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Colorization: Difference between revisions

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Dungeons Of Eternity > Colorization

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== Enemy Strength ==
== Enemy Strength ==
[[File:Light medium heavy elite .webp|none|thumb]]
 
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<bootstrap_card footer="Colors define enemy toughness.">
[[File:Light medium heavy elite .webp|Enemies#Toughness]]</bootstrap_card>
 
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== Enemy Elemental Attack Type ==
== Enemy Elemental Attack Type ==

Revision as of 00:51, 30 March 2025


Dungeons Of Eternity uses color to hint a many different features of the environment, enemies, realm, dungeon mission and weaponry.

Realms

Missions

Enemy Strength

Enemies#Toughness

Enemy Elemental Attack Type

Enemies can have an Elemental form: Poison, Fire or Ice with colors signifying each type.

Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds (no embrittlement)
Poison Green stuns and causes damage over a few seconds

Weapon Elemental Attack Type


Name Color Notes
Physical Not named or colorized
Fire Bright Red Explosion/area damage
Ice Blue Freeze a few seconds, enemy becomes embrittled; one hit shatters them.
Poison Green stuns

Weapon Rarity

Name Color Notes
Common Not colorized
Unique Orange
Rare Blue
Legendary Purple

Perks

Some Perks are indicated by weapon color.