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[[Main Page| Wiki]] > [[Dungeons Of Eternity]]
{{#breadcrumb: }}


== Lore ==
If this is your first time playing Dungeons of Eternity, checkout out the [[New Players Guide]] or see the [[FAQs]]
[[File:Legana Homeworld.png|alt=Legana Homeworld|thumb|128x128px| Legana Homeworld]]
You are a member of the [[Star Guild]] from the planet [[Legana]]. Your planet is in danger because a nearby star is about to go supernova.


[[Nova Guild]] investigated the star and discovered a planet,code named [[Eternity]], with a vast array of tunnels that reach across the planet in all directions. In those tunnels they found ancient machines used to harness the sun's energy and prevent it from going supernova, but the machine are failing and communications with Nova Guild and drones sent to scan the planet were lost when they attempted to restart the machines.
<div class="card-deck">
[[File:Planet eternity seen from outpost.png|alt=Planet eternity seen from outpost|left|thumb|128x128px|Planet eternity seen from outpost]]
You've been tasked with entering these aged tunnels, finding and repairing the lost drones, and re-enabling the ancient machines that will save Legana.
[[File:Planet Eternity- World of Dungeons.png|alt=Planet Eternity: World of Dungeons|thumb|130x130px|Planet Eternity: World of Dungeons]]
Planet eternity contains a series of underground tunnels which interconnect across its surface and underground. These passageways seem endless and are filled with overgrowth and vermin you'll need to clear as you make your way to the drones.


An [[The Outpost|Outpost]] has been setup circling the planet to aid you and your team members.
<bootstrap_card header="[[Enemies]]">
<ul class="list-plain" style="margin: 0px">
<li>[[The Undead]]</li>
<li>[[Sorcerers]]</li>
<li>[[Monsters]]</li>
<li>[[Critters]]</li>
<li>[[Death Reaper]]</li>
<li>[[Mimics]]</li>
</ul>
</bootstrap_card>


Together you can save Eternity and Save Legana!
<bootstrap_card header="[[Weapons]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Hammers]]</li>
<li>[[Swords]]</li>
<li>[[Longswords]]</li>
<li>[[Axes]]</li>
<li>[[Daggers]]</li>
<li>[[Bows]]</li>
<li>[[Crossbows]]</li>
<li>[[Spears]]</li>
<li>[[Shields]]</li>
<li>[[Magic Staffs]]</li>
</ul>
</bootstrap_card>


== The Game ==
<bootstrap_card header="Game Mechanics">
There are four [[missions]]: [[Dungeon Raid]], [[Crystal Hunt]], [[Soul Harvest]] and [[Sandbox Arena]].
<ul class="list-plain" style="margin: 0px">
<li>[[Rewards System]]</li>
<li>[[Level Mechanics]]</li>
<li>[[Difficulty Tiers]]</li>
<li>[[Enemies#Enemy_Elements|Enemy Elements]]</li>
<li>[[Enemies#Enemy_Toughness|Enemy Toughness]]</li>
<li>[[Perks|Weapon Perks]]</li>
<li>[[Weapons#Damage_Types|Weapon Elements]]</li>
<li>[[EXO Suit]]</li>
<li>[[EXO Perks]]</li>
<li>[[Status Effect]]</li>
<li>[[Colorization]]</li>
<li>[[PVP]]</li>
</ul>
</bootstrap_card>


<div style="margin: auto; width: 50%;">
<gallery>
File:Dungeon Raid Splash Screen.png|[[Dungeon Raid]]
File:Soul Harvest Splash Screen.png|[[Soul Harvest]]
File:Crystal Hunt Splash Screen.png|[[Crystal Hunt]]
File:1BE116F9-A6B3-4262-88AE-1A5550ED17E0 4 5005 c.jpeg|[[Sandbox Arena]]
</gallery>
</div>
</div>


Spend most of your time running [[Dungeon Raid|Dungeon Raids]] to quickly level up and acquire an array of [[Weapons]]. We'll discuss the other types of missions later in this guide, but for now: choose the lowest [[Difficulty Tiers]] (1 or 2) to get a feel for the game. It should take you about 15-20 full dungeons runs to get to Level 15. You'll get there faster in multiplayer, but all levels are reachable in solo-play.
<br />


