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Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
= Axes =
[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px]]
[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]]
[[Axes]] are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
= Hammers =
[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px]]
[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
[[Hammers]] are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
= Daggers =
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]]
[[Daggers]] are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
= Swords =
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
[[Swords]] come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
= Bows =
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
[[File:bow icon.jpg|frameless]]
[[Bows]] are great range weapons and are effective on all hostile types. Arrows are unlimited.
= Crossbows =
[[File:Crossbows-exemplar.png|alt=Crossbow|frameless|128x128px]]
[[File:crossbow icon.jpg|frameless]]
[[Crossbows]] are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
= Magic Staffs =
[[File:Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
[[File:Shockwave staff icon.jpg|frameless]][[File:Gravity staff icon.jpg|frameless]][[File:Fireball staff icon.jpg|frameless]][[File:Chrono staff icon.jpg|frameless]][[File:Ice staff icon.jpg|frameless]][[File:Healing staff icon.jpg|frameless]][[File:Force staff icon.jpg|frameless]][[File:Melee staff icon.jpg|frameless]]
[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
= Shields =
[[File:Shields-exemplar.png|alt=Shield|frameless|128x128px]]
[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
[[Shields]] protect against all hostile attacks and projectiles.
A quick shove forward will perform a knockback attack.
= Longsword =
[[File:Long sword icon.png|alt=Long sword icon|frameless]]


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Revision as of 23:29, 25 May 2024

Wiki > Dungeons Of Eternity > Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Axes

Axe

Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.

Hammers

Hammer

Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.

Daggers

Dagger

Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.

Swords

Sword

Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.

Bows

Bow

Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.

Crossbows

Crossbow

Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.

Magic Staffs

Magic Staff

Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.

Shields

Shield

Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.

Longsword

Long sword icon




Exemplar Group Icons description
Axe axes Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
Hammer hammers Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
Dagger daggers Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
Sword swords Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
Bow bows Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
Crossbow crossbows Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
Magic Staff staves Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
Shield shields Shields protect against all hostile attacks and projectiles.

A quick shove forward will perform a knockback attack.

Longsword Long sword icon


Weapon Rarities

Item Rarity
Name Notes
Common Color: Grey
Unique Color: Green
Rare Color: Blue
Legendary Color: Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Damage Types
Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.