Guardian
  • Hall Skeleton
  • Zombie


Sorcerers

  • Skeleton Mage
  • Uber Mage

Monsters

  • The Doomer
  • Scorpions (Small, Scorpion, King)
  • Sewer Tentacle
  • Mimics (Tier 2, Tier 3)
  • Octoculodes (Blind, Octoculus, Boss)
  • Golem


Other

  • Death Reaper

Enemy Elements

Enemy fauna can have an elemental form: Poison, Fire or Ice with colors signifying each type.

Physical

no status effect applied

Poison

Poisoning stuns and causes damage for a few second

Fire

Some fire enemies explode for a lot of damage

Ice

Icing for a few seconds and embrittles an enemy; next shot kills.

Enemy Toughness

Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light

Starting at tier 1, these are the easiest mobs to handle.

Medium

Starts to appear at tier 2 difficulty

Heavy

Starts to appear at tier 3 difficulty


Elite

Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.

Legendary

Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite.

Fire vs. Elite

Fire and Elite are close in color. Elites are RED, fire is ORANGE.

  • Elite Blob
    Elite Blob
  • Fire Blob
    Fire Blob

Ice vs Medium

See Also

  • Bosses
  • Background Fauna
Retrieved from "https://forsaken-planet.com/mediawiki/index.php?title=Enemies&oldid=3055"
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