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Perks: Difference between revisions

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Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
{| class="wikitable"
|+
|
|5% - 35%
|20% - 32%
|10% - 70%
|1 - 7
|4% - 29%
|-
|Tier 1
|5
|20
|10
|1
|4
|-
|Tier 2
|10
|22
|20
|2
|8
|-
|Tier 3
|15
|24
|30
|3
|13
|-
|Tier 4
|20
|26
|40
|4
|17
|-
|Tier 5
|25
|28
|50
|5
|21
|-
|Tier 6
|30
|30
|60
|6
|25
|-
|Tier 7
|35
|32
|70
|7
|29
|}


== All Weapons ==
== All Weapons ==


=== attack power ===
=== Attack Power ===
Increases damage by 5-35%
Increases damage by 5-35%


=== criticals ===
=== Criticals ===
Gives 20-32% chance to critically strike for 300% damage
Gives 20-32% chance to critically strike for 300% damage


=== undead damage ===
=== Undead Damage ===
Increases damage by 5-35% to undead enemies
Increases damage by 5-35% to [[Undead|undead]] enemies


=== monster damage ===
=== Monster Damage ===
Increases damage by 5-35% to monsters
Increases damage by 5-35% to [[Monsters|monsters]]


=== critter damage ===
=== Critter Damage ===
Increases damage by 5-35% to critters
Increases damage by 5-35% to [[Critters|critters]]


=== sorcerer damage ===
=== Sorcerer Damage ===
Increases damage by 5-35% to sorcerer enemies
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies


=== elemental damage ===
=== Elemental Damage ===
Increases damage by 5-35% to elemental enemies
Increases damage by 5-35% to elemental enemies


=== elite damage ===
=== Elite Damage ===
Increases damage by 5-35% to elite enemies
Increases damage by 5-35% to elite enemies


== axes ==
== Axes ==


=== throw distance ===
=== Throw distance ===
Increases throwing range by 10-70%
Increases throwing range by 10-70%


=== throw damage ===
=== Throw damage ===
Increases throwing damage by 5-35%
Increases throwing damage by 5-35%


=== explosions ===
=== Explosions ===
Gives 20-32% chance to explode for 200% damage
Gives 20-32% chance to explode for 200% damage


== crossbows ==
== Crossbows ==


=== slowing ===
=== Slowing ===
Gives 20-32% chance to slow enemy
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]]


=== reload ===
=== Reload ===
Gives 1-7 extra shots per reload
Gives 1-7 extra shots per reload


== bows ==
== Bows ==


=== shot distance ===
=== Shot Distance ===
Increases shooting range by 10-70%
Increases shooting range by 10-70%


=== slowing ===
=== Slowing ===
Gives 20-32% chance to slow enemy
Gives 20-32% chance to slow enemy


== daggers ==
== Daggers ==


=== throw distance ===
=== Throw Distance ===
Increases throwing range by 10-70%
Increases throwing range by 10-70%


=== vampire ===
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
Gives 20-32% chance to heal 25% of player health


=== poison ===
=== Poison ===
Gives 20-32% chance to poison enemy
Gives 20-32% chance to poison enemy
== hammers ==
== Hammers ==
throw distance Increases throwing range by 10-70%
=== Throw Distance ===
Increases throwing range by 10-70%


=== slowing ===
=== Slowing ===
Gives 20-32% chance to slow enemy
Gives 20-32% chance to slow enemy


=== area damage ===
=== Area Damage ===
Gives 20-32% chance to explode for 200% damage
Gives 20-32% chance to explode for 200% damage


== shields ==
== Shields ==


=== knock-back distance ===
=== Knock-back Distance ===
Knock-back distance increases shield knock-back by 10-70%
Knock-back distance increases shield knock-back by 10-70%


=== absorb ===
=== Absorb ===
Heals 4-29% of player health when blocking
Heals 4-29% of player health when blocking


== swords ==
== Swords ==


=== vampire ===
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
Gives 20-32% chance to heal 25% of player health


=== throwable ===
=== Throwable ===
Allows sword to be thrown increases damage by 50%
Allows sword to be thrown


=== stab damage ===
=== Stab Damage ===
Increases damage by 50%
Increases damage by 50%


== two-handed sword ==
== Longswords ==


=== knock-back distance ===
=== Knock-back Distance ===
Knock-back distance increases two-handed sword knock-back by 10-70%
Increases Knock-back by 10-70%


=== vampire ===
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
Gives 20-32% chance to heal 25% of player health


=== unblockable ===
=== Unblockable ===
can not be blocked or parried
Attacks cannot be blocked


=== stab damage ===
=== Stab Damage ===
Increases damage by 50%
Increases damage by 50%
== Spears ==
=== Throw Distance ===
Increases throwing range by 10-70%
=== Throw Damage ===
Increases throwing damage by 5-35%
=== Explosions ===
Gives 20-32% chance to explode for 200% damage

Revision as of 23:17, 6 May 2025


Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Increases Knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

Attacks cannot be blocked

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage