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Weapons: Difference between revisions

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== Damage Types ==
== Damage Types ==
All  non-staves weapons can have a TYPE of damage.
All  non-staves weapons can have a TYPE of damage.
<bootstrap_card style="width: 25%; margin-left: auto; margin-right: auto;" header="Ice, Poison and Fire weapons">
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
[[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]]
{| width="100%" class="wikitable"
</bootstrap_card>
|+
 
!Name
 
!Color
<div class="card-deck">
!Notes
 
|-
<bootstrap_card header="No Element" footer="Not named or colorized">
|Physical
[[File:head of uncommon hammer.png]]
|
</bootstrap_card>
|Not named or colorized
 
|-
<bootstrap_card header="Ice" footer="Freeze causing a brittle state that can be one-shot shattered">
|Fire
[[File:head of ice hammer.png]]
|Orange
</bootstrap_card>
|Explosion/area damage
 
|-
<bootstrap_card header="Fire" footer="Explosion/area damage">
|Ice
[[File:head of fire axe.png]]
|Blue
</bootstrap_card>
|Freeze causing a brittle state that can be one-shot shattered
 
|-
<bootstrap_card header="Poison" footer="stuns a mob causing them to slump in stupor for a few seconds">
|Poison
[[File:head of poison hammer.png]]
|Green
</bootstrap_card>
|stuns a mob causing them to slump in stupor for a few seconds
 
|}
</div>
 
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.
<div class="card-deck">
<bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]">
</bootstrap_card>
<bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t">
</bootstrap_card>
<bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element">
</bootstrap_card>
</div>


== Perks ==
== Perks ==

Latest revision as of 21:14, 21 May 2025


Various Weapons

Dungeons Of Eternity has a wide range of weapons to craft and equip. Crafting is done at the crafting table in your outpost room.

Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons.

Hip Slotted Weapons

Axe

Hammer

Dagger

Sword


Back Slotted Weapons

Bow

Crossbow

Longsword

Spear


Magic Staff

Shield

Weapon Rarities

Name Color
Common Grey
Unique Green
Rare Blue
Legendary Purple

Damage Types

All non-staves weapons can have a TYPE of damage.

Ice, Poison and Fire weapons

Ice, Poison and Fire weapons


No Element

Ice

Fire

Poison

There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type.

Perks

Weapons are enhanced by Perks, one of many can people weapon-type specific or appear on any weapon-type.