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Colorization: Difference between revisions

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== [[Missions]] ==
== [[Missions]] ==


<gallery>
<div class="card-deck">
File:Dungeon raid map icon.png|alt=Dungeon Raid|[[Dungeon Raid]]: loot and combat heavy mission.
 
File:Crystal hunt map icon.png|alt=Crystal Hunt|[[Crystal Hunt]]: gain EXO-suit points to assign for buffs
<bootstrap_card header="[[Dungeon Raid]]" footer="loot and combat heavy mission">
File:Soul harvest map icon.png|alt=Soul Harvest|[[Soul Harvest]]: gain crafting points to produce potions
[[File:Dungeon raid map icon.png|link=Dungeon Raid]]
</gallery>
</bootstrap_card>
 
<bootstrap_card header="[[Crystal Hunt]]" footer="gain EXO-suit points to assign for buffs">
[[File:Crystal hunt map icon.png|link=Crystal Hunt]]
</bootstrap_card>
 
<bootstrap_card header="[[Soul Harvest]]" footer="gain points for crafting potions">
[[File:Soul harvest map icon.png|link=Soul Harvest]]
</bootstrap_card>
 
<bootstrap_card header="[[Sandbox Arena]]" footer="combat practice and PVP">
[[File:1BE116F9-A6B3-4262-88AE-1A5550ED17E0 4 5005 c.jpeg|link=Sandbox Arena]]
</bootstrap_card>
 
</div>


== Enemy Strength ==
== Enemy Strength ==

Revision as of 23:33, 29 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms

Missions

Enemy Strength

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds (no embrittlement)
Poison Green stuns and causes damage over a few seconds

Weapon Elemental Attack Type


Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
Poison Green stuns

Weapon Rarity

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks

Some Perks are indicated by weapon color.