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[[Main Page| Wiki]] > [[Dungeons Of Eternity]]
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== The Game ==
If this is your first time playing Dungeons of Eternity, checkout out the [[New Players Guide]] or see the [[FAQs]]
The players start the game in a staging area known as [[The Outpost]]. This is where the players choose their weapons, craft potions and select the game style they wish to play.


There are three main game-play modes: [[Dungeon Raid]] (a heavy loot/heavy combat mission), [[Crystal Hunt]] (providing buffs in the form of [[EXO Points]]) and [[Soul Harvest]] (suppling technology to craft certain potions).
<div class="card-deck">


SUGGESTION: If you're just starting out , dig into the Dungeon Raids first, when you get to level 10, think about this other missions.
<bootstrap_card header="[[Enemies]]">
<ul class="list-plain" style="margin: 0px">
<li>[[The Undead]]</li>
<li>[[Sorcerers]]</li>
<li>[[Monsters]]</li>
<li>[[Critters]]</li>
<li>[[Death Reaper]]</li>
<li>[[Mimics]]</li>
</ul>
</bootstrap_card>


== Dungeons & Realms ==
<bootstrap_card header="[[Weapons]]">
[[File:Dungeons of Eternity Full Map with annotations.jpg|frameless|640x640px]]
<ul class="list-plain" style="margin: 0px">
<li>[[Hammers]]</li>
<li>[[Swords]]</li>
<li>[[Longswords]]</li>
<li>[[Axes]]</li>
<li>[[Daggers]]</li>
<li>[[Bows]]</li>
<li>[[Crossbows]]</li>
<li>[[Spears]]</li>
<li>[[Shields]]</li>
<li>[[Magic Staffs]]</li>
</ul>
</bootstrap_card>


[[Dungeons]] exist in one of many [[Realms]].<gallery>
<bootstrap_card header="Game Mechanics">
File:Underworld Realm.webp|[[Underworld Realm]]
<ul class="list-plain" style="margin: 0px">
File:Sandstorm Realm.webp|[[Sandstorm Realm]]
<li>[[Rewards System]]</li>
File:Vilehalls Realm.webp|[[Vilehalls Ream]]
<li>[[Level Mechanics]]</li>
File:Lavaforge Realm.webp|[[Lavaforge Realm]]
<li>[[Difficulty Tiers]]</li>
</gallery>
<li>[[Enemies#Enemy_Elements|Enemy Elements]]</li>
<li>[[Enemies#Enemy_Toughness|Enemy Toughness]]</li>
<li>[[Perks|Weapon Perks]]</li>
<li>[[Weapons#Damage_Types|Weapon Elements]]</li>
<li>[[EXO Suit]]</li>
<li>[[EXO Perks]]</li>
<li>[[Status Effect]]</li>
<li>[[Colorization]]</li>
<li>[[PVP]]</li>
</ul>
</bootstrap_card>


== Enemy Fauna ==
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[[Enemies]] on planet Eternity come in many [[Enemies#Enemy Classification|classes]] and can be [[Enemies#Enemy Categories|categorized]] with respect to their color and abilities. Classes group enemies into [[Enemies#Critters|Critters]], [[Enemies#Monsters|Monsters]], [[Enemies#The Undead|The Undead]] and [[Enemies#Sorcerers|Sorcerers]]<gallery>
File:DOE spider enemy.jpg|alt=Critters|Critters are [[Realms|biom]] dependant creeps and crawlers.
File:OctoOculus.webp|alt=|Monsters are large and ugly.
File:DOE sword imp enemy.jpg|The undead are neither alive nor dead.
File:Sorcerer Enemy.png|alt=Mage|Mage classes use staves for a magical range attack.
</gallery>
[[File:Light medium heavy elite .webp|alt=light medium heavy elite |left|thumb|light medium heavy elite ]]
Colors categorize mobs and tell you about their strength and abilities


<br />


<div class="card-deck">


<bootstrap_card header="[[Consumables]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Potions]]</li>
<li>[[Aztec Death Whistle]]</li>
</ul>
</bootstrap_card>


== Weapons ==
A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.<gallery perrow="4">
File:Axes-exemplar.png|Axes are reliable melee weapons and can be thrown at hostiles making it a great mid-range weapon.
File:Bows-exemplar.png|Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
File:Crossbows-exemplar.png|Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
File:Daggers-exemplar.png|Daggers are useful in close-quarters. They can be thrown at high velocity and with a quick return.
File:Hammers-exemplar.png|Hard-hitting and more effective on armored hostiles: Hammers can be thrown but distance is limited.
File:Shields-exemplar.png|Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knock-back attack
File:Staves-exemplar.png|Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
File:Swords-exemplar.png|Swords come in a variety of blade lengths making them great melee weapons
</gallery>


