Actions

Status Effect

From Forsaken Planet

Revision as of 17:08, 10 March 2025 by Protagosus (talk | contribs)

Wiki > Dungeons Of Eternity > Status Effect

Status effects can be imparted by Weapons (by Elements and by Perks), Potions, Enemies and Mission Mechanics.

Only one status effect can affect players (or Enemies) at a time. This means that if you Ice an enemy (and they become embrittled) and then you Slow the enemy, the enemy will not be killed as the status effect will change to Slowed without causing damage first.

Weapon Imposed Status Effects

Iced

Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.

Slowed

Slowed for some time.

Poisoned

Slowed, can't dodge, takes damage over time.

Enemy Imposed Status Effects

Webbed

Immobilized for a few seconds. Used only by the larger Spiders

Potion Status Effects

Haste

Haste Potion speed player running and allow you to jump further/higher.

Iced

Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.

Invisibility

Player becomes invisible, but not immune to damage.

Quad Damage

Player's damage is increased to 4x its normal range.

Mission Mechanics

Last Stand

During solo Missions (other than Tier 7) when a player's health is reduced to 0 they will be given a grace period before death. This grace period is called "Last Stand" and can be removed (saving the player from death) by using a Large Health Potion or Small Health Potion or by killing an enemy.

Dead

In multiplayer Missions a player can be resurrected by a teammate using a Resurrection Potion, by a Healing Staff or manually using the 'A' key on the right controller.

Guardian Killable

A hall guardian becomes killable (turns blue).