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= Weapon Elemental Attack Type =
= Weapon Elemental Attack Type =
<gallery>
File:common hammer.png
File:fire axe.png
File:ice sword.png
File:poison hammer.png
</gallery>


{|
{|
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== Weapon Rarity ==
= Weapon Rarity =
 
{|
|+
!Name
!Color
!Notes
|-
|Common
|
|Not colorized
|-
|Unique
| class="mw-no-invert" style="background:#FF6600;color:black;" |Orange
|
|-
|Rare
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue
|
|-
|Legendary
| class="mw-no-invert" style="background:#880088;color:black;" |Purple
|
|}
 
= Weapon Perks =
 
Some [[Perks]] are indicated by weapon color.

Latest revision as of 22:28, 9 June 2024

Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realm[edit | edit source]

Dungeon Mission[edit | edit source]

Enemy Strength[edit | edit source]

Enemy Elemental Attack Type[edit | edit source]

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds (no embrittlement)
Poison Green stuns and causes damage over a few seconds

Weapon Elemental Attack Type[edit | edit source]


Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
Poison Green stuns

Weapon Rarity[edit | edit source]

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Weapon Perks[edit | edit source]

Some Perks are indicated by weapon color.