Dungeons Of Eternity: Difference between revisions
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=== Enemy Fauna === | === Enemy Fauna === | ||
[[Enemies]] on planet Eternity come in many [[Enemies#Enemy Classification|classes]] and can be [[Enemies#Enemy Categories|categorized]] with respect to their color and abilities. Classes group enemies into [[Enemies#Critters|Critters]], [[Enemies#Monsters|Monsters]], [[Enemies#The Undead|The Undead]] and [[Enemies#Sorcerers|Sorcerers]]<gallery> | [[Enemies]] on planet Eternity come in many [[Enemies#Enemy Classification|classes]] and can be [[Enemies#Enemy Categories|categorized]] with respect to their color and abilities. Classes group enemies into [[Enemies#Critters|Critters]], [[Enemies#Monsters|Monsters]], [[Enemies#The Undead|The Undead]] and [[Enemies#Sorcerers|Sorcerers]]<gallery> | ||
File:DOE spider enemy.jpg|alt=Critters|Critters are biom dependant creeps and crawlers. | File:DOE spider enemy.jpg|alt=Critters|Critters are [[Realms|biom]] dependant creeps and crawlers. | ||
File:OctoOculus.webp|alt=|Monsters are large and ugly. | File:OctoOculus.webp|alt=|Monsters are large and ugly. | ||
File:DOE sword imp enemy.jpg|The undead are neither alive nor dead. | File:DOE sword imp enemy.jpg|The undead are neither alive nor dead. |
Revision as of 15:07, 22 May 2024
The Game
The players start the game in a staging area known as The Outpost. This is where the players choose their weapons, craft potions and select the game style they wish to play.
There are three main game-play modes: Dungeon Raid (a heavy loot/heavy combat mission), Crystal Hunt (providing buffs in the form of EXO Points) and Soul Harvest (suppling technology to craft certain potions).
SUGGESTION: If you're just starting out , dig into the Dungeon Raids first, when you get to level 10, think about this other missions.
Dungeons & Realms
Dungeons exist in one of many Realms.
Enemy Fauna
Enemies on planet Eternity come in many classes and can be categorized with respect to their color and abilities. Classes group enemies into Critters, Monsters, The Undead and Sorcerers
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Critters are biom dependant creeps and crawlers.
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Monsters are large and ugly.
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The undead are neither alive nor dead.
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Mage classes use staves for a magical range attack.
Weapons
A variety of Weapons can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back.
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Axes are reliable melee weapons and can be thrown at hostiles making it a great mid-range weapon.
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Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
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Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
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Daggers are useful in close-quarters. They can be thrown at high velocity and with a quick return.
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Hard-hitting and more effective on armored hostiles: Hammers can be thrown but distance is limited.
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Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knock-back attack
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Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
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Swords come in a variety of blade lengths making them great melee weapons
Potions Items
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Large Health Potion. Restores health 100%. Can be smashed on the grown to heal all players in range.
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Small Health Potion. Restores 25% health. Can not be shared by smashing on ground.
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Bomb Potion. Explodes in a small area.
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Haste Potion. Increases movement speed and jump height.
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Ice Potion. Freezes in a small area.
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Resurrection Potion. Revive a downed ally.
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Quad Damage Potion. Multiplies damage by four.
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Invisibility Potion. Prevents enemies from attacking.
Other Items
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Key used to open doors and chests
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Power gem used to charge magic staves.
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Skeleton key used to unlock passage to the end rooms of the dungeon.
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A map to the current dungeon.
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a single coin
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A stack of ten coins.
Rewards
Rewards drop from chests. Chests are categorized into three groups, conventionally known as Tier I, Tier II and Tier III.
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Tier I chests have 75 coins and a cosmetic or 100 coins.
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Tier II Chests have at least 100 coins, a potion and either a cosmetic or a weapon
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Tier III Chests are the ultimate for loot takers, with 200 coins, a potion, a cosmetic AND a weapon.