Enemies: Difference between revisions
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Dungeons Of Eternity > Enemies
Dungeons Of Eternity > Enemies
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{{StaleBreadCrumbs}} | |||
<bootstrap_card style="float: right; width: | <bootstrap_card style="float: right; width: 50%" header-image="[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]]"> | ||
Various Enemies | |||
[[File:E39D6665-1382-473C-8CCA-C4123CD213E8.jpeg]] | |||
</bootstrap_card> | </bootstrap_card> | ||
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking. | |||
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]]. | |||
Enemies can | == Enemy Classes == | ||
Enemies can be classified into four basic groups [[Critters]], [[Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class. | |||
<div class="card-deck"> | |||
<bootstrap_card header="[[Critters]]"> | |||
<ul class="list-plain" style="margin: 0px"> | |||
<li>[[Bat]]</li> | |||
<li>[[Blob]]</li> | |||
<li>[[Lost Soul]]</li> | |||
<li>[[Spiders]] ([[Small Spider]], [[Spider]])</li> | |||
<li>[[Wasps]] ([[Tiny Wasp|Tiny]], [[Small Wasp|Small]], [[Medium Wasp|Medium]], [[Large Wasp|Large]])</li> | |||
</ul> | |||
</bootstrap_card> | |||
<bootstrap_card header="[[Undead]]"> | |||
<ul class="list-plain" style="margin: 0px"> | |||
<li>[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li> | |||
<li>[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li> | |||
<li>[[Hall Guardian]]</li> | |||
<li>[[Hall Skeleton]]</li> | |||
<li>[[Zombie]]</li> | |||
</ul> | |||
</bootstrap_card> | |||
</div> | |||
<br /> | |||
<div class="card-deck"> | |||
<bootstrap_card header="[[Sorcerers]]"> | |||
<ul class="list-plain" style="margin: 0px"> | |||
<li>[[Skeleton Mage]]</li> | |||
<li>[[Uber Mage]]</li> | |||
</ul> | |||
</bootstrap_card> | |||
<bootstrap_card header="[[Monsters]]"> | |||
<ul class="list-plain" style="margin: 0px"> | |||
<li>[[The Doomer]]</li> | |||
<li>[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li> | |||
<li>[[Sewer Tentacle]]</li> | |||
<li>[[Mimics]] ([[Tier 2 Mimic|Tier 2]], [[Tier 3 Mimic|Tier 3]])</li> | |||
<li>[[Octoculodes]] ([[Blind Octoculus|Blind]], [[Octoculus]], [[Octoculus Boss|Boss]])</li> | |||
<li>[[Golem]]</li> | |||
</ul> | |||
</bootstrap_card> | |||
</div> | |||
<br/> | |||
= | <div class="card-deck"> | ||
=== | <bootstrap_card header="Other"> | ||
<ul class="list-plain" style="margin: 0px"> | |||
<li>[[Death Reaper]]</li> | |||
</ul> | |||
</bootstrap_card> | |||
</div> | |||
== [[Enemy Elements]] == | |||
Enemy fauna can have an [[Enemy Elements|elemental form]]: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type. | |||
= | <div class="card-deck"> | ||
= | <bootstrap_card header="[[Elements#Physical|Physical]]" footer="no status effect applied"> | ||
[[File:cc939f829761496ab2d0ba78da3f6c1b.jpg]] | |||
</bootstrap_card> | |||
== | <bootstrap_card header="[[Elements#Poison|Poison]]" footer="[[Status_Effect#Poisoned|Poisoning]] stuns and causes damage for a few second"> | ||
[[File:7926D291-FC6C-48E8-9CEE-F4D89CB9AE2E_1_201_a.jpeg]] | |||
</bootstrap_card> | |||
= | <bootstrap_card header="[[Elements#Fire|Fire]]" footer="Some fire enemies explode for a lot of damage"> | ||
[[File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg]] | |||
</bootstrap_card> | |||
<bootstrap_card header="[[Elements#Ice|Ice]]" footer="[[Status_Effect#Iced|Icing]] for a few seconds and embrittles an enemy; next shot kills."> | |||
File:E0E0F5F2-0F54-4191-8C48-08E0FE787B55_4_5005_c.jpeg | [[File:E0E0F5F2-0F54-4191-8C48-08E0FE787B55_4_5005_c.jpeg]] | ||
</ | </bootstrap_card> | ||
</div> | |||
== Toughness == | == [[Enemy Toughness]] == | ||
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary | Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary | ||
[[File: | <div class="card-deck"> | ||
<bootstrap_card header="Light" footer="Starting at tier 1, these are the easiest mobs to handle."> | |||
[[File:medium wasp light toughness.jpeg]] | |||
</bootstrap_card> | |||
<bootstrap_card header="Medium" footer="Starts to appear at tier 2 difficulty"> | |||
[[File:medium wasp medium toughness.jpeg]] | |||
</bootstrap_card> | |||
<bootstrap_card header="Heavy" footer="Starts to appear at tier 3 difficulty"> | |||
[[File:medium wasp heavy toughness.jpeg]] | |||
</bootstrap_card> | |||
</div> | |||
<br/> | |||
<div class="card-deck"> | |||
== | <bootstrap_card header="Elite" footer="Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty."> | ||
[[File:medium wasp elite toughness.jpeg]] | |||
</bootstrap_card> | |||
== | <bootstrap_card header="Legendary" footer="Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite."> | ||
[[File:medium wasp legendary toughness.jpg]] | |||
</bootstrap_card> | |||
<bootstrap_card> | |||
</bootstrap_card> | |||
</div> | |||
== Fire vs. Elite == | |||
Fire and Elite are close in color. Elites are RED, fire is ORANGE. | Fire and Elite are close in color. Elites are RED, fire is ORANGE. | ||
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</gallery> | </gallery> | ||
== | == Ice vs Medium == | ||
[[File: | [[File:ice vs. medium.jpeg|400px]] | ||
== See Also == | |||
* [[Bosses]] | |||
* [[Background Fauna]] |
Latest revision as of 03:42, 18 May 2025
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged attacks and can sometimes explode when attacking.
Enemies can also be categorized in like groups by Class, Element and Toughness.
Enemy Classes
Enemies can be classified into four basic groups Critters, Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.
Other
Enemy Elements
Enemy fauna can have an elemental form: Poison, Fire or Ice with colors signifying each type.
Enemy Toughness
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary
Fire vs. Elite
Fire and Elite are close in color. Elites are RED, fire is ORANGE.