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[[Main Page| Wiki]] > [[Dungeons Of Eternity]] > [[Weapons]]
{{StaleBreadCrumbs}}
<bootstrap_card class="center-card-wide" header="Various Weapons">
[[File:Variety_of_weapons.png]]
</bootstrap_card>


Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
Dungeons Of Eternity has a wide range of weapons to craft and equip.  Crafting is done at the crafting table in your outpost room.
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Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.
Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.


{| class="wikitable"
== Hip Slotted Weapons ==
!Exemplar
 
!Group
<div class="card-deck">
!Slot
 
!Perks
<bootstrap_card header="[[Axes]]" footer="Reliable melee weapons. They can also be thrown at hostiles making it a great mid-range weapon.">
!Can be elemental
[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px|link=Axes]]
!description
</bootstrap_card>
|-
 
|[[File:Axes-exemplar.png|alt=Axe|frameless|128x128px]]
<bootstrap_card header="[[Hammers]]" footer="Hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.">
|[[axes]]
[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px|link=Hammers]]
|hip
</bootstrap_card>
|Yes
<bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return.">
|TRUE
[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px|link=Daggers]]
|Axes are reliable melee weapons. Axes can also be thrown at hostiles making it a great mid-range weapon.
</bootstrap_card>
|-
 
|[[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px]]
<bootstrap_card header="[[Swords]]" footer="Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.">
|[[hammers]]
[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px|link=Swords]]
|hip
</bootstrap_card>
|Yes
</div>
|TRUE
 
|Hammers are hard-hitting and more effective on armored hostiles. Hammers can be thrown but distance is limited.
<br/>
|-
 
|[[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px]]
== Back Slotted Weapons ==
|[[daggers]]
<div class="card-deck">
|hip
 
|Yes
<bootstrap_card header="[[Bows]]" footer="A great range weapon and effective on all hostile types.">
|TRUE
[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px|link=Bows]]
|Daggers are useful in close-quarter combat. Daggers can also be thrown with a high velocity with a quick return.
</bootstrap_card>
|-
 
|[[File:Swords-exemplar.png|alt=Sword|frameless|128x128px]]
<bootstrap_card header="[[Crossbows]]" footer="A great one-handed range weapons.">
|[[swords]]
[[File: Crossbows-exemplar.png|alt= Crossbow|frameless|128x128px|link=Crossbows]]
|hip
</bootstrap_card>
|Yes
 
|TRUE
<bootstrap_card header="[[Longswords]]" footer="powerful two-handed weapons that deliver heavy knock-back.">
|Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying.
[[File: longsword-exemplar.png|alt= Longsword|frameless|128x128px|link=Longswords]]
|-
</bootstrap_card>
|[[File:Bows-exemplar.png|alt=Bow|frameless|128x128px]]
 
|[[bows]]
<bootstrap_card header="[[Spears]]" footer="versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks.">
|back
[[File: spear-exemplar.png|alt= Spear|frameless|128x128px|link=Spears]]
|Yes
</bootstrap_card>
|TRUE
</div>
|Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
 
|-
<br/>
|[[File:Crossbows-exemplar.png|alt=Crossbow|frameless|128x128px]]
 
|[[crossbows]]
<div class="card-deck">
|back
 
|Yes
<bootstrap_card header="[[Magic Staffs]]" footer="[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.">
|TRUE
[[File: Staves-exemplar.png|alt=Magic Staff|frameless|128x128px|link=Magic Staffs]]
|Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
</bootstrap_card>
|-
|[[File:Staves-exemplar.png|alt=Magic Staff|frameless|128x128px]]
|[[staves]]
|back
|No
|FALSE
|Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
|-
|[[File:Shields-exemplar.png|alt=Shield|frameless|128x128px]]
|[[shields]]
|back
|Yes
|TRUE, but not shown before fabrication
|Shields protect against all hostile attacks and projectiles.
A quick shove forward will perform a knockback attack.
|-
|
|Longsword
|back
|Yes
|TRUE
|
|}


<bootstrap_card header="[[Shields]]" footer="[[Shields]] protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack.">
[[File: Shields-exemplar.png|alt= Shield|frameless|128x128px|link=Shields]]
</bootstrap_card>
</div>


== Weapon Rarities ==
== Weapon Rarities ==
{|
 
|+Item Rarity
<gallery>
File:cb184a1efe04473d81be41dd303b8af5.jpg|Legendary and Common
File:dacf25e09dd14b2e9bced240ac627df5.jpg|Rare and Unique
</gallery>
 
{| width="100%" class="wikitable"
|+
!Name
!Name
!Notes
!Color
|-
|-
|Common
|Common
! style="background:grey;color:black;"| Color: Grey
|Grey
|-
|-
|Unique
|Unique
! style="background:green;color:black;"|Color: Green
|Green
|-
|-
|Rare
|Rare
! style="background:blue;color:white;"|Color: Blue
|Blue
|-
|-
|Legendary
|Legendary
! style="background:purple;color:black;"|Color: Purple
|Purple
|}
|}


