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Colorization: Difference between revisions

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Dungeons Of Eternity > Colorization

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All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.


<bootstrap_card class="center-card" Header="Weapon Damage Types.">
<bootstrap_card class="center-card" header="Weapon Damage Types.">
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
Arrows show their element when drawn.


<div class="card-deck">
<div class="card-deck">
<bootstrap_card header="Fire">
[[File:fire arrow tip.png]]
</bootstrap_card>
<bootstrap_card header="Ice">
[[File:ice arrow tip.png]]
</bootstrap_card>
<bootstrap_card header="Poison">
[[File:poison arrow tip.png]]
</bootstrap_card>
</div>
<div class="card-deck">


<bootstrap_card class="center-card" Header="Non Elemental" footer="not colorized">
<bootstrap_card class="center-card" Header="Non Elemental" footer="not colorized">

Revision as of 04:04, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms

Missions

Enemy Strength

Enemies#Toughness

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Weapon Elemental Attack Type

All non-staves weapons can have a TYPE of damage.

Weapon Damage Types.

Arrows show their element when drawn.

Fire

Ice

Poison



Non Elemental

Fire Elemental

Ice Elemental

Poison Elemental

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Weapon Rarity

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks

Some Perks are indicated by weapon color.