Gather your friends or just zone into the outpost and play with whomever you are grouped with.
<div class="card-deck">


You'll zone into [[The Outpost]] near your personal room which you can use to craft and equip weapons from Weapon's Modules, craft potions when you gain sufficient talent points from running Soul Harvest missions, change your appearance cosmetically, and upgrade your suit with buffs known as EXO Suit Perks.
<bootstrap_card header="[[Consumables]]">
<ul class="list-plain" style="margin: 0px">
<li>[[Potions]]</li>
<li>[[Aztec Death Whistle]]</li>
</ul>
</bootstrap_card>


At the beginning levels you don't have enough [[EXO Points]] to make use of the EXO Suit area (to the left of the door). You can craft [[Small Health Potion|Small]] and [[Large Health Potion|Large Health potions]] using the fabricator (to the right of the door). You don't have enough crafting points (gained from [[Soul Harvest]] missions) to craft more advanced potions.


Concentrate on these tasks (until about level 15):


* Run [[Dungeon Raid|Dungeon Raids]] for experience and loot
<bootstrap_card header="[[Missions]]">
* Gain [[Weapon's Modules]] from looting chests
<ul class="list-plain" style="margin: 0px">
* Gain Experience Points (XP) and Level Up
<li>[[Dungeon Raid]]</li>
* Craft Weapons using Weapon's Modules
<li>[[Soul Harvest]]</li>
* Find the weapons that suit you best
<li>[[Crystal Hunt]]</li>
<li>[[Sandbox Arena]]</li>
</ul>
</bootstrap_card>


== What you missed from not running the tutorial ==
<bootstrap_card header="Maps">
A lot of first time players miss a couple of tricks that make the quality of gameplay so much better. You should run the tutorial, it's reasonably quick (10 minutes) which includes combat training (both melee and ranged) and will show you the movement and actions that you might otherwise miss.
<ul class="list-plain" style="margin: 0px">
<li>[[The Outpost]]</li>
<li>[[Player Room]]</li>
<li>[[Realms]]</li>
<li>[[Dungeons|Dungeon Layout]]</li>
</ul>
</bootstrap_card>


The tutorial also has its own dungeon (that takes 10-15 minutes to fully clear) which doesn't include as many hazards as some of the [[Dungeon Raid|Dungeon Raids]] you'll pick from [[The Map Table]].


== Options "Auto Run" and "Hold for Options" ==
"Enable Autorun" will allow you to move faster through the dungeons without having to keep holding down the thumb-stick. You're fingers will thank you; your controller will last longer.


