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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]] > [[Perks]]  
[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]] > [[Perks]]  
== Overview ==
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
{| class="wikitable"
|+
|
|5% - 35%
|20% - 32%
|10% - 70%
|1 - 7
|4% - 29%
|-
|Tier 1
|5
|20
|10
|1
|4
|-
|Tier 2
|10
|22
|20
|2
|8
|-
|Tier 3
|15
|24
|30
|3
|12
|-
|Tier 4
|20
|26
|40
|4
|16
|-
|Tier 5
|25
|28
|50
|5
|20
|-
|Tier 6
|30
|30
|60
|6
|24
|-
|Tier 7
|35
|32
|70
|7
|29 (guess)
|}


== All Weapons ==
== All Weapons ==

Revision as of 17:02, 8 February 2025

Wiki > Dungeons Of Eternity > Weapons > Perks

Overview

Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 12
Tier 4 20 26 40 4 16
Tier 5 25 28 50 5 20
Tier 6 30 30 60 6 24
Tier 7 35 32 70 7 29 (guess)

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

throw distance Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown increases damage by 50%

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Knock-back distance increases two-handed sword knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

can not be blocked or parried

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage