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== Weapons ==
== Weapons ==
[[File:A set of weapons.png|thumb|[[Hammer]], [[Chrono Staff]], [[Sword]], [[Axe]], [[Bow]], [[Club]], [[Shield]]]]
[[File:A set of weapons.png|thumb|[[Hammer]], [[Chrono Staff]], [[Sword]], [[Axe]], [[Bow]], [[Club]], [[Shield]]]]
A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.<gallery perrow="4">
 
File:Axes-exemplar.png|Axes are reliable melee weapons and can be thrown at hostiles making it a great mid-range weapon.
A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.
File:Bows-exemplar.png|Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
File:Crossbows-exemplar.png|Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
File:Daggers-exemplar.png|Daggers are useful in close-quarters. They can be thrown at high velocity and with a quick return.
File:Hammers-exemplar.png|Hard-hitting and more effective on armored hostiles: Hammers can be thrown but distance is limited.
File:Shields-exemplar.png|Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knock-back attack
File:Staves-exemplar.png|Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
File:Swords-exemplar.png|Swords come in a variety of blade lengths making them great melee weapons
</gallery>


== Potions Items ==
== Potions Items ==

Revision as of 22:59, 25 May 2024

Wiki > Dungeons Of Eternity

The Game

The players start the game in a staging area known as The Outpost. This is where the players choose their weapons, craft potions and select the game style they wish to play.

There are three main game-play modes: Dungeon Raid (a heavy loot/heavy combat mission), Crystal Hunt (providing buffs in the form of EXO Points) and Soul Harvest (suppling technology to craft certain potions).

SUGGESTION: If you're just starting out, dig into the Dungeon Raids first, when you get to level 10, think about this other missions.

Dungeons & Realms

Three mission Dungeons exist in one of four Realms.

Dungeon missions are designated by the colors red, blue and green; each with their own rules and rewards.

Realms are designated by their own colors (on the table map) and feature their own flora and fauna. Their names are Underworld, Sandstorm, Vilehalls and Lavaforge

Realms
Realms

Enemy Fauna

Enemies on planet Eternity come in many classes and can be categorized with respect to their color and abilities. Classes group enemies into Critters, Monsters, The Undead and Sorcerers

Colorization

light medium heavy elite
light medium heavy elite

Colors categorize mobs and tell you about their strength and abilities.

Weapons

Hammer, Chrono Staff, Sword, Axe, Bow, Club, Shield

A variety of Weapons can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.

Potions Items

All Potions Potions can give buffs to the player to used to attack enemies.

Other Items

Combat System

Health

Buffs

Debuffs

Consumables

Weapons damage

Death and resurrection

Rewards

Rewards drop from chests. Chests are categorized into three groups, conventionally known as Tier I, Tier II and Tier III.

Cosmetics

Cosmetics are used to alter your in-game appearance without affecting any fighting stat or status effect.

Resources