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Dungeons Of Eternity > Colorization

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== Weapon Elemental Attack Type ==
== Weapon Elemental Attack Type ==
All  non-staves weapons can have a TYPE of damage.


<gallery>
<bootstrap_card class="center-card" Header="Weapon Damage Types.">
File:common hammer.png
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg]]</bootstrap_card>
File:fire axe.png
File:ice sword.png
File:poison hammer.png
</gallery>


 
{| width="100%" class="wikitable"
{|
|+
|+
!Name
!Name
Line 93: Line 89:
|-
|-
|Fire
|Fire
| class="mw-no-invert" style="background:#FF0000;color:black;" |Bright Red
|Orange
|Explosion/area damage
|Explosion/area damage
|-
|-
|Ice
|Ice
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue
|Blue
|Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
|Freeze causing a brittle state that can be one-shot shattered
|-
|-
|Poison
|Poison
| class="mw-no-invert" style="background:#00FF00;color:black;" |Green
|Green
|stuns
|stuns a mob causing them to slump in stupor for a few seconds
|}
|}
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
<div class="card-deck">
<bootstrap_card class="center-card" Header="Non Elemental">
[[File:common hammer.png]</bootstrap_card>
<bootstrap_card class="center-card" Header="Fire Elemental">
[[File:fire axe.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Ice Elemental">
[[File:ice sword.png]]</bootstrap_card>
<bootstrap_card class="center-card" Header="Poison Elemental">
[[File:poison hammer.png]]</bootstrap_card>
</div>


== Weapon Rarity ==
== Weapon Rarity ==

Revision as of 00:59, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms

Missions

Enemy Strength

Enemies#Toughness

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Weapon Elemental Attack Type

All non-staves weapons can have a TYPE of damage.

Weapon Damage Types.

Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Non Elemental

[[File:common hammer.png]

Fire Elemental

Ice Elemental

Poison Elemental

Weapon Rarity

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks

Some Perks are indicated by weapon color.