Enemies: Difference between revisions
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Various Enemies | Various Enemies | ||
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= Overview = | |||
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies. | In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies. | ||
Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]]. | Enemies can also be categorized in like groups by [[Enemies#Class|Class]], [[Enemies#Element|Element]] and [[Enemies#Toughness|Toughness]]. | ||
= Enemy Classes = | |||
Enemies can be classified into four basic groups [[Critters]], [[The Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class. | Enemies can be classified into four basic groups [[Critters]], [[The Undead]], [[Sorcerers]] and [[Monsters]]. Your [[weapons]] may have [[Perks]] tailored for a specific enemy class. | ||
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= Enemy Elements = | |||
Enemy fauna can have an [[Elements|Elemental]] form: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type. | Enemy fauna can have an [[Elements|Elemental]] form: [[Elements#Poison|Poison]], [[Elements#Fire|Fire]] or [[Elements#Ice|Ice]] with colors signifying each type. | ||
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= Enemy Toughness = | |||
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary | Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary | ||
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== Fire vs. Elite == | |||
Fire and Elite are close in color. Elites are RED, fire is ORANGE. | Fire and Elite are close in color. Elites are RED, fire is ORANGE. | ||
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File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg|[[Blob|Fire Blob]] | File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg|[[Blob|Fire Blob]] | ||
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= See Also = | |||
* [[Bosses]] | |||
* [[Background Fauna]] |
Revision as of 21:40, 14 January 2025
Wiki > Dungeons Of Eternity > Enemies
Overview
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.
Enemies can also be categorized in like groups by Class, Element and Toughness.
Enemy Classes
Enemies can be classified into four basic groups Critters, The Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.
Not Classified
Enemy Elements
Enemy fauna can have an Elemental form: Poison, Fire or Ice with colors signifying each type.
Enemy Toughness
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary
Fire vs. Elite
Fire and Elite are close in color. Elites are RED, fire is ORANGE.