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Enemies: Difference between revisions

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<bootstrap_card header="[[The Undead]]">
<bootstrap_card header="[[The Undead]]">
<ul class="list-group list-group-flush">
<ul class="list-group list-group-flush" style="margin: 0px">
<li class="list-group-item">[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li class="list-group-item">[[Skeletons]] ([[Skeleton Minion|Minion]], [[Skeleton Warrior|Warrior]], [[Skeleton Archer|Archer]], [[Skeleton Boss|Boss]])</li>
<li class="list-group-item">[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
<li class="list-group-item">[[Imps]] ([[Imp Minion|Minion]], [[Imp Warrior|Warrior]], [[Imp Ranged|Ranged]], [[Imp Kamikaze|Kamikaze]])</li>
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<bootstrap_card header="[[Sorcerers]]"  style="padding: 0px; margin: 0px">
<bootstrap_card header="[[Sorcerers]]"  style="padding: 0px; margin: 0px">
<ul class="list-group list-group-flush">
<ul class="list-group list-group-flush" style="margin: 0px">
<li class="list-group-item">[[Skeleton Mage]]</li>
<li class="list-group-item">[[Skeleton Mage]]</li>
<li class="list-group-item">[[Uber Mage]]</li>
<li class="list-group-item">[[Uber Mage]]</li>
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<bootstrap_card header="[[Monsters]]">
<bootstrap_card header="[[Monsters]]">
<ul class="list-group list-group-flush">
<ul class="list-group list-group-flush" style="margin: 0px">
<li class="list-group-item">[[The Doomer]]</li>
<li class="list-group-item">[[The Doomer]]</li>
<li class="list-group-item">[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
<li class="list-group-item">[[Scorpions]] ([[Small Scorpion|Small]], [[Scorpion]], [[Scorpion King|King]])</li>
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<bootstrap_card header="Not Classified">
<bootstrap_card header="Not Classified">
<ul class="list-group list-group-flush">
<ul class="list-group list-group-flush" style="margin: 0px">
<li class="list-group-item">[[Death Reaper]]</li>
<li class="list-group-item">[[Death Reaper]]</li>
</ul>
</ul>

Revision as of 19:56, 10 January 2025

Wiki > Dungeons Of Eternity > Enemies

Various Enemies

In Eternity's depths, you'll face various foes. Basic enemies include those with armor and weapons. Archers use ranged attacks, while knights wield swords. Mage adversaries will summon other monsters. Zombies are slow but dangerous. Spiders emerge from broken containers or ceilings, and flying bugs can be tough to handle. Blind enemies rely on sound. Scorpions are like spiders, and slimes leave poison clouds. Bats and other flying creatures demand ranged or melee strategies.

Enemies can also be categorized in like groups by Class, Element and Toughness.

Contents

  • 1 Enemy Classes
  • 2 Enemy Elements
  • 3 Enemy Toughness
    • 3.1 Light
    • 3.2 Medium
    • 3.3 Heavy
    • 3.4 Elite
    • 3.5 Legendary

Enemy Classes

Enemies can be classified into four basic groups Critters, The Undead, Sorcerers and Monsters. Your weapons may have Perks tailored for a specific enemy class.

Critters

  • Bat
  • Blob
  • Lost Soul
  • Spiders (Small Spider, Spider)
  • Wasps (Tiny, Medium, Large)

The Undead

  • Skeletons (Minion, Warrior, Archer, Boss)
  • Imps (Minion, Warrior, Ranged, Kamikaze)
  • Hall Guardian
  • Hall Skeleton
  • Zombie


Sorcerers

  • Skeleton Mage
  • Uber Mage

Monsters

  • The Doomer
  • Scorpions (Small, Scorpion, King)
  • Sewer Tentacles
  • Mimics (Tier 2, Tier 3)
  • Octoculodes (Blind, Octoculus, Boss)
  • Titan


Not Classified

  • Death Reaper

Enemy Elements

Enemy fauna can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

  • Poison: stuns and causes damage for a few secodns
    Poison: stuns and causes damage for a few secodns
  • Fire: possibly explodes
    Fire: possibly explodes
  • Ice: freezes for a few seconds
    Ice: freezes for a few seconds

Enemy Toughness

Other colors signify how tough the enemy is to kill. From weakest to strongest: light, medium, heavy, elite and legendary

Light

Starting at tier 1, these are the easiest mobs to handle.

Medium

Starts to appear at tier 2 difficulty

Heavy

Starts to appear at tier 3 difficulty

Elite

Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty.

Fire and Elite are close in color. Elites are RED, fire is ORANGE.

  • Elite Blob
    Elite Blob
  • Fire Blob
    Fire Blob

Legendary

Legendary Blob

Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite.

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  • This page was last edited on 10 January 2025, at 19:56.
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