== Damage Types ==
== Damage Types ==
All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.
{|
 
|+Damage Types
<bootstrap_card style="width: 25%; margin-left: auto; margin-right: auto;" header="Ice, Poison and Fire weapons">
!Name
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
!Color
</bootstrap_card>
!Notes
 
|-
 
|Physical
<div class="card-deck">
|
 
|Not named or colorized
<bootstrap_card header="No Element" footer="Not named or colorized">
|-
[[File:head of uncommon hammer.png]]
|Fire
</bootstrap_card>
|style="background:orange;color:black;"|Orange
 
|Explosion/area damage
<bootstrap_card header="Ice" footer="Freeze causing a brittle state that can be one-shot shattered">
|-
[[File:head of ice hammer.png]]
|Ice
</bootstrap_card>
|style="background:blue;color:black;"|Blue
 
|Freeze causing a brittle state that can be one-shot shattered
<bootstrap_card header="Fire" footer="Explosion/area damage">
|-
[[File:head of fire axe.png]]
|Poison
</bootstrap_card>
|style="background:green;color:black;"|Green
 
|stuns a mob causing them to slump in stupor for a few seconds
<bootstrap_card header="Poison" footer="stuns a mob causing them to slump in stupor for a few seconds">
|}
[[File:head of poison hammer.png]]
</bootstrap_card>
 
</div>
 
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.


== Perks ==
<div class="card-deck">
{| class="wikitable"
 
|+
<bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]">
!
</bootstrap_card>
=== Usable By ===
 
!Icons
<bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]">
!
</bootstrap_card>
=== Perk Name ===
 
!
<bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t">
=== Description ===
</bootstrap_card>
|-
 
| rowspan="8" |weapons
<bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element">
| rowspan="8" |[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]][[File:crossbow icon.jpg|frameless]][[File:bow icon.jpg|frameless]]
</bootstrap_card>
 


[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
</div>


[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
== Perks ==
[[File:Arrow elements and perks.png|400px]]


[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
Weapons are enhanced by [[Perks]], one of many can people weapon-type specific or appear on any weapon-type.
|attack power
|Increases damage by 5-30%
|-
|criticals
|Gives 20-30% chance to critically strike for 300% damage
|-
|undead damage
|Increases damage by 5-30% to undead enemies
|-
|monster damage
|Increases damage by 5-30% to monsters
|-
|critter damage
|Increases damage by 5-30% to critters
|-
|sorcerer damage
|Increases damage by 5-30% to sorcerer enemies
|-
|elemental damage
|Increases damage by 5-30% to elemental enemies
|-
|elite damage
|Increases damage by 5-30% to elite enemies
|-
| rowspan="3" |axes
| rowspan="3" |[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]]
|throw distance
|Increases throwing range by 10-60%
|-
|throw damage
|Increases throwing damage by 5-30%
|-
|explosions
|Gives 20-30% chance to explode for 200% damage
|-
| rowspan="2" |crossbows
| rowspan="2" |[[File:crossbow icon.jpg|frameless]]
|slowing
|Gives 20-30% chance to slow enemy
|-
|reload
|Gives 1-6 extra shots per reload
|-
| rowspan="2" |bows
| rowspan="2" |[[File:bow icon.jpg|frameless]]
|shot distance
|Increases shooting range by 10-60%
|-
|slowing
|Gives 20-30% chance to slow enemy
|-
| rowspan="3" |daggers
| rowspan="3" |[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]]
|throw distance
|Increases throwing range by 10-60%
|-
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
|poison
|Gives 20-30% chance to poison enemy
|-
| rowspan="3" |hammers
| rowspan="3" |[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
|throw distance
|Increases throwing range by 10-60%
|-
|slowing
|Gives 20-30% chance to slow enemy
|-
|area damage
|Gives 20-30% chance to explode for 200% damage
|-
| rowspan="2" |shields
| rowspan="2" |[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
|knockback distance
|Knockback distance increases shield knockback by 10-60%
|-
|absorb
|Heals 4-25% of player health when blocking
|-
| rowspan="3" |swords
| rowspan="3" |[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
|throwable
|Allows sword to be thrown increases damage by 50%
|-
|stab damage
|Increases damage by 50%
|-
| rowspan="4" |two-handed sword
| rowspan="4" |[[File:Long sword icon.png|alt=Long sword icon|frameless]]
|knockback distance
|Knockback distance increases two-handed sword knockback by 10-60%
|-
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
|unblockable
|prevents parries
|-
|stab damage
|Increases damage by 50%
|}

Latest revision as of 21:14, 21 May 2025


Various Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Hip Slotted Weapons

Axe

Hammer

Dagger

Sword


Back Slotted Weapons

Bow

Crossbow

Longsword

Spear


Magic Staff

Shield

Weapon Rarities

Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Ice, Poison and Fire weapons

Ice, Poison and Fire weapons


No Element

Ice

Fire

Poison

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.