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Lost Soul: Difference between revisions

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'''Lost Souls''' are among the most haunting and aggressive threats lurking in the tunnels of Planet Eternity. These '''flaming, horned, floating skulls''' are '''relentless kamikaze attackers''', driven by a singular purpose: to get close enough to '''explode and incinerate''' anything nearby.
'''Lost Souls''' are among the most haunting and aggressive threats lurking in the tunnels of Planet Eternity. These '''flaming, horned, floating skulls''' are '''relentless kamikaze attackers''', driven by a singular purpose: to get close enough to '''explode and incinerate''' anything nearby.


Upon detecting a player, the Lost Soul will '''snap to face its target''', emitting a '''horrific, echoing screech''' that chills the blood. It then '''rockets forward at high speed''', the intensity of its scream rising as it nears detonation range. Their '''fiery aura''' and unnerving sounds are often the only warning players get—by then, it may be too late.
Upon detecting a player, the Lost Soul will '''snap to face its target''', emitting a '''horrific, echoing screech''' that chills the blood. It then '''rockets forward at high speed''', the intensity of its scream rising as it nears detonation range. Their '''fiery aura''' and unnerving sounds are often the only warning players get, by then, it may be too late.


Scholars debate whether Lost Souls are '''fragments of tormented spirits''' trapped during the collapse of Eternity’s energy systems, or '''constructs of ancient war magic''', designed to terrorize and destroy. Their '''fire-based detonation''' and '''demonic features''' suggest a link to the same arcane forces that birthed the Imps and other flame-bound Undead.
Scholars debate whether Lost Souls are '''fragments of tormented spirits''' trapped during the collapse of Eternity’s energy systems, or '''constructs of ancient war magic''', designed to terrorize and destroy. Their '''fire-based detonation''' and '''demonic features''' suggest a link to the same arcane forces that birthed the Imps and other flame-bound Undead.
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Whatever their origin, one thing is clear:
Whatever their origin, one thing is clear:


'''If you hear the screech—run, shoot, or die.'''
'''If you hear the screech: run, shoot, or die.'''
== Behavior ==
== Behavior ==
• Begins pursuit '''immediately upon detecting a player'''.
• Begins pursuit '''immediately upon detecting a player'''.
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• '''Explodes violently''' when close enough, dealing '''significant area damage'''.
• '''Explodes violently''' when close enough, dealing '''significant area damage'''.


• Does '''not dodge or retreat'''—pure aggression.
• Does '''not dodge or retreat''', it is pure aggression.


== Combat Tips ==
== Combat Tips ==
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• Use '''barriers, turn corners, or duck through doors''' to block their path.
• Use '''barriers, turn corners, or duck through doors''' to block their path.


• Their screech can '''mask other enemy sounds'''—stay alert.
• Their screech can '''mask other enemy sounds,''' stay alert.
 
• '''Area-of-effect attacks''' work well against groups of Lost Souls.
== Gallery ==
== Gallery ==



Latest revision as of 18:02, 10 August 2025


Lost Soul

Statistics
Classification Critter
Realms Lavaforge
Missions All
Immunity None
Weakness Critter Damage
Drops
No Drops
Attacks
Explode unknown




Lost Souls are among the most haunting and aggressive threats lurking in the tunnels of Planet Eternity. These flaming, horned, floating skulls are relentless kamikaze attackers, driven by a singular purpose: to get close enough to explode and incinerate anything nearby.

Upon detecting a player, the Lost Soul will snap to face its target, emitting a horrific, echoing screech that chills the blood. It then rockets forward at high speed, the intensity of its scream rising as it nears detonation range. Their fiery aura and unnerving sounds are often the only warning players get, by then, it may be too late.

Scholars debate whether Lost Souls are fragments of tormented spirits trapped during the collapse of Eternity’s energy systems, or constructs of ancient war magic, designed to terrorize and destroy. Their fire-based detonation and demonic features suggest a link to the same arcane forces that birthed the Imps and other flame-bound Undead.

Whatever their origin, one thing is clear:

If you hear the screech: run, shoot, or die.

Behavior

• Begins pursuit immediately upon detecting a player.

• Locks on and flies in a straight line towards it prey.

Screeches constantly during pursuit, increasing player tension and disorientation.

Explodes violently when close enough, dealing significant area damage.

• Does not dodge or retreat, it is pure aggression.

Combat Tips

• Take them out from a distance before they get close.

• Use barriers, turn corners, or duck through doors to block their path.

• Their screech can mask other enemy sounds, stay alert.

Gallery