Colorization: Difference between revisions
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= Weapon Elemental Attack Type = | = Weapon Elemental Attack Type = | ||
{| | |||
|+ | |||
!Name | |||
!Color | |||
!Notes | |||
|- | |||
|Physical | |||
| | |||
|Not named or colorized | |||
|- | |||
|Fire | |||
| class="mw-no-invert" style="background:#FF0000;color:black;" |Bright Red | |||
|Explosion/area damage | |||
|- | |||
|Ice | |||
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue | |||
|Freeze a few seconds, enemy becomes embrittled; one hit shatters them. | |||
|- | |||
|Poison | |||
| class="mw-no-invert" style="background:#00FF00;color:black;" |Green | |||
|stuns | |||
|} |
Revision as of 08:59, 26 May 2024
Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.
Realm
Dungeon Mission
-
Dungeon Raid: loot and combat heavy mission.
-
Crystal Hunt: gain EXO-suit points to assign for buffs
-
Soul Harvest: gain crafting points to produce potions
Enemy Strength

Enemy Elemental Attack Type
Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds (no embrittlement) |
Poison | Green | stuns and causes damage over a few seconds |
Weapon Elemental Attack Type
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds, enemy becomes embrittled; one hit shatters them. |
Poison | Green | stuns |