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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Status Effect]] | [[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Status Effect]] | ||
Status effects can be imparted by [[Weapons]] (by [[Elements]] and by [[Perks]]), [[Potions]], [[Enemies]] and Mission Mechanics. | |||
Only one status effect can affect players (or [[Enemies]]) at a time. This means that if you Ice an enemy (and they become embrittled) and then you Slow the enemy, the enemy will not be killed as the status effect will change to Slowed without causing damage first. | |||
== | == Weapon Element Imposed Status Effects == | ||
see also: [[Elements]] and [[Colorization]]. | |||
== | === Iced === | ||
slowed | Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed. | ||
== Webbed == | === Poisoned === | ||
Immobilized for a few seconds. | Slowed, can't dodge, takes damage over time. | ||
== Weapon Perk Imposed Status Effects == | |||
=== Poisoned === | |||
Slowed, can't dodge, takes damage over time. | |||
=== Slowed === | |||
Slowed for some time. | |||
=== Critical === | |||
Gives 20-32% chance to critically strike for 300% damage | |||
== Enemy Imposed Status Effects == | |||
=== Webbed === | |||
Immobilized for a few seconds. Used only by the larger [[Spider|Spiders]] | |||
== Potion Status Effects == | |||
=== Haste === | |||
[[Haste Potion]] speed player running and allow you to jump further/higher. | |||
=== Iced === | |||
Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed. | |||
=== Invisibility === | |||
Player becomes invisible, but not immune to damage. | |||
=== Quad Damage === | |||
Player's damage is increased to 4x its normal range. | |||
== Mission Mechanics == | |||
=== Last Stand === | |||
During solo [[Missions]] (other than Tier 7) when a player's health is reduced to 0 they will be given a grace period before death. This grace period is called "Last Stand" and can be removed (saving the player from death) by using a [[Large Health Potion]] or [[Small Health Potion]] or by killing an enemy. | |||
=== Dead === | |||
In multiplayer [[Missions]] a player can be resurrected by a teammate using a [[Resurrection Potion]], by a [[Healing Staff]] or manually using the 'A' key on the right controller. | |||
=== Guardian Strike === | |||
Normally [[Hall Guardian|Hall Guardians]] are red and unkillable. When this status effect is applied a hall guardian becomes killable (turns blue) for several seconds. |
Latest revision as of 17:14, 10 March 2025
Wiki > Dungeons Of Eternity > Status Effect
Status effects can be imparted by Weapons (by Elements and by Perks), Potions, Enemies and Mission Mechanics.
Only one status effect can affect players (or Enemies) at a time. This means that if you Ice an enemy (and they become embrittled) and then you Slow the enemy, the enemy will not be killed as the status effect will change to Slowed without causing damage first.
Weapon Element Imposed Status Effects[edit | edit source]
see also: Elements and Colorization.
Iced[edit | edit source]
Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.
Poisoned[edit | edit source]
Slowed, can't dodge, takes damage over time.
Weapon Perk Imposed Status Effects[edit | edit source]
Poisoned[edit | edit source]
Slowed, can't dodge, takes damage over time.
Slowed[edit | edit source]
Slowed for some time.
Critical[edit | edit source]
Gives 20-32% chance to critically strike for 300% damage
Enemy Imposed Status Effects[edit | edit source]
Webbed[edit | edit source]
Immobilized for a few seconds. Used only by the larger Spiders
Potion Status Effects[edit | edit source]
Haste[edit | edit source]
Haste Potion speed player running and allow you to jump further/higher.
Iced[edit | edit source]
Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed.
Invisibility[edit | edit source]
Player becomes invisible, but not immune to damage.
Quad Damage[edit | edit source]
Player's damage is increased to 4x its normal range.
Mission Mechanics[edit | edit source]
Last Stand[edit | edit source]
During solo Missions (other than Tier 7) when a player's health is reduced to 0 they will be given a grace period before death. This grace period is called "Last Stand" and can be removed (saving the player from death) by using a Large Health Potion or Small Health Potion or by killing an enemy.
Dead[edit | edit source]
In multiplayer Missions a player can be resurrected by a teammate using a Resurrection Potion, by a Healing Staff or manually using the 'A' key on the right controller.
Guardian Strike[edit | edit source]
Normally Hall Guardians are red and unkillable. When this status effect is applied a hall guardian becomes killable (turns blue) for several seconds.