"Options Long Press" will prevent the game menu from showing up when your thumb slips over the button.
<div style="margin: auto; width: 50%;">
<gallery>
File:Enable Autorun Panel.png
File:Options Long Press Panel.png
</gallery>
</div>
== Climbing ==
Climbing up chains and ladders is a fundamental part of the game. You'll frequently find treasure at the top of each and some rooms will require you to climb to move through to the next room.
== How to climb efficiently ==
Look UP and press 'A' to move up a chain speedily. Look DOWN and press 'A' to move down a chain speedily.
<div style="margin: auto; width: 66%;">
<youtube>DXDt5b4n95E</youtube>
</div>
=== How to teleport off a chain or climb a ladder fast ===
While one hand is holding the chain, use the other hand's thumb-stick to choose a place to teleport. Let the thumb-stick flick back to center position to engage teleportation.
You can also use this technique to teleport vertically or horizontally about 40 feet.
<div style="margin: auto; width: 50%;">
<youtube>hd2KkRuKQFc</youtube>
</div>
Ladders are similar
<div style="margin: auto; width: 50%;">
<youtube>9YCoH7FxPTQ</youtube>
</div>
== Hands and Wrists ==
Your hands and wrists have hints as to how the game is progressing.
=== Hands show health ===
<gallery>
File:Hand Palm Health 50 plus percent.png|50% health or above
File:Hand Palm Health 49 Percent.png|Below 50% health
File:Hand Palm Health Last Stand.png|Last stand
</gallery>
<gallery>
File:Hand Back 50 plus percent.png|50% health or above
File:Hand Back 49 percent.png|Below 50% health
File:Hand Back Health 25 Percent.png|25% health
File:Hand Back Last Stand.png|Last Stand
</gallery>
=== Wrist gadgets show health, coins looted and kills ===
<gallery>
File:left wrist gadgets.png
File:right wrist gadgets.png
</gallery>
== How To Dungeon Raid ==
There are some key points to dungeon raiding.
=== Know the Rewards System ===
The [[Rewards System]] consists of gaining Loot (coins, [[potions]] and weapon's modules) as well as XP to level up.
Your level determines the strength of the [[Weapon's Modules]] that drop from [[Chests]]. Levels are determined by experience points aka XP. You start out at Level 1 with 0 XP:
* Level 2 requires 1000 XP
* Level 3 requires 2500 XP
* Level 4 requires 4500 XP
* each additional level requires 500 more experience points than the last level to traverse
(more specifics in [[Level Mechanics]])
The critical pieces of information are:
# Difficulty settings do not change the rewards you receive
# Most XP is gained through completing the final room in Raid Dungeons
The final room is also called the "Save The Drone" Mission. If you are dead-set on min/maxing XP you'll want dungeons with the least rooms and quickest access to the final area. But, this min/maxing technique ignores loot chests where you'll gain new weapons. You also want to maximize your item rewards by looting as many chests as possible.
If you can find a dungeon with 7 weapons modules, that is generally considered above average. Ten or more is a GREAT dungeon.
Set the difficulty to 1 (the easiest) and you will receive just as many chests as you would on difficulty 7.
=== Know Chests ===
There are three Tiers of chests denoted by their physical size and number of skulls on them. [[Tier I Chests]] are the smallest and have NO skulls. [[Tier 2 Chests]] have one skull directly in the middle of lid where you place the key. [[Tier 3 Chests]] are the larges and have three skulls: one on the lid and two at the front feet.
<div style="margin: auto; width: 50%;">
<gallery>
File:Chest_Tier1.jpg|alt=Tier 1 Chest|[[Tier 1 Chests]] have 75 coins and a cosmetic or 100 coins.
File:Chest_Tier2.jpg|alt=Tier 2 Chest|[[Tier 2 Chests]] have at least 100 coins, a potion and either a cosmetic or a weapon
File:Chest_Tier3.jpg|alt=Tier 3 Chest|[[Tier 3 Chests]] are the ultimate for loot takers, with 200 coins, a potion, a cosmetic AND a weapon.
</gallery>
</div>
There are Three sizes of chests:
* [[Tier 1 Chests]] has no weapons modules for low level players
* [[Tier 2 Chests]] will likely have a weapon's module
* [[Tier 3 Chests]] will always have a weapon's module
Thus you want to loot as many Tier 3 Chests as well as Tier 2 Chests as possible.
Your experience is maximized by running dungeons with the least number of rooms and the most [[Tier 3 Chests]]. This is because the final fight is where you gain the most XP (about 2000 points for just saving the drone)
