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Perks: Difference between revisions

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=== Slowing ===
=== Slowing ===
Gives 20-32% chance to slow enemy [[Status Effect#Slowed|Slowed]]
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]]


=== Reload ===
=== Reload ===
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== Hammers ==
== Hammers ==
=== Throw Distance ===
=== Throw Distance ===
throw distance Increases throwing range by 10-70%
Increases throwing range by 10-70%


=== Slowing ===
=== Slowing ===
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=== Throwable ===
=== Throwable ===
Allows sword to be thrown increases damage by 50%
Allows sword to be thrown


=== Stab Damage ===
=== Stab Damage ===
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=== Knock-back Distance ===
=== Knock-back Distance ===
Knock-back distance increases two-handed sword knock-back by 10-70%
Increases Knock-back by 10-70%


=== Vampire ===
=== Vampire ===
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=== Unblockable ===
=== Unblockable ===
can not be blocked or parried
Attacks cannot be blocked


=== Stab Damage ===
=== Stab Damage ===

Revision as of 13:57, 9 February 2025

Wiki > Dungeons Of Eternity > Weapons > Perks

Overview

Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Increases Knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

Attacks cannot be blocked

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage