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== Weapon Elemental Attack Type ==
== Weapon Elemental Attack Type ==
All  non-staves weapons can have a TYPE of damage.


<gallery>
<bootstrap_card class="center-card" header="Weapon Damage Types.">
File:common hammer.png
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
File:fire axe.png
File:ice sword.png
File:poison hammer.png
</gallery>




{|
<div class="card-deck">
|+
 
!Name
 
!Color
<bootstrap_card class="center-card" Header="Non Elemental" footer="not colorized">
!Notes
[[File:common hammer.png]]</bootstrap_card>
|-
<bootstrap_card class="center-card" Header="Fire Elemental" footer="Explosion/area damage">
|Physical
[[File:fire axe.png]]</bootstrap_card>
|
<bootstrap_card class="center-card" Header="Ice Elemental" footer="Freeze causing a brittle state that can be one-shot shattered">
|Not named or colorized
[[File:ice sword.png]]</bootstrap_card>
|-
<bootstrap_card class="center-card" Header="Poison Elemental" footer="stuns causing mob to slump in stupor for a few seconds">
|Fire
[[File:poison hammer.png]]</bootstrap_card>
| class="mw-no-invert" style="background:#FF0000;color:black;" |Bright Red
 
|Explosion/area damage
</div>
|-
 
|Ice
Arrows show their element when drawn.
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue
 
|Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
<div class="card-deck center-card">
|-
 
|Poison
<bootstrap_card header="Fire">
| class="mw-no-invert" style="background:#00FF00;color:black;" |Green
[[File:fire arrow tip.png]]
|stuns
</bootstrap_card>
|}
 
<bootstrap_card header="Ice">
[[File:ice arrow tip.png]]
</bootstrap_card>
 
<bootstrap_card header="Poison">
[[File:poison arrow tip.png]]
</bootstrap_card>
 
</div>
 
 
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
 
<div class="card-deck">
 
<bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element">
</bootstrap_card>
 
<bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]">
</bootstrap_card>
 
<bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]">
</bootstrap_card>
 
<bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t">
</bootstrap_card>
 
 
</div>


== Weapon Rarity ==
== Weapon Rarity ==
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|}
|}


== [[Perks]] ==
== Perks ==


Some [[Perks]] are indicated by weapon color.
Some [[Perks]] are indicated by weapon color.
<div class="card-deck">
<bootstrap_card header="Slowing">
[[File:slowing perk arrow tip.png]]
</bootstrap_card>
<bootstrap_card header="Criticals">
[[File:critical perk arrow tip.png]]
</bootstrap_card>
</div>

Latest revision as of 04:12, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms[edit | edit source]

Missions[edit | edit source]

Enemy Strength[edit | edit source]

Enemies#Toughness

Enemy Elemental Attack Type[edit | edit source]

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Weapon Elemental Attack Type[edit | edit source]

All non-staves weapons can have a TYPE of damage.

Weapon Damage Types.



Non Elemental

Fire Elemental

Ice Elemental

Poison Elemental

Arrows show their element when drawn.

Fire

Ice

Poison


There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Weapon Rarity[edit | edit source]

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks[edit | edit source]

Some Perks are indicated by weapon color.


Slowing

Criticals