Your loot, however, is maximized by finding the most weapons modules. Lower level players only receive weapons modules from Tier 2 Chests and Tier 3 Chests.
Chests require Keys to open them and sometimes they are behind doors which require another key to unlock the door.
If you are running solo: judicially use your keys for the largest chests. For multi-player with level 40s and above, your experience will be increased by the shear number of mobs your group will dispatch. This will more than make up for advanced player's desire to loot every chest, even the smallest, immediately.
Your Weapon's Damage for any [[Weapon's Modules|Weapons' Modules]] you find will be between ABOUT 1x and 2x what your level is at the time of the drop -- this scales to level 60. The scale factor is dependent on the type of weapon, like crossbows are closer to 1x. Long Swords are closer to 2x.
=== Know Enemies ===
[[Enemies]] on planet Eternity come in many [[Enemies#Enemy Classification|classes]] and can be [[Enemies#Enemy Categories|categorized]] with respect to their color and abilities. Classes group enemies into [[Enemies#Critters|Critters]], [[Enemies#Monsters|Monsters]], [[Enemies#The Undead|The Undead]] and [[Enemies#Sorcerers|Sorcerers]]
<div style="margin: auto; width: 66%;">
<gallery>
File:DOE_spider_enemy.jpg|Critters are [[Realms|biome]] dependent creeps and crawlers.
File:OctoOculus.webp|Monsters are large and ugly.
File:DOE_sword_imp_enemy.jpg|The undead are neither alive nor dead.
File:Sorcerer_Enemy.png|alt=Mage|Mage classes use staves for a magical range attack.
</gallery>
</div>
Dungeons Of Eternity use color to signify strength of mobs as well as enhanced damage capabilities.
<div style="margin: auto; width: 50%;">
[[File:Light medium heavy elite .webp|alt=Know your enemy colors|thumb|Know your enemy colors|none]]
</div>
Duller shades of color represent lower tier enemy [[Enemies#Toughness|toughness]] with Red representing Elite mobs and Bright Purple representing Legendary mobs.
Other [[Colorization|Colorizations]], like Bright orange-red, Bright Blue and Bright Green signify the elemental attack abilities of the mob.
<div style="margin: auto; width: 50%;">
{| class="wikitable"
!Name
!Color
!Notes
|-
|Fire
|Bright Red
|Explosion/area damage
|-
|Ice
|Blue
|Freeze a few seconds (no embrittlement)
|-
|Poison
|Green
|stuns and causes damage over a few seconds
|}
</div>
=== Know Potions ===
<div style="margin: auto; width: 50%;">
[[File:Named potions in a line.png|alt=Named potions|none|thumb|Named potions]]
</div>
You'll mainly be using [[Small Health Potion|Small Health Potions]] and [[Large Health Potion|Large Health Potions]], but through chest loot you can receive any of the other [[Potions|Potion types]]. All potions have good use but consider the [[Invisibility Potion]] a game changer for all levels, since it offers you a respite from attacks and gives you enough time to kill a few enemies as well as resurrect your fallen teammates.
==== Smashing potions on the ground allows everyone to receive their effects ====
<youtube>Aon1diyxbgM</youtube>
=== Other Items ===
<gallery>
File:Three Keys.jpg|alt=Key|Key used to open doors and chests
File:Gem.jpg|alt=Power Gem|Power gem used to charge magic staves.
File:Skeleton Key on Pedestal.jpg|alt=Skeleton Key|Skeleton key used to unlock passage to the end rooms of the dungeon.
File:The Map.jpg|alt=The Dungeon Map|A map to the current dungeon.
File:One Coin.jpg|alt=One Coin|a single coin
File:Stack of Coins.jpg|alt=Stack of Coins|A stack of ten coins.
</gallery>
=== Pay attention to hazards ===
Exploding barrels cause 83% damage.
Poison barrels cause a total of 25% damage over time: 4% every 3 seconds for 15 seconds then a final 5%.
Laser traps cause xxx
Fireball traps
Fall damage:
* one full floor (onto stone): 87% damage
* half a floor (onto stone): 16%
* falling onto water will give you less damage
In addition, some vases, boxes and barrels contain critters, when broken they will attack.
Some hazards cause immediate death:
* Spike pit
* Ceiling Spikes Crushes
* Wall Spike Crushes
If you are not in combat when you die you will be automatically revived with 25% health.
=== Know the Combat System ===
The [[Combat System]] includes you and your enemy's health, damage, buffs and debuffs.
You start off with 100% health. You don't generally regain health unless you have a specific healing Weapon's Perk or EXO Perk or until you use a health potion.