== Potions Items ==
<gallery widths="128" heights="128">
File:Large Health Poition.jpg|alt=Large Health Potion|Large Health Potion. Restores health 100%. Can be smashed on the grown to heal all players in range.
File:Small Health Potion.jpg|Small Health Potion. Restores 25% health. Can not be shared by smashing on ground.
File:Bomb Potion.jpg|alt=Bomb Potion|Bomb Potion. Explodes in a small area.
File:Haste Potion.jpg|alt=Haste Potion|Haste Potion. Increases movement speed and jump height.
File:Ice Potion.jpg|alt=Ice Potion|Ice Potion. Freezes in a small area.
File:Resurection Potion.jpg|alt=Resurrection Potion|Resurrection Potion. Revive a downed ally.
File:Quad Damage Potion .jpg|alt=Quad Damage Potion|Quad Damage Potion. Multiplies damage by four.
File:Invisibility Potion.jpg|alt=Invisibility Potion|Invisibility Potion. Prevents enemies from attacking.
</gallery>


== Other Items ==
<bootstrap_card header="[[Missions]]">
<gallery>
<ul class="list-plain" style="margin: 0px">
File:Three Keys.jpg|alt=Key|Key used to open doors and chests
<li>[[Dungeon Raid]]</li>
File:Gem.jpg|alt=Power Gem|Power gem used to charge magic staves.
<li>[[Soul Harvest]]</li>
File:Skeleton Key on Pedestal.jpg|alt=Skeleton Key|Skeleton key used to unlock passage to the end rooms of the dungeon.
<li>[[Crystal Hunt]]</li>
File:The Map.jpg|alt=The Dungeon Map|A map to the current dungeon.
<li>[[Sandbox Arena]]</li>
File:One Coin.jpg|alt=One Coin|a single coin
</ul>
File:Stack of Coins.jpg|alt=Stack of Coins|A stack of ten coins.
</bootstrap_card>
</gallery>


== Combat System ==
<bootstrap_card header="Maps">
<ul class="list-plain" style="margin: 0px">
<li>[[The Outpost]]</li>
<li>[[Player Room]]</li>
<li>[[Realms]]</li>
<li>[[Dungeons|Dungeon Layout]]</li>
<li>[[Dungeon Generation]]</li>
</ul>
</bootstrap_card>


=== Health ===


=== Buffs ===


=== Debuffs ===
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[[File:D3AFFC20-1D5C-4940-9F89-8114366C9D2A_1_105_c.jpeg|400px]]
<br />


=== Consumables ===
<div class="card-deck">


=== Weapons damage ===
<bootstrap_card header="[[Cosmetics]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Wearables]]</li>
<li>[[Success Flair]]</li>
<li>[[Profile Colors]]</li>
<li>[[Trophies]]</li>
</ul>
</bootstrap_card>


=== Death and resurrection ===
<bootstrap_card header="Machines & Consoles">
<ul class="list-plain" style="margin: 0px">
<li>[[Gear Fabricator]]</li>
<li>[[Potion Fabricator]]</li>
<li>[[Mission Map]]</li>
<li>[[EXO Station]]</li>
<li>[[Avatar Customizer]]</li>
<li>[[Saved Dungeon Console]]</li>
<li>[[Friends List]]</li>
<li>[[Leaderboards]]</li>
</ul>
</bootstrap_card>


== Rewards ==
<bootstrap_card header="[[Guides]] & [[Resources]]">
Rewards drop from chests. [[Chests]] are categorized into three groups, conventionally known as Tier I, Tier II and Tier III.
<ul class="list-plain" style="margin: 0px">
<li>[[Lore]]</li>
<li>[[New Players Guide]]</li>
<li>[[Crystal Hunt|How to gain EXO Points]]</li>
<li>[[Combat System#Enemy Damage Chart|Enemy Damage Chart]]</li>
<li>[https://forsaken-planet.com/drop-rate-calculator Gear Drop Calculator]</li>
<li>[https://forsaken-planet.com/simulator Combat Simulator]</li>
<li>[[FAQs]]
</ul>
</bootstrap_card>


<gallery>
</div>
File:Chest Tier1.jpg|alt=Tier I Chest|Tier I chests have 75 coins and a cosmetic or 100 coins.
File:Chest Tier2.jpg|alt=Tier II Chest|Tier II Chests have at least 100 coins, a potion and either a cosmetic or a weapon
File:Chest Tier3.jpg|alt=Tier III Chest|Tier III Chests are the ultimate for loot takers, with 200 coins, a potion, a cosmetic AND a weapon.
</gallery>
 
== Cosmetics ==
Cosmetics are used to alter your in-game appearance without affecting any fighting stat or status effect.

Revision as of 16:57, 15 March 2025