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Weapons: Difference between revisions

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  [[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
  [[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]


  [[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:spiked club icon.jpg|frameless]]
  [[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]


  [[File:large targe icon.jpg|frameless]][[File:small large icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
  [[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
|attack power
|attack power
|Increases damage by 5-30%
|Increases damage by 5-30%

Revision as of 17:02, 17 April 2024

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Exemplar Group Slot Perks Can be elemental description
Axe axes hip Yes TRUE Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
Hammer hammers hip Yes TRUE Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
Dagger daggers hip Yes TRUE Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
Sword swords hip Yes TRUE Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
Bow bows back Yes TRUE Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
Crossbow crossbows back Yes TRUE Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
Magic Staff staves back No FALSE Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
Shield shields back Yes TRUE, but not shown before fabrication Shields protect against all hostile attacks and projectiles.

A quick shove forward will perform a knockback attack.


Weapon Rarities

Item Rarity
Name Notes
Common Color: Grey
Unique Color: Green
Rare Color: Blue
Legendary Color: Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Damage Types
Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Usable By

Icons

Perk Name

Description

weapons




attack power Increases damage by 5-30%
criticals Gives 20-30% chance to critically strike for 300% damage
undead damage Increases damage by 5-30% to undead enemies
monster damage Increases damage by 5-30% to monsters
critter damage Increases damage by 5-30% to critters
sorcerer damage Increases damage by 5-30% to sorcerer enemies
elemental damage Increases damage by 5-30% to elemental enemies
elite damage Increases damage by 5-30% to elite enemies
axes File:Axe-icon.jpgFile:Hatchet.JPG throw distance Increases throwing range by 10-60%
throw damage Increases throwing damage by 5-30%
explosions Gives 20-30% chance to explode for 200% damage
crossbows File:Crossbow-icon.jpg slowing Gives 20-30% chance to slow enemy
reload Gives 1-6 extra shots per reload
bows File:Bow-icon.jpg shot distance Increases shooting range by 10-60%
slowing Gives 20-30% chance to slow enemy
daggers File:Dagger-icon.jpgFile:Knife.JPG throw distance Increases throwing range by 10-60%
vampire Gives 20-30% chance to heal 25% of player health
poison Gives 20-30% chance to poison enemy
hammers File:Mace.JPGFile:Hammer.JPGFile:Blunt.JPGFile:Spiked-club.JPG throw distance Increases throwing range by 10-60%
slowing Gives 20-30% chance to slow enemy
area damage Gives 20-30% chance to explode for 200% damage
shields File:Large-targe.JPGFile:Small-large.JPGFile:Kite-shield.JPGFile:Roundel-shield.JPGFile:Tower-shield.JPG knockback distance Knockback distance increases shield knockback by 10-60%
absorb Heals 4-25% of player health when blocking
swords File:Sword.JPGFile:Sabre.JPG vampire Gives 20-30% chance to heal 25% of player health
throwable Allows sword to be thrown increases damage by 50%
stab damage Increases damage by 50%