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Colorization: Difference between revisions

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Dungeons Of Eternity > Colorization

 
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== [[Perks]] ==
== Perks ==


Some [[Perks]] are indicated by weapon color.
Some [[Perks]] are indicated by weapon color.
<div class="card-deck">
<bootstrap_card header="Slowing">
[[File:slowing perk arrow tip.png]]
</bootstrap_card>
<bootstrap_card header="Criticals">
[[File:critical perk arrow tip.png]]
</bootstrap_card>
</div>

Latest revision as of 04:12, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms[edit | edit source]

Missions[edit | edit source]

Enemy Strength[edit | edit source]

Enemies#Toughness

Enemy Elemental Attack Type[edit | edit source]

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Weapon Elemental Attack Type[edit | edit source]

All non-staves weapons can have a TYPE of damage.

Weapon Damage Types.



Non Elemental

Fire Elemental

Ice Elemental

Poison Elemental

Arrows show their element when drawn.

Fire

Ice

Poison


There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Weapon Rarity[edit | edit source]

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks[edit | edit source]

Some Perks are indicated by weapon color.


Slowing

Criticals