The damage you do is the damage number on your weapon +/- the strength of your throw or swing (although this is not quantified anywhere in the tutorial). Your damage is augmented by your weapon's perks and your exo suit perks.
Enemies arrive in waves with wave numbers varying between 1 to about 7. Each wave will have between 2-5 enemies per player at once.
Damage received is a percentage of your total health, as:
{| class="wikitable"
|+These numbers are for the lowest level, also known as "light", enemies. A more comprehensive table is [[Combat_System#Enemy_Damage_Chart]]
!Enemy
!attack
!damage
|-
|Humanoid
|elbow, bare hand, bear hug
|8%-16%
|-
|Humanoid
|Axe, Sword, Hammers
|8%-16%
|-
|Hummanoid
|Arrow shot
|8%
|-
|Scorpion
|pinch
|25%
|-
|Scorpion
|stinger throw
|8%
|-
|Bee
|Explode
|50%
|}
=== Know the weapons ===
A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.[[File:A set of weapons.png|thumb|[[Hammers]], [[Chrono Staffs]], [[Swords]], [[Axes]], [[Bows]], [[Clubs]], [[Shields]]|none|711x711px]]
==== Weapons Groups: ====
There are broadly nine different weapons classes (which determine how a weapon is used in combat and stored on person while not fighting). Of these classes there are many individual of weapons types that can be said to the same class, for instance maces, hammers and clubs are all considered different types of weapons but in the same class; in this case they can all be used in melee and their physics of throwing them is the same. Each weapon type has a different damage charts and there are many models (how they look) for each specific weapon type.
Magical Staffs are a little different. There are eight individual magical staffs and they are different in how they are used and the effects they cause.<gallery>
File:Axes-exemplar.png|[[Axes]]
File:Hammers-exemplar.png|[[Hammers]]
File:Daggers-exemplar.png|[[Daggers]]
File:Swords-exemplar.png|[[Swords]]
File:Bows-exemplar.png|[[Bows]]
File:Crossbows-exemplar.png|[[Crossbows]]
File:Staves-exemplar.png|[[Magic Staffs]]
File:Shields-exemplar.png|[[Shields]]
</gallery>
==== Weapons Rarity: ====
Weapons have a rarity classification which determines how often you may find them in dungeons as well as the strength of the features on they weapon itself.
[[Common Weapons]] are the most basic and have no enchantment qualities.[[File:Unique Hammer Color Blue.png|alt=Unique weapons have a blue glow to them|thumb|Unique weapons have a blue glow to them]]Classed just above Common Weapons are [[Unique Weapons]], next are [[Rare Weapons]] and lastly [[Legendary Weapons]] which are the strongest in the game.
Unique, Rare and Legendary weapons can be found with Elemental features, either Fire, Ice or Poison and can also have enchantments known as [[Perks|Weapon's Perks]].
==== Weapons Perks: ====
[[Perks]] are enhancements on Unique, Rare and Legendary weapons. Some are applicable to all weapon classes, like [[Perks#attack power|Attack Power]] and [[Perks#elite damage|Elite Damage]]. Others are available only on specific types of weapons, like [[Perks#slowing|Slowing]] and [[Perks#reload|Reload]].
Some Other interesting Perks:
{| class="wikitable"
|+
!All Weapons
|attack power
|Increases damage by 5-35%
|-
!
|criticals
|Gives 20-32% chance to critically strike for 300% damage
|-
!Axes
|throw damage
|Increases throwing damage by 5-35%
|-
!
|explosions
|Gives 20-32% chance to explode for 200% damage
|-
!Crossbows
|slowing
|Gives 20-32% chance to slow enemy
|-
!
|reload
|Gives 1-7 extra shots per reload
|-
!Bows
|shot distance
|Increases shooting range by 10-70%
|-
!
|slowing
|Gives 20-32% chance to slow enemy
|-
!Daggers
|vampire
|Gives 20-32% chance to heal 25% of player health
|-
!
|poison
|Gives 20-32% chance to poison enemy
|-
!Hammers
|slowing
|Gives 20-32% chance to slow enemy
|-
!
|area damage
|Gives 20-32% chance to explode for 200% damage
|-
!Swords
|vampire
|Gives 20-32% chance to heal 25% of player health
|-
!
|stab damage
|Increases damage by 50%
|-
!Two-Handed Swords
|unblockable
|prevents parries
|-
!
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
!
|knock-back distance
|Increases distance enemy is thrown when pushed
|-
!Shields
|knock-back distance
|Increases distance enemy is thrown when pushed
|-
!
|absorb
|Heals 4-29% of player health when blocking
|}
Some perks will add a distinctive color to the weapon.
==== Weapons Elements: ====
