Weapons: Difference between revisions
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[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]] | [[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]] | ||
[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File: | [[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]] | ||
[[File: | [[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]] | ||
|attack power | |attack power | ||
|Increases damage by 5-30% | |Increases damage by 5-30% |
Revision as of 17:02, 17 April 2024
Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Exemplar | Group | Slot | Perks | Can be elemental | description |
---|---|---|---|---|---|
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axes | hip | Yes | TRUE | Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon. |
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hammers | hip | Yes | TRUE | Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited. |
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daggers | hip | Yes | TRUE | Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return. |
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swords | hip | Yes | TRUE | Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying. |
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bows | back | Yes | TRUE | Bows are great range weapons and are effective on all hostile types. Arrows are unlimited. |
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crossbows | back | Yes | TRUE | Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string. |
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staves | back | No | FALSE | Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using. |
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shields | back | Yes | TRUE, but not shown before fabrication | Shields protect against all hostile attacks and projectiles.
A quick shove forward will perform a knockback attack. |
Weapon Rarities
Name | Notes |
---|---|
Common | Color: Grey |
Unique | Color: Green |
Rare | Color: Blue |
Legendary | Color: Purple |
Damage Types
All non-staves weapons can have a TYPE of damage.
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Orange | Explosion/area damage |
Ice | Blue | Freeze causing a brittle state that can be one-shot shattered |
Poison | Green | stuns a mob causing them to slump in stupor for a few seconds |
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
Perks
Usable By |
Icons |
Perk Name |
Description |
---|---|---|---|
weapons |
|
attack power | Increases damage by 5-30% |
criticals | Gives 20-30% chance to critically strike for 300% damage | ||
undead damage | Increases damage by 5-30% to undead enemies | ||
monster damage | Increases damage by 5-30% to monsters | ||
critter damage | Increases damage by 5-30% to critters | ||
sorcerer damage | Increases damage by 5-30% to sorcerer enemies | ||
elemental damage | Increases damage by 5-30% to elemental enemies | ||
elite damage | Increases damage by 5-30% to elite enemies | ||
axes | File:Axe-icon.jpgFile:Hatchet.JPG | throw distance | Increases throwing range by 10-60% |
throw damage | Increases throwing damage by 5-30% | ||
explosions | Gives 20-30% chance to explode for 200% damage | ||
crossbows | File:Crossbow-icon.jpg | slowing | Gives 20-30% chance to slow enemy |
reload | Gives 1-6 extra shots per reload | ||
bows | File:Bow-icon.jpg | shot distance | Increases shooting range by 10-60% |
slowing | Gives 20-30% chance to slow enemy | ||
daggers | File:Dagger-icon.jpgFile:Knife.JPG | throw distance | Increases throwing range by 10-60% |
vampire | Gives 20-30% chance to heal 25% of player health | ||
poison | Gives 20-30% chance to poison enemy | ||
hammers | File:Mace.JPGFile:Hammer.JPGFile:Blunt.JPGFile:Spiked-club.JPG | throw distance | Increases throwing range by 10-60% |
slowing | Gives 20-30% chance to slow enemy | ||
area damage | Gives 20-30% chance to explode for 200% damage | ||
shields | File:Large-targe.JPGFile:Small-large.JPGFile:Kite-shield.JPGFile:Roundel-shield.JPGFile:Tower-shield.JPG | knockback distance | Knockback distance increases shield knockback by 10-60% |
absorb | Heals 4-25% of player health when blocking | ||
swords | File:Sword.JPGFile:Sabre.JPG | vampire | Gives 20-30% chance to heal 25% of player health |
throwable | Allows sword to be thrown increases damage by 50% | ||
stab damage | Increases damage by 50% |