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Combat System

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Revision as of 21:48, 30 March 2025 by Protagosus (talk | contribs)

Dungeons Of Eternity > Combat System


How players fight things. How enemies fight back.

Health

Players can increase their health via Large Health Potion and Small Health Potion. EXO Perks provide EXO Vitality and EXO Stillness to auto-heal during gameplay.

Perks

Players have an EXO Suit that has slots for EXO Perks. Use the EXO Station and Character Customizer to manage these buffs.

Status Effects

Status Effects are partnered with visualization.

Consumables

Potions

Damage

All items that you can hold or throw in the dungeon can do damage, although some do very little like keys, Dungeon Map, and Large Health Potion.

Weapons have a damage stat which can be modified by weapon perks and EXO Perks.

Death and resurrection

When a player loses all health in solo missions they enter a mode called "Last Stand" which gives the player some number of seconds to kill an enemy or use a health potion. If they fail to do so, they die and the mission is failed. Last stand time can be increased by EXO Perks Last Stand.

Enemy Damage Chart

[this work is ongoing]

Name Attack Light Medium Heavy Elite Legendary
Skeletons Elbow 8-16% 51% 33%-51%
Axe, Sword, Hammer 8-16% 33%-51%
Arrow 8%
Zombies one hand 8-16%
bear hug 8-16%
Imps bomb
Axe, Sword, Hammer
axe throw
Mages staff hit 25%
fireball 8%
Spiders
Large Spiders web 8%
bite 33%
Exploding Bees Explode 50%
Mosquitos sting
Wasps
Lost Souls explode
Bats bite 8%
Slimes slosh
Scorpions pinch 25%
stinger throw 8% 8% 8% 8%
Blind Octoculuses
Golems Stomp
Hand Crush
Rock Throw
Mimics fire ball 25%
rain of fire
Hall Guardians staff strike
Hall Skeletons
Platemail Boss sword swipe 33%
fire ball 8%-16%
Uber mage swipe 25%
fire ball 49%
Wasp Queen
Scorpion King
Octooculus