There is Fire, Ice and Poison. they add a distinctive color
=== Know the colors ===
[[Colorization]] is used to hint at various aspects of the game
Realms have their own colors.
Missions have their own colors.
Potions have their own colors
For enemies: color means strength and/or elemental
For weapons: color means rarity, elemental and/or perk, this is also true for arrows which will glow when a perk has PROCed.
[[File:Arrow elements and perks.png|alt=Arrow elements and perks|none|thumb|889x889px|Arrow elements and perks]]
=== Know Combat Tricks ===
* Enemies are more exposed when you are above them (for instance, on stairs) and you can hit them on the top of the head.
* Enemy legs are fair game
* all enemies are right handed and hold their weapons accordingly
* after an enemy attempts a strike, they expose their head and shoulders for a short time.
* to hit something crawling on the ground, throw your weapon sideways and flick it to make it spin
* to hit bats, step away from them and throw as they are flying towards you. don't try to swipe at them from a standing position and don't throw your weapon as the traverse your field of view.
<youtube>xmfwNiPNdaU</youtube>
=== Find your combat style ===
You have three slots to hold weapons, starting out with a [[Swords|Sword]] in your Left Hip Slot, a [[Axes|Throwing Axe]] in your Right Hip Slot and a [[Bows|Bow]] in your Back Slot. You'll need to decide which [[Weapons]] suit your gaming style, but generally you want at least one ranged weapon (either a hip throwing weapon or a back-slot bow/crossbow or staff).
[[File:Weapons' Damage Scatter Plot.png|alt=Weapons' Damage Scatter Plot|thumb|Weapons' Damage Scatter Plot]]
Sharp weapons are extremely effective against Zombies, blunt weapons are more throwable and effective against skeletons, although daggers are the most throwable weapon. Swords do the highest damage.  All sharp weapons can stick into your opponent which can leave you needing your offhand weapon to continue the fight until it becomes available.
There are those that swear by the Bow Mechanics in this game as truly realistic. Others who may play in a sitting position may use Reload crossbows as they are the simplest to point and shoot.
[[Magic Staffs|Magical Staffs]] offer a variety of attack styles include direct attacks with the [[Fireball Staff]] to crowd control with the [[Ice Staff]] and also a healing option with the [[Healing Staff]].
You can use [https://forsaken-planet.com/simulator The Combat Simulator] to examine how Perks relate to specific attack styles and against specific [[Enemies]].
Use [https://forsaken-planet.com/drop-rate-calculator The Gear Drop Calculator] to figure out how likely a weapon will appear with a specific set of perks.
For the first thirty levels or so the weapons you find will have about the same damage as your level number.
== Find GREAT dungeons; save and share them! ==
Ask others for their BEST dungeons, save them using the [[Saved Dungeons Console]].
What makes a good or GREAT dungeon? A dungeon that fits your style of gameplay and offers enough reward for the effort you are putting in.
== How to start a game ==
The player with the crown on their head is the leader. The leader should choose a Dungeon Raid:
Move to the large map table in the middle of the outpost
[[File:Outpost Map Table.jpg|thumb|Outpost Map Table|alt=Outpost Map Table|none]]
=== Select any realm from the four listed, they are colorized: ===
[[File:Outpost Realm Selection Panel.png|thumb|alt=Outpost Realm Selection Panel|none|Outpost Realm Selection Panel]]
Realms are designated by their own colors (on the table map). Their names are [http://forsaken-planet.com/mediawiki/Underworld_Realm Underworld], [http://forsaken-planet.com/mediawiki/Sandstorm_Realm Sandstorm], [http://forsaken-planet.com/mediawiki/Vilehalls_Realm Vilehalls] and [http://forsaken-planet.com/mediawiki/Lavaforge_Realm Lavaforge]. [[Realms]] are slightly different in difficulty, feature their own flora, fauna and environmental hazards which increase their XP value and loot drops. With [[Lavaforge Realm|Lavaforge]] being the most difficult and most profitable Realm.
<div style="margin: auto; width: 66%;">
<gallery>
File:Underworld_Realm.webp|[[Underworld Realm]]
File:Sandstorm_Realm.webp|[[Sandstorm Realm]]
File:Vilehalls_Realm.webp|[[Vilehalls Ream]]
File:Lavaforge_Realm.webp|[[Lavaforge Realm]]
</gallery>
</div>
</div>


