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Weapons: Difference between revisions

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== Damage Types ==
== Damage Types ==
All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.
{|
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
|+Damage Types
{| width="100%" class="wikitable"
|+
!Name
!Name
!Color
!Color
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|-
|-
|Fire
|Fire
|style="background:orange;color:black;"|Orange
|Orange
|Explosion/area damage
|Explosion/area damage
|-
|-
|Ice
|Ice
|style="background:blue;color:black;"|Blue
|Blue
|Freeze causing a brittle state that can be one-shot shattered
|Freeze causing a brittle state that can be one-shot shattered
|-
|-
|Poison
|Poison
|style="background:green;color:black;"|Green
|Green
|stuns a mob causing them to slump in stupor for a few seconds
|stuns a mob causing them to slump in stupor for a few seconds
|}
|}

Revision as of 22:08, 8 January 2025

Wiki > Dungeons Of Eternity > Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Axes

Axe

Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.

Hammers

Hammer

Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.

Daggers

Dagger

Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.

Swords

Sword

Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.

Bows

Bow

Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.

Crossbows

Crossbow

Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.

Magic Staffs

Magic Staff

Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.

Shields

Shield

Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.

Longswords

Long sword icon

Longswords are powerful two-handed weapons that deliver heavy knock-back.

Spears

Spears are versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.

Weapon Rarities

Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage. Ice, Poison and Fire weapons

Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.