Actions

Colorization: Difference between revisions

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= Weapon Elemental Attack Type =
= Weapon Elemental Attack Type =
{|
|+
!Name
!Color
!Notes
|-
|Physical
|
|Not named or colorized
|-
|Fire
| class="mw-no-invert" style="background:#FF0000;color:black;" |Bright Red
|Explosion/area damage
|-
|Ice
| class="mw-no-invert" style="background:#0000FF;color:black;" |Blue
|Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
|-
|Poison
| class="mw-no-invert" style="background:#00FF00;color:black;" |Green
|stuns
|}

Revision as of 08:59, 26 May 2024

Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realm

Dungeon Mission

Enemy Strength

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds (no embrittlement)
Poison Green stuns and causes damage over a few seconds

Weapon Elemental Attack Type

Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
Poison Green stuns