=== Select a red mission from the map ===
<br />
Red missions are dungeon raids.


<div style="margin: auto; width: 50%;">
<div class="card-deck">


<gallery>
<bootstrap_card header="[[Cosmetics]]">
File:Dungeon raid map icon.png|[[Dungeon Raid]]: loot and combat heavy mission
<ul class="list-plain" style="margin: 0px">
File:Crystal hunt map icon.png|[[Crystal Hunt]]: gain EXO-suit points to assign for buffs
<li>[[Wearables]]</li>
File:Soul harvest map icon.png|[[Soul Harvest]]: gain points for crafting potions
<li>[[Success Flair]]</li>
</gallery>
<li>[[Profile Colors]]</li>
</div>
<li>[[Trophies]]</li>
</ul>
</bootstrap_card>


=== Select a difficulty ===
<bootstrap_card header="Machines & Consoles">
<div style="margin: auto; width: 50%;">
<ul class="list-plain" style="margin: 0px">
<li>[[Gear Fabricator]]</li>
<li>[[Potion Fabricator]]</li>
<li>[[Mission Map]]</li>
<li>[[EXO Station]]</li>
<li>[[Avatar Customizer]]</li>
<li>[[Saved Dungeon Console]]</li>
<li>[[Friends List]]</li>
<li>[[Leaderboards]]</li>
</ul>
</bootstrap_card>


[[File:Dungeon Difficulty panel.png|thumb|alt=Dungeon Difficulty Panel|none|Dungeon Difficulty Panel]]
<bootstrap_card header="[[Guides]] & [[Resources]]">
</div>
<ul class="list-plain" style="margin: 0px">
 
<li>[[Lore]]</li>
Tiers 1 is the easiest difficulty and will be the default while you are between levels 1 to 10. Dungeons of Eternity's difficulty scaling is pretty reasonable and my suggestion is to trust it until you are beyond level 15 when you acquire Vitality EXO Perk.  
<li>[[New Players Guide]]</li>
=== Get to the tele-porters ===
<li>[[Crystal Hunt|How to gain EXO Points]]</li>
 
<li>[[Combat System#Enemy Damage Chart|Enemy Damage Chart]]</li>
<div style="margin: auto; width: 50%;">
<li>[https://forsaken-planet.com/drop-rate-calculator Gear Drop Calculator]</li>
<li>[https://forsaken-planet.com/simulator Combat Simulator]</li>
<li>[[FAQs]]
</ul>
</bootstrap_card>


<gallery>
File:Outpost Teleporter Pads.jpg
File:Outpost Countdown to teleportation.jpg
File:Entering Veiled Maze Splash Screen.png
</gallery>
</div>
</div>
== Significant Milestones ==
=== Level 1: Run Forgotten Tombs ===
A full run, including smashing the breakables and collecting all coins, of the tutorial dungeon, "Forgotten Tombs" will net you about 3,500 XP which should level you to half-way between levels 3 and 4. Pick other dungeon raids or ask your teammates if the can share their best dungeons.
[[File:Common and Unique Weapons.png|alt=Common and Unique Weapons at the Fabricator|thumb|Common and Unique Weapons at the Fabricator]]
=== Level 5: Unique Weapons with Elements and Perks appear ===
It should take you two or three full dungeon runs to get to level 5 when [[Unique Weapons]] appear.
=== Level 12: Rare Weapons appear ===
=== Level 15: EXO Vitality becomes available ===
By level 15 you'll know what you like and what doesn't work for you.
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After you acquire vitality it is easier to play the mob heavy waves of the [[Soul Harvest]] missions.
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=== Level 24: Legendary Weapons appear ===
=== Level 30: EXO Haste becomes available ===
== Cosmetics ==
[[Cosmetics]] are used to alter your in-game appearance without affecting any fighting stat or status effect.
* Wearables
* Success Flair
== Quick Links ==
* [[Consumables]]
** [[Potions]]
** Other Items
* [[Weapons]]
** Weapon Types
** [[Perks]]
* [[Enemies]]
** Common
** Bosses
* Game Modes
** [[Dungeon Raid]]
** [[Soul Harvest]]
** [[Crystal Hunt]]
* Buffs
** [[EXO Points]]
* [[Level Mechanics|XP]]
* Colors
* [[Chests]]
=== Resources ===
* [https://forsaken-planet.com/drop-rate-calculator Gear Drop Calculator]
* [https://forsaken-planet.com/simulator Combat Simulator]
== Guides ==
* [[Combat System]]
* [[Rewards System]]
* [[Colorization]]
* [[Level Mechanics]]
== Tables ==
* [[Combat System#Enemy Damage Chart|Enemy Damage Chart]]
* [[EXO Points]]
== Charts ==
* https://forsaken-planet.com/meanderings

Revision as of 17:48, 14 March 2025