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Colorization: Difference between revisions

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Dungeons Of Eternity > Colorization

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<bootstrap_card class="center-card" header="Weapon Damage Types.">
<bootstrap_card class="center-card" header="Weapon Damage Types.">
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
<div class="card-deck">
<bootstrap_card class="center-card" Header="Non Elemental" footer="not colorized">
[[File:common hammer.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Fire Elemental" footer="Explosion/area damage">
[[File:fire axe.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Ice Elemental" footer="Freeze causing a brittle state that can be one-shot shattered">
[[File:ice sword.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Poison Elemental" footer="stuns causing mob to slump in stupor for a few seconds">
[[File:poison hammer.png]]</bootstrap_card>
</div>


Arrows show their element when drawn.
Arrows show their element when drawn.
Line 96: Line 111:
</div>
</div>


<div class="card-deck">
<bootstrap_card class="center-card" Header="Non Elemental" footer="not colorized">
[[File:common hammer.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Fire Elemental" footer="Explosion/area damage">
[[File:fire axe.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Ice Elemental" footer="Freeze causing a brittle state that can be one-shot shattered">
[[File:ice sword.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Poison Elemental" footer="stuns causing mob to slump in stupor for a few seconds">
[[File:poison hammer.png]]</bootstrap_card>
</div>


There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Revision as of 04:09, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms

Missions

Enemy Strength

Enemies#Toughness

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Weapon Elemental Attack Type

All non-staves weapons can have a TYPE of damage.

Weapon Damage Types.



Non Elemental

Fire Elemental

Ice Elemental

Poison Elemental

Arrows show their element when drawn.

Fire

Ice

Poison


There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Weapon Rarity

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks

Some Perks are indicated by weapon color.