Dungeons Of Eternity: Difference between revisions
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Colors categorize mobs and tell you about their strength and abilities. | Colors categorize mobs and tell you about their strength and abilities. | ||
== Weapons == | == Weapons == | ||
[[File:A set of weapons.png|thumb|[[Hammer]], [[Chrono Staff]], [[Sword]], [[Axe]], [[Bow]], [[Club]], [[Shield]]]] | A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.[[File:A set of weapons.png|thumb|[[Hammer]], [[Chrono Staff]], [[Sword]], [[Axe]], [[Bow]], [[Club]], [[Shield]]|none|945x945px]] | ||
== Potions Items == | == Potions Items == |
Revision as of 23:01, 25 May 2024
The Game
The players start the game in a staging area known as The Outpost. This is where the players choose their weapons, craft potions and select the game style they wish to play.
There are three main game-play modes: Dungeon Raid (a heavy loot/heavy combat mission), Crystal Hunt (providing buffs in the form of EXO Points) and Soul Harvest (suppling technology to craft certain potions).
SUGGESTION: If you're just starting out, dig into the Dungeon Raids first, when you get to level 10, think about this other missions.
Dungeons & Realms
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Dungeon Raid: loot and combat heavy mission.
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Crystal Hunt: gain EXO-suit points to assign for buffs
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Soul Harvest: gain crafting points to produce potions
Three mission Dungeons exist in one of four Realms.
Dungeon missions are designated by the colors red, blue and green; each with their own rules and rewards.
Realms are designated by their own colors (on the table map) and feature their own flora and fauna. Their names are Underworld, Sandstorm, Vilehalls and Lavaforge

Enemy Fauna
Enemies on planet Eternity come in many classes and can be categorized with respect to their color and abilities. Classes group enemies into Critters, Monsters, The Undead and Sorcerers
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Critters are biom dependant creeps and crawlers.
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Monsters are large and ugly.
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The undead are neither alive nor dead.
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Mage classes use staves for a magical range attack.
Colorization

Colors categorize mobs and tell you about their strength and abilities.
Weapons
A variety of Weapons can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.

Potions Items
Potions can give buffs to the player to used to attack enemies.
Other Items
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Key used to open doors and chests
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Power gem used to charge magic staves.
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Skeleton key used to unlock passage to the end rooms of the dungeon.
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A map to the current dungeon.
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a single coin
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A stack of ten coins.
Combat System
Health
Buffs
Debuffs
Consumables
Weapons damage
Death and resurrection
Rewards
Rewards drop from chests. Chests are categorized into three groups, conventionally known as Tier I, Tier II and Tier III.
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Tier I chests have 75 coins and a cosmetic or 100 coins.
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Tier II Chests have at least 100 coins, a potion and either a cosmetic or a weapon
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Tier III Chests are the ultimate for loot takers, with 200 coins, a potion, a cosmetic AND a weapon.
Cosmetics
Cosmetics are used to alter your in-game appearance without affecting any fighting stat or status effect.