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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]]
[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]]


= Overview =
Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.


Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
== Hip Slotted Weapons ==


<div class="card-deck">
<div class="card-deck">
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<bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.">
<bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.">
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
</bootstrap_card>
<bootstrap_card header="[[Swords]]" footer="Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.">
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
</bootstrap_card>
</bootstrap_card>
</div>
</div>


= Swords =
<br/>
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]


[[Swords]] come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
== Back Slotted Weapons ==
<div class="card-deck">


= Bows =
<bootstrap_card header="[[Bows]]" footer="A great range weapon and effective on all hostile types.">
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
[[File:bow icon.jpg|frameless]]
</bootstrap_card>


[[Bows]] are great range weapons and are effective on all hostile types. Arrows are unlimited.
<bootstrap_card header="[[Crossbows]]" footer="A great one-handed range weapons.">
[[File: Crossbows-exemplar.png|alt= Crossbow|frameless|128x128px]]
</bootstrap_card>


= Crossbows =
<bootstrap_card header="[[Longswords]]" footer="powerful two-handed weapons that deliver heavy knock-back.">
[[File:Crossbows-exemplar.png|alt=Crossbow|frameless|128x128px]]
[[File: longsword-exemplar.png|alt= Longsword|frameless|128x128px]]
[[File:crossbow icon.jpg|frameless]]
</bootstrap_card>


[[Crossbows]] are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
<bootstrap_card header="[[Spears]]" footer="versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.">
[[File: spear-exemplar.png|alt= Spear|frameless|128x128px]]
</bootstrap_card>
</div>


= Magic Staffs =
<div class="card-deck">
[[File:Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
[[File:Shockwave staff icon.jpg|frameless]][[File:Gravity staff icon.jpg|frameless]][[File:Fireball staff icon.jpg|frameless]][[File:Chrono staff icon.jpg|frameless]][[File:Ice staff icon.jpg|frameless]][[File:Healing staff icon.jpg|frameless]][[File:Force staff icon.jpg|frameless]][[File:Melee staff icon.jpg|frameless]]


[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
<bootstrap_card header="[[Magic Staffs]]" footer="[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.">
[[File: Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
</bootstrap_card>


= Shields =
<bootstrap_card header="[[Shields]]" footer="[[Shields]] protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.">
 
[[File: Shields-exemplar.png|alt= Shield|frameless|128x128px]]
[[File:Shields-exemplar.png|alt=Shield|frameless|128x128px]]
</bootstrap_card>
[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
</div>
 
[[Shields]] protect against all hostile attacks and projectiles.
A quick shove forward will perform a knockback attack.
 
= Longswords =
 
[[File:longsword-exemplar.png|128x128px]]
[[File:Long sword icon.png|alt=Long sword icon|frameless]]
 
[[Longswords]] are powerful two-handed weapons that deliver heavy knock-back.
 
= Spears =
 
[[File:spear-exemplar.png|128x128px]]
 
[[Spears]] are versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.


= Weapon Rarities =
= Weapon Rarities =

Revision as of 00:55, 13 January 2025

Wiki > Dungeons Of Eternity > Weapons

Overview

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Hip Slotted Weapons

Axe

Hammer

Dagger

Sword


Back Slotted Weapons

Bow

Crossbow

Longsword

Spear

Magic Staff

Shield

Weapon Rarities

Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage. Ice, Poison and Fire weapons

Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.