Colorization: Difference between revisions
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Dungeons Of Eternity > Colorization
Dungeons Of Eternity > Colorization
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== Enemy Strength == | == Enemy Strength == | ||
[[File:Light medium heavy elite .webp| | |||
<div class="card-deck"> | |||
<bootstrap_card footer="Colors define enemy toughness."> | |||
[[File:Light medium heavy elite .webp|Enemies#Toughness]]</bootstrap_card> | |||
</div> | |||
== Enemy Elemental Attack Type == | == Enemy Elemental Attack Type == |
Revision as of 00:51, 30 March 2025
Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.
Realms
Missions
Enemy Strength
Enemy Elemental Attack Type
Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds (no embrittlement) |
Poison | Green | stuns and causes damage over a few seconds |
Weapon Elemental Attack Type
Name | Color | Notes |
---|---|---|
Physical | Not named or colorized | |
Fire | Bright Red | Explosion/area damage |
Ice | Blue | Freeze a few seconds, enemy becomes embrittled; one hit shatters them. |
Poison | Green | stuns |
Weapon Rarity
Name | Color | Notes |
---|---|---|
Common | Not colorized | |
Unique | Orange | |
Rare | Blue | |
Legendary | Purple |
Perks
Some Perks are indicated by weapon color.