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== All Weapons == | == All Weapons == | ||
=== | === Attack Power === | ||
Increases damage by 5-35% | Increases damage by 5-35% | ||
=== | === Criticals === | ||
Gives 20-32% chance to critically strike for 300% damage | Gives 20-32% chance to critically strike for 300% damage | ||
=== | === Undead Damage === | ||
Increases damage by 5-35% to undead enemies | Increases damage by 5-35% to [[The Undead|undead]] enemies | ||
=== | === Monster Damage === | ||
Increases damage by 5-35% to monsters | Increases damage by 5-35% to [[Monsters|monsters]] | ||
=== | === Critter Damage === | ||
Increases damage by 5-35% to critters | Increases damage by 5-35% to [[Critters|critters]] | ||
=== | === Sorcerer Damage === | ||
Increases damage by 5-35% to sorcerer enemies | Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies | ||
=== | === Elemental Damage === | ||
Increases damage by 5-35% to elemental enemies | Increases damage by 5-35% to elemental enemies | ||
=== | === Elite Damage === | ||
Increases damage by 5-35% to elite enemies | Increases damage by 5-35% to elite enemies | ||
== | == Axes == | ||
=== | === Throw distance === | ||
Increases throwing range by 10-70% | Increases throwing range by 10-70% | ||
=== | === Throw damage === | ||
Increases throwing damage by 5-35% | Increases throwing damage by 5-35% | ||
=== | === Explosions === | ||
Gives 20-32% chance to explode for 200% damage | Gives 20-32% chance to explode for 200% damage | ||
== | == Crossbows == | ||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy [[Status Effect#Slowed|Slowed]] | Gives 20-32% chance to slow enemy [[Status Effect#Slowed|Slowed]] | ||
=== | === Reload === | ||
Gives 1-7 extra shots per reload | Gives 1-7 extra shots per reload | ||
== | == Bows == | ||
=== | === Shot Distance === | ||
Increases shooting range by 10-70% | Increases shooting range by 10-70% | ||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy | Gives 20-32% chance to slow enemy | ||
== | == Daggers == | ||
=== | === Throw Distance === | ||
Increases throwing range by 10-70% | Increases throwing range by 10-70% | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Poison === | ||
Gives 20-32% chance to poison enemy | Gives 20-32% chance to poison enemy | ||
== | == Hammers == | ||
throw distance Increases throwing range by 10-70% | throw distance Increases throwing range by 10-70% | ||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy | Gives 20-32% chance to slow enemy | ||
=== | === Area Damage === | ||
Gives 20-32% chance to explode for 200% damage | Gives 20-32% chance to explode for 200% damage | ||
== | == Shields == | ||
=== | === Knock-back Distance === | ||
Knock-back distance increases shield knock-back by 10-70% | Knock-back distance increases shield knock-back by 10-70% | ||
=== | === Absorb === | ||
Heals 4-29% of player health when blocking | Heals 4-29% of player health when blocking | ||
== | == Swords == | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Throwable === | ||
Allows sword to be thrown increases damage by 50% | Allows sword to be thrown increases damage by 50% | ||
=== | === Stab Damage === | ||
Increases damage by 50% | Increases damage by 50% | ||
== | == Longswords == | ||
=== | === Knock-back Distance === | ||
Knock-back distance increases two-handed sword knock-back by 10-70% | Knock-back distance increases two-handed sword knock-back by 10-70% | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Unblockable === | ||
can not be blocked or parried | can not be blocked or parried | ||
=== | === Stab Damage === | ||
Increases damage by 50% | Increases damage by 50% | ||
== Spears == | |||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== Throw Damage === | |||
Increases throwing damage by 5-35% | |||
=== Explosions === | |||
Gives 20-32% chance to explode for 200% damage |
Revision as of 06:08, 12 January 2025
All Weapons
Attack Power
Increases damage by 5-35%
Criticals
Gives 20-32% chance to critically strike for 300% damage
Undead Damage
Increases damage by 5-35% to undead enemies
Monster Damage
Increases damage by 5-35% to monsters
Critter Damage
Increases damage by 5-35% to critters
Sorcerer Damage
Increases damage by 5-35% to sorcerer enemies
Elemental Damage
Increases damage by 5-35% to elemental enemies
Elite Damage
Increases damage by 5-35% to elite enemies
Axes
Throw distance
Increases throwing range by 10-70%
Throw damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage
Crossbows
Slowing
Gives 20-32% chance to slow enemy Slowed
Reload
Gives 1-7 extra shots per reload
Bows
Shot Distance
Increases shooting range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Daggers
Throw Distance
Increases throwing range by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Poison
Gives 20-32% chance to poison enemy
Hammers
throw distance Increases throwing range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Area Damage
Gives 20-32% chance to explode for 200% damage
Shields
Knock-back Distance
Knock-back distance increases shield knock-back by 10-70%
Absorb
Heals 4-29% of player health when blocking
Swords
Vampire
Gives 20-32% chance to heal 25% of player health
Throwable
Allows sword to be thrown increases damage by 50%
Stab Damage
Increases damage by 50%
Longswords
Knock-back Distance
Knock-back distance increases two-handed sword knock-back by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Unblockable
can not be blocked or parried
Stab Damage
Increases damage by 50%
Spears
Throw Distance
Increases throwing range by 10-70%
Throw Damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage