Actions

Weapons: Difference between revisions

From Forsaken Planet

No edit summary
 
(33 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]]
{{StaleBreadCrumbs}}
<bootstrap_card class="center-card-wide" header="Various Weapons">
[[File:Variety_of_weapons.png]]
</bootstrap_card>


Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Line 5: Line 8:
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.


{| class="wikitable"
== Hip Slotted Weapons ==
!Exemplar
 
!Group
<div class="card-deck">
!Icons
 
!description
<bootstrap_card header="[[Axes]]" footer="Reliable melee weapons. They can also be thrown at hostiles making it a great mid-range weapon.">
|-
[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px|link=Axes]]
|[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px]]
</bootstrap_card>
|[[axes]]
 
|[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]]
<bootstrap_card header="[[Hammers]]" footer="Hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.">
|Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px|link=Hammers]]
|-
</bootstrap_card>
|[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px]]
<bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.">
|[[hammers]]
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px|link=Daggers]]
|[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
</bootstrap_card>
|Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
 
|-
<bootstrap_card header="[[Swords]]" footer="Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.">
|[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px|link=Swords]]
|[[daggers]]
</bootstrap_card>
|[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]]
</div>
|Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
 
|-
<br/>
|[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
 
|[[swords]]
== Back Slotted Weapons ==
|[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
<div class="card-deck">
|Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
 
|-
<bootstrap_card header="[[Bows]]" footer="A great range weapon and effective on all hostile types.">
|[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px|link=Bows]]
|[[bows]]
</bootstrap_card>
|[[File:bow icon.jpg|frameless]]
 
|Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
<bootstrap_card header="[[Crossbows]]" footer="A great one-handed range weapons.">
|-
[[File: Crossbows-exemplar.png|alt= Crossbow|frameless|128x128px|link=Crossbows]]
|[[File:Crossbows-exemplar.png|alt=Crossbow|frameless|128x128px]]
</bootstrap_card>
|[[crossbows]]
 
|[[File:crossbow icon.jpg|frameless]]
<bootstrap_card header="[[Longswords]]" footer="powerful two-handed weapons that deliver heavy knock-back.">
|Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
[[File: longsword-exemplar.png|alt= Longsword|frameless|128x128px|link=Longswords]]
|-
</bootstrap_card>
|[[File:Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
 
|[[staves]]
<bootstrap_card header="[[Spears]]" footer="versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.">
|[[File:Shockwave staff icon.jpg|frameless]][[File:Gravity staff icon.jpg|frameless]][[File:Fireball staff icon.jpg|frameless]][[File:Chrono staff icon.jpg|frameless]][[File:Ice staff icon.jpg|frameless]][[File:Healing staff icon.jpg|frameless]][[File:Force staff icon.jpg|frameless]][[File:Melee staff icon.jpg|frameless]]
[[File: spear-exemplar.png|alt= Spear|frameless|128x128px|link=Spears]]
|Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
</bootstrap_card>
|-
</div>
|[[File:Shields-exemplar.png|alt=Shield|frameless|128x128px]]
 
|[[shields]]
<br/>
|[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
 
|Shields protect against all hostile attacks and projectiles.
<div class="card-deck">
A quick shove forward will perform a knockback attack.
 
|-
<bootstrap_card header="[[Magic Staffs]]" footer="[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.">
|
[[File: Staves-exemplar.png|alt=Magic Staff|frameless|128x128px|link=Magic Staffs]]
|Longsword
</bootstrap_card>
|[[File:Long sword icon.png|alt=Long sword icon|frameless]]
|
|}


<bootstrap_card header="[[Shields]]" footer="[[Shields]] protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.">
[[File: Shields-exemplar.png|alt= Shield|frameless|128x128px|link=Shields]]
</bootstrap_card>
</div>


== Weapon Rarities ==
== Weapon Rarities ==
{|
 
|+Item Rarity
<gallery>
File:cb184a1efe04473d81be41dd303b8af5.jpg|Legendary and Common
File:dacf25e09dd14b2e9bced240ac627df5.jpg|Rare and Unique
</gallery>
 
{| width="100%" class="wikitable"
|+
!Name
!Name
!Notes
!Color
|-
|-
|Common
|Common
! style="background:grey;color:black;"| Color: Grey
|Grey
|-
|-
|Unique
|Unique
! style="background:green;color:black;"|Color: Green
|Green
|-
|-
|Rare
|Rare
! style="background:blue;color:white;"|Color: Blue
|Blue
|-
|-
|Legendary
|Legendary
! style="background:purple;color:black;"|Color: Purple
|Purple
|}
|}


== Damage Types ==
== Damage Types ==
All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.
{|
 
|+Damage Types
<bootstrap_card style="width: 25%; margin-left: auto; margin-right: auto;" header="Ice, Poison and Fire weapons">
!Name
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
!Color
</bootstrap_card>
!Notes
 
|-
 
|Physical
<div class="card-deck">
|
 
|Not named or colorized
<bootstrap_card header="No Element" footer="Not named or colorized">
|-
[[File:head of uncommon hammer.png]]
|Fire
</bootstrap_card>
|style="background:orange;color:black;"|Orange
 
|Explosion/area damage
<bootstrap_card header="Ice" footer="Freeze causing a brittle state that can be one-shot shattered">
|-
[[File:head of ice hammer.png]]
|Ice
</bootstrap_card>
|style="background:blue;color:black;"|Blue
 
|Freeze causing a brittle state that can be one-shot shattered
<bootstrap_card header="Fire" footer="Explosion/area damage">
|-
[[File:head of fire axe.png]]
|Poison
</bootstrap_card>
|style="background:green;color:black;"|Green
 
|stuns a mob causing them to slump in stupor for a few seconds
<bootstrap_card header="Poison" footer="stuns a mob causing them to slump in stupor for a few seconds">
|}
[[File:head of poison hammer.png]]
</bootstrap_card>
 
</div>
 
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
<div class="card-deck">
<bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element">
</bootstrap_card>
</div>


== Perks ==
== Perks ==
[[File:Arrow elements and perks.png|400px]]
Weapons are enhanced by [[Perks]], one of many can people weapon-type specific or appear on any weapon-type.
Weapons are enhanced by [[Perks]], one of many can people weapon-type specific or appear on any weapon-type.

Latest revision as of 21:14, 21 May 2025


Various Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Hip Slotted Weapons

Axe

Hammer

Dagger

Sword


Back Slotted Weapons

Bow

Crossbow

Longsword

Spear


Magic Staff

Shield

Weapon Rarities

Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Ice, Poison and Fire weapons

Ice, Poison and Fire weapons


No Element

Ice

Fire

Poison

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.