Enemies: Difference between revisions
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Revision as of 05:46, 7 January 2025
Wiki > Dungeons Of Eternity > Enemies
In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.
Enemy Classification
Enemies can be classified into four basic groups. Your weapons may have Perks tailored for a specific enemy class.
Critters
The Undead
- Skeletons (Minion, Warrior, Archer, Boss)
- Imps (Minion, Warrior, Ranged, Kamikaze)
- Hall Guardian
- Hall Skeleton
- Zombie
Sorcerers
Monsters
- The Doomer
- Scorpions (Small, Scorpion, King)
- Sewer Tentacles
- Mimics (Tier 2, Tier 3)
- Octoculuses (Blind, Octoculus, Boss)
- Titan
Death
Enemy Categories
Enemies can also be categories in one or more groups with their own toughness and abilities
Elemental
Enemy fauna can have an Elemental form: Poison, Fire or Ice with colors signifying each type.
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds (no embrittlement) |
Poison | Green | stuns and causes damage over a few seconds |
Toughness
Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light
Starting at tier 1, these are the easiest mobs to handle.
Medium
Starts to appear at tier 2 difficulty
Heavy
Starts to appear at tier 3 difficulty
Elite

Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.
Legendary

Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite.