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Perks

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Wiki > Dungeons Of Eternity > Weapons > Perks

Overview[edit | edit source]

Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

All Weapons[edit | edit source]

Attack Power[edit | edit source]

Increases damage by 5-35%

Criticals[edit | edit source]

Gives 20-32% chance to critically strike for 300% damage

Undead Damage[edit | edit source]

Increases damage by 5-35% to undead enemies

Monster Damage[edit | edit source]

Increases damage by 5-35% to monsters

Critter Damage[edit | edit source]

Increases damage by 5-35% to critters

Sorcerer Damage[edit | edit source]

Increases damage by 5-35% to sorcerer enemies

Elemental Damage[edit | edit source]

Increases damage by 5-35% to elemental enemies

Elite Damage[edit | edit source]

Increases damage by 5-35% to elite enemies

Axes[edit | edit source]

Throw distance[edit | edit source]

Increases throwing range by 10-70%

Throw damage[edit | edit source]

Increases throwing damage by 5-35%

Explosions[edit | edit source]

Gives 20-32% chance to explode for 200% damage

Crossbows[edit | edit source]

Slowing[edit | edit source]

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload[edit | edit source]

Gives 1-7 extra shots per reload

Bows[edit | edit source]

Shot Distance[edit | edit source]

Increases shooting range by 10-70%

Slowing[edit | edit source]

Gives 20-32% chance to slow enemy

Daggers[edit | edit source]

Throw Distance[edit | edit source]

Increases throwing range by 10-70%

Vampire[edit | edit source]

Gives 20-32% chance to heal 25% of player health

Poison[edit | edit source]

Gives 20-32% chance to poison enemy

Hammers[edit | edit source]

Throw Distance[edit | edit source]

Increases throwing range by 10-70%

Slowing[edit | edit source]

Gives 20-32% chance to slow enemy

Area Damage[edit | edit source]

Gives 20-32% chance to explode for 200% damage

Shields[edit | edit source]

Knock-back Distance[edit | edit source]

Knock-back distance increases shield knock-back by 10-70%

Absorb[edit | edit source]

Heals 4-29% of player health when blocking

Swords[edit | edit source]

Vampire[edit | edit source]

Gives 20-32% chance to heal 25% of player health

Throwable[edit | edit source]

Allows sword to be thrown

Stab Damage[edit | edit source]

Increases damage by 50%

Longswords[edit | edit source]

Knock-back Distance[edit | edit source]

Increases Knock-back by 10-70%

Vampire[edit | edit source]

Gives 20-32% chance to heal 25% of player health

Unblockable[edit | edit source]

Attacks cannot be blocked

Stab Damage[edit | edit source]

Increases damage by 50%

Spears[edit | edit source]

Throw Distance[edit | edit source]

Increases throwing range by 10-70%

Throw Damage[edit | edit source]

Increases throwing damage by 5-35%

Explosions[edit | edit source]

Gives 20-32% chance to explode for 200% damage