Actions

Vilehalls Realm: Difference between revisions

From Forsaken Planet

Dungeons Of Eternity > Realms > Vilehalls Realm

No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{StaleBreadCrumbs|Crumbs=[[Realms]]}}
[[File:Vilehalls Realm.webp|alt=The Vilehalls Realm|thumb|The Vilehalls Realm]]
[[File:Vilehalls Realm.webp|alt=The Vilehalls Realm|thumb|The Vilehalls Realm]]


The '''Vilehalls Realm''' is a '''rotting underground labyrinth''', where ancient infrastructure and biological decay have fused into a hostile, festering ecosystem. Designated '''green on exploration maps''', the Vilehalls resemble an ancient sewer or containment facility, long since abandoned and '''overtaken by corruption'''. Its low, arched ceilings and algae-choked walls drip with condensation and filth, and '''viscous green sludge flows freely''' through sunken channels and across warped stone floors.
The air here is thick with '''sour vapor''', and the floors are rarely dry. In many areas, '''organic growth pulses''' beneath the surface like a heartbeat, and explorers have reported walls that seem to '''breathe or twitch''' when touched. It’s as though something living has claimed this place—and it isn’t done spreading.
=== Lore & Theories ===
Some believe the Vilehalls were originally constructed as '''waste-processing chambers''' for the ancient civilizations that once thrived on Eternity. Others argue they were '''ritual purification tunnels''', where arcane runoff from failed experiments was dumped into sealed waterways.
But the most credible theory is that the realm has become a '''biological hive''', the result of a failed containment effort involving corrupted critters, elemental residue, and toxic sorcery. The green sludge is not just waste—it’s alive in some fashion, feeding the '''critters''', '''molds''', and '''flesh-warped horrors''' that now call the Vilehalls home.
=== Known Enemy Types ===
The Vilehalls are infested with '''toxin-resistant enemies''', many of which are mutated or adapted to thrive in filth and shadow. Expect '''ambushes from the sludge''', '''poison effects''', and '''disorienting attacks'''.
==== Blobs ====
The quintessential Vilehalls creature.
* '''[[Blob]]''' – A mobile gelatinous form that slides across floors, stings on contact, and may leap onto players’ faces to disorient them. Usually poisonous.
==== Wasps ====
Mutated tunnel wasps have colonized the upper pipes and archways.
* '''[[Medium Wasp]]''' – Launches fireballs from its stinger and evades attacks. Moves quickly across vertical terrain.
* '''[[Large Wasp]]''' – A boss-class predator, it pins players and unleashes rapid stings. Often emerges from hive-chambers deep within the Vilehalls.
==== Octoculodes ====
Floating horrors that thrive in dark, moist environments.
* '''[[Blind Octoculus]]''' – A tentacled blob that screeches and homes in on sound. Prefers low ceilings.
* '''[[Octoculus]]''' – Uses floating eyes to detect prey and cast ranged attacks.
* '''[[Octoculus Boss]]''' – Larger and more intelligent, it commands smaller Octoculodes and guards the deepest sludge pools.
==== Undead ====
Even the dead have not escaped the sludge’s reach.
* '''[[Skeleton Minion]]''' – Sometimes covered in moss or dripping green residue.
* '''[[Skeleton Warrior]]''' – Slower in sludge, but more resilient.
* '''[[Skeleton Archer]]''' – Takes positions near dry walkways or above toxic channels.
* '''[[Zombie]]''' – Bloated and oozing, they often crawl out of the sludge. Some are missing limbs, but still bite and grab.
* '''[[The Doomer]]''' – Appears near arcane drainage chambers; its belly bile is indistinguishable from the ambient sludge.
* '''[[Golem]]''' – Corroded and half-dissolved, but still dangerous.


=== Conclusion ===
The '''Vilehalls Realm''' is a '''sickened artery''' of Planet Eternity, pulsing with toxic life and the remnants of magical decay. While it may not boast the majesty of castles or the fury of lava, it holds some of the '''most volatile biological specimens and corrupted relics''' on the planet.


The third world tier populated by various Skeletons, Zombies, and Blind Octoculus. Breaking pots or vases may spawn slimes, and watch out for slimes dropping from the ceiling or walls.
'''Wade carefully. The Vilehalls are watching—and they are always hungry.'''

Latest revision as of 13:58, 22 May 2025


The Vilehalls Realm
The Vilehalls Realm

The Vilehalls Realm is a rotting underground labyrinth, where ancient infrastructure and biological decay have fused into a hostile, festering ecosystem. Designated green on exploration maps, the Vilehalls resemble an ancient sewer or containment facility, long since abandoned and overtaken by corruption. Its low, arched ceilings and algae-choked walls drip with condensation and filth, and viscous green sludge flows freely through sunken channels and across warped stone floors.

The air here is thick with sour vapor, and the floors are rarely dry. In many areas, organic growth pulses beneath the surface like a heartbeat, and explorers have reported walls that seem to breathe or twitch when touched. It’s as though something living has claimed this place—and it isn’t done spreading.

Lore & Theories

Some believe the Vilehalls were originally constructed as waste-processing chambers for the ancient civilizations that once thrived on Eternity. Others argue they were ritual purification tunnels, where arcane runoff from failed experiments was dumped into sealed waterways.

But the most credible theory is that the realm has become a biological hive, the result of a failed containment effort involving corrupted critters, elemental residue, and toxic sorcery. The green sludge is not just waste—it’s alive in some fashion, feeding the critters, molds, and flesh-warped horrors that now call the Vilehalls home.

Known Enemy Types

The Vilehalls are infested with toxin-resistant enemies, many of which are mutated or adapted to thrive in filth and shadow. Expect ambushes from the sludge, poison effects, and disorienting attacks.

Blobs

The quintessential Vilehalls creature.

  • Blob – A mobile gelatinous form that slides across floors, stings on contact, and may leap onto players’ faces to disorient them. Usually poisonous.

Wasps

Mutated tunnel wasps have colonized the upper pipes and archways.

  • Medium Wasp – Launches fireballs from its stinger and evades attacks. Moves quickly across vertical terrain.
  • Large Wasp – A boss-class predator, it pins players and unleashes rapid stings. Often emerges from hive-chambers deep within the Vilehalls.

Octoculodes

Floating horrors that thrive in dark, moist environments.

  • Blind Octoculus – A tentacled blob that screeches and homes in on sound. Prefers low ceilings.
  • Octoculus – Uses floating eyes to detect prey and cast ranged attacks.
  • Octoculus Boss – Larger and more intelligent, it commands smaller Octoculodes and guards the deepest sludge pools.

Undead

Even the dead have not escaped the sludge’s reach.

  • Skeleton Minion – Sometimes covered in moss or dripping green residue.
  • Skeleton Warrior – Slower in sludge, but more resilient.
  • Skeleton Archer – Takes positions near dry walkways or above toxic channels.
  • Zombie – Bloated and oozing, they often crawl out of the sludge. Some are missing limbs, but still bite and grab.
  • The Doomer – Appears near arcane drainage chambers; its belly bile is indistinguishable from the ambient sludge.
  • Golem – Corroded and half-dissolved, but still dangerous.

Conclusion

The Vilehalls Realm is a sickened artery of Planet Eternity, pulsing with toxic life and the remnants of magical decay. While it may not boast the majesty of castles or the fury of lava, it holds some of the most volatile biological specimens and corrupted relics on the planet.

Wade carefully. The Vilehalls are watching—and they are always hungry.