Colorization: Difference between revisions
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= Weapon Perks = | |||
Some [[Perks]] are indicated by weapon color. |
Revision as of 09:12, 26 May 2024
Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.
Realm
Dungeon Mission
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Dungeon Raid: loot and combat heavy mission.
-
Crystal Hunt: gain EXO-suit points to assign for buffs
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Soul Harvest: gain crafting points to produce potions
Enemy Strength

Enemy Elemental Attack Type
Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds (no embrittlement) |
Poison | Green | stuns and causes damage over a few seconds |
Weapon Elemental Attack Type
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds, enemy becomes embrittled; one hit shatters them. |
Poison | Green | stuns |
Weapon Rarity
Name | Color | Notes |
---|---|---|
Common | Not colorized | |
Unique | Orange | |
Rare | Blue | |
Legendary | Purple |
Weapon Perks
Some Perks are indicated by weapon color.