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Weapons: Difference between revisions

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Dungeons Of Eternity > Weapons

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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]]
{{StaleBreadCrumbs}}
<bootstrap_card class="center-card-wide" header="Various Weapons">
[[File:Variety_of_weapons.png]]
</bootstrap_card>


Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Line 5: Line 8:
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.


= Axes =
== Hip Slotted Weapons ==
[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px]]
[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]]


[[Axes]] are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
<div class="card-deck">


= Hammers =
<bootstrap_card header="[[Axes]]" footer="Reliable melee weapons. They can also be thrown at hostiles making it a great mid-range weapon.">
[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px]]
[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px|link=Axes]]
[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
</bootstrap_card>


[[Hammers]] are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
<bootstrap_card header="[[Hammers]]" footer="Hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.">
[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px|link=Hammers]]
</bootstrap_card>
<bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.">
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px|link=Daggers]]
</bootstrap_card>


= Daggers =
<bootstrap_card header="[[Swords]]" footer="Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.">
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px|link=Swords]]
[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]]
</bootstrap_card>
</div>


[[Daggers]] are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
<br/>


= Swords =
== Back Slotted Weapons ==
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
<div class="card-deck">
[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]


[[Swords]] come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
<bootstrap_card header="[[Bows]]" footer="A great range weapon and effective on all hostile types.">
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px|link=Bows]]
</bootstrap_card>


= Bows =
<bootstrap_card header="[[Crossbows]]" footer="A great one-handed range weapons.">
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
[[File: Crossbows-exemplar.png|alt= Crossbow|frameless|128x128px|link=Crossbows]]
[[File:bow icon.jpg|frameless]]
</bootstrap_card>


[[Bows]] are great range weapons and are effective on all hostile types. Arrows are unlimited.
<bootstrap_card header="[[Longswords]]" footer="powerful two-handed weapons that deliver heavy knock-back.">
[[File: longsword-exemplar.png|alt= Longsword|frameless|128x128px|link=Longswords]]
</bootstrap_card>


= Crossbows =
<bootstrap_card header="[[Spears]]" footer="versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.">
[[File:Crossbows-exemplar.png|alt=Crossbow|frameless|128x128px]]
[[File: spear-exemplar.png|alt= Spear|frameless|128x128px|link=Spears]]
[[File:crossbow icon.jpg|frameless]]
</bootstrap_card>
</div>


[[Crossbows]] are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
<br/>


= Magic Staffs =
<div class="card-deck">
[[File:Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
[[File:Shockwave staff icon.jpg|frameless]][[File:Gravity staff icon.jpg|frameless]][[File:Fireball staff icon.jpg|frameless]][[File:Chrono staff icon.jpg|frameless]][[File:Ice staff icon.jpg|frameless]][[File:Healing staff icon.jpg|frameless]][[File:Force staff icon.jpg|frameless]][[File:Melee staff icon.jpg|frameless]]


[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
<bootstrap_card header="[[Magic Staffs]]" footer="[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.">
[[File: Staves-exemplar.png|alt=Magic Staff|frameless|128x128px|link=Magic Staffs]]
</bootstrap_card>


= Shields =
<bootstrap_card header="[[Shields]]" footer="[[Shields]] protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.">
[[File: Shields-exemplar.png|alt= Shield|frameless|128x128px|link=Shields]]
</bootstrap_card>
</div>


[[File:Shields-exemplar.png|alt=Shield|frameless|128x128px]]
== Weapon Rarities ==
[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
 
[[Shields]] protect against all hostile attacks and projectiles.
A quick shove forward will perform a knockback attack.
 
= Longsword =


[[File:Long sword icon.png|alt=Long sword icon|frameless]]
<gallery>
File:cb184a1efe04473d81be41dd303b8af5.jpg|Legendary and Common
File:dacf25e09dd14b2e9bced240ac627df5.jpg|Rare and Unique
</gallery>


== Weapon Rarities ==
{| width="100%" class="wikitable"
{|
|+
|+Item Rarity
!Name
!Name
!Notes
!Color
|-
|-
|Common
|Common
! style="background:grey;color:black;"| Color: Grey
|Grey
|-
|-
|Unique
|Unique
! style="background:green;color:black;"|Color: Green
|Green
|-
|-
|Rare
|Rare
! style="background:blue;color:white;"|Color: Blue
|Blue
|-
|-
|Legendary
|Legendary
! style="background:purple;color:black;"|Color: Purple
|Purple
|}
|}


== Damage Types ==
== Damage Types ==
All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.
{|
 
|+Damage Types
<bootstrap_card style="width: 25%; margin-left: auto; margin-right: auto;" header="Ice, Poison and Fire weapons">
!Name
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
!Color
</bootstrap_card>
!Notes
 
|-
 
|Physical
<div class="card-deck">
|
 
|Not named or colorized
<bootstrap_card header="No Element" footer="Not named or colorized">
|-
[[File:head of uncommon hammer.png]]
|Fire
</bootstrap_card>
|style="background:orange;color:black;"|Orange
 
|Explosion/area damage
<bootstrap_card header="Ice" footer="Freeze causing a brittle state that can be one-shot shattered">
|-
[[File:head of ice hammer.png]]
|Ice
</bootstrap_card>
|style="background:blue;color:black;"|Blue
 
|Freeze causing a brittle state that can be one-shot shattered
<bootstrap_card header="Fire" footer="Explosion/area damage">
|-
[[File:head of fire axe.png]]
|Poison
</bootstrap_card>
|style="background:green;color:black;"|Green
 
|stuns a mob causing them to slump in stupor for a few seconds
<bootstrap_card header="Poison" footer="stuns a mob causing them to slump in stupor for a few seconds">
|}
[[File:head of poison hammer.png]]
</bootstrap_card>
 
</div>
 
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
<div class="card-deck">
<bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element">
</bootstrap_card>
</div>


== Perks ==
== Perks ==
[[File:Arrow elements and perks.png|400px]]
Weapons are enhanced by [[Perks]], one of many can people weapon-type specific or appear on any weapon-type.
Weapons are enhanced by [[Perks]], one of many can people weapon-type specific or appear on any weapon-type.

Latest revision as of 21:14, 21 May 2025


Various Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Contents

  • 1 Hip Slotted Weapons
  • 2 Back Slotted Weapons
  • 3 Weapon Rarities
  • 4 Damage Types
  • 5 Perks

Hip Slotted Weapons

Axes

Axe

Reliable melee weapons. They can also be thrown at hostiles making it a great mid-range weapon.

Hammers

Hammer

Hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.

Daggers

Dagger

Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.

Swords

Sword

Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.


Back Slotted Weapons

Bows

Bow

A great range weapon and effective on all hostile types.

Crossbows

Crossbow

A great one-handed range weapons.

Longswords

Longsword

powerful two-handed weapons that deliver heavy knock-back.

Spears

Spear

versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.


Magic Staffs

Magic Staff

Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.

Shields

Shield

Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.

Weapon Rarities

  • Legendary and Common
    Legendary and Common
  • Rare and Unique
    Rare and Unique
Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Ice, Poison and Fire weapons

Ice, Poison and Fire weapons


No Element

Not named or colorized

Ice

Freeze causing a brittle state that can be one-shot shattered

Fire

Explosion/area damage

Poison

stuns a mob causing them to slump in stupor for a few seconds

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Shield with Fire Element
Shield with Ice Element
Shield with Poison Elementt
Shield with no element


Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.

Retrieved from "https://forsaken-planet.com/mediawiki/index.php?title=Weapons&oldid=3119"
  • This page was last edited on 21 May 2025, at 21:14.
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