Status Effect
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Wiki > Dungeons Of Eternity > Status Effect
Status effects can be imparted by Weapons (by Elements and by Perks), Potions, Enemies and Mission Mechanics.
Only one status effect can affect players (or Enemies) at a time. This means that if you Ice an enemy (and they become embrittled) and then you Slow the enemy, the enemy will not be killed as the status effect will change to Slowed without causing damage first.
Weapon Element Imposed Status Effects
see also: Elements and Colorization.
Iced
Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.
Poisoned
Slowed, can't dodge, takes damage over time.
Weapon Perk Imposed Status Effects
Poisoned
Slowed, can't dodge, takes damage over time.
Slowed
Slowed for some time.
Critical
Gives 20-32% chance to critically strike for 300% damage
Enemy Imposed Status Effects
Webbed
Immobilized for a few seconds. Used only by the larger Spiders
Potion Status Effects
Haste
Haste Potion speed player running and allow you to jump further/higher.
Iced
Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.
Invisibility
Player becomes invisible, but not immune to damage.
Quad Damage
Player's damage is increased to 4x its normal range.
Mission Mechanics
Last Stand
During solo Missions (other than Tier 7) when a player's health is reduced to 0 they will be given a grace period before death. This grace period is called "Last Stand" and can be removed (saving the player from death) by using a Large Health Potion or Small Health Potion or by killing an enemy.
Dead
In multiplayer Missions a player can be resurrected by a teammate using a Resurrection Potion, by a Healing Staff or manually using the 'A' key on the right controller.
Guardian Strike
Normally Hall Guardians are red and unkillable. When this status effect is applied a hall guardian becomes killable (turns blue) for several seconds.