Perks: Difference between revisions
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Dungeons Of Eternity > Perks
Dungeons Of Eternity > Perks
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Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks. | |||
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers: | |||
{| class="wikitable" | |||
|+ | |||
| | |||
|5% - 35% | |||
|20% - 32% | |||
|10% - 70% | |||
|1 - 7 | |||
|4% - 29% | |||
|- | |||
|Tier 1 | |||
|5 | |||
|20 | |||
|10 | |||
|1 | |||
|4 | |||
|- | |||
|Tier 2 | |||
|10 | |||
|22 | |||
|20 | |||
|2 | |||
|8 | |||
|- | |||
|Tier 3 | |||
|15 | |||
|24 | |||
|30 | |||
|3 | |||
|13 | |||
|- | |||
|Tier 4 | |||
|20 | |||
|26 | |||
|40 | |||
|4 | |||
|17 | |||
|- | |||
|Tier 5 | |||
|25 | |||
|28 | |||
|50 | |||
|5 | |||
|21 | |||
|- | |||
|Tier 6 | |||
|30 | |||
|30 | |||
|60 | |||
|6 | |||
|25 | |||
|- | |||
|Tier 7 | |||
|35 | |||
|32 | |||
|70 | |||
|7 | |||
|29 | |||
|} | |||
== All Weapons == | == All Weapons == | ||
=== | === Attack Power === | ||
Increases damage by 5-35% | Increases damage by 5-35% | ||
=== | === Criticals === | ||
Gives 20-32% chance to critically strike for 300% damage | Gives 20-32% chance to critically strike for 300% damage | ||
=== | === Undead Damage === | ||
Increases damage by 5-35% to undead enemies | Increases damage by 5-35% to [[Undead|undead]] enemies | ||
=== | === Monster Damage === | ||
Increases damage by 5-35% to monsters | Increases damage by 5-35% to [[Monsters|monsters]] | ||
=== | === Critter Damage === | ||
Increases damage by 5-35% to critters | Increases damage by 5-35% to [[Critters|critters]] | ||
=== | === Sorcerer Damage === | ||
Increases damage by 5-35% to sorcerer enemies | Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies | ||
=== | === Elemental Damage === | ||
Increases damage by 5-35% to elemental enemies | Increases damage by 5-35% to elemental enemies | ||
=== | === Elite Damage === | ||
Increases damage by 5-35% to elite enemies | Increases damage by 5-35% to elite enemies | ||
== | == Axes == | ||
=== | === Throw distance === | ||
Increases throwing range by 10-70% | Increases throwing range by 10-70% | ||
=== | === Throw damage === | ||
Increases throwing damage by 5-35% | Increases throwing damage by 5-35% | ||
=== | === Explosions === | ||
Gives 20-32% chance to explode for 200% damage | Gives 20-32% chance to explode for 200% damage | ||
== | == Crossbows == | ||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy | Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]] | ||
=== | === Reload === | ||
Gives 1-7 extra shots per reload | Gives 1-7 extra shots per reload | ||
== | == Bows == | ||
=== | === Shot Distance === | ||
Increases shooting range by 10-70% | Increases shooting range by 10-70% | ||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy | Gives 20-32% chance to slow enemy | ||
== | == Daggers == | ||
=== | === Throw Distance === | ||
Increases throwing range by 10-70% | Increases throwing range by 10-70% | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Poison === | ||
Gives 20-32% chance to poison enemy | Gives 20-32% chance to poison enemy | ||
== | == Hammers == | ||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== | === Slowing === | ||
Gives 20-32% chance to slow enemy | Gives 20-32% chance to slow enemy | ||
=== | === Area Damage === | ||
Gives 20-32% chance to explode for 200% damage | Gives 20-32% chance to explode for 200% damage | ||
== | == Shields == | ||
=== | === Knock-back Distance === | ||
Knock-back distance increases shield knock-back by 10-70% | Knock-back distance increases shield knock-back by 10-70% | ||
=== | === Absorb === | ||
Heals 4-29% of player health when blocking | Heals 4-29% of player health when blocking | ||
== | == Swords == | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Throwable === | ||
Allows sword to be thrown | Allows sword to be thrown | ||
=== | === Stab Damage === | ||
Increases damage by 50% | Increases damage by 50% | ||
== | == Longswords == | ||
=== | === Knock-back Distance === | ||
Knock | Increases Knock-back by 10-70% | ||
=== | === Vampire === | ||
Gives 20-32% chance to heal 25% of player health | Gives 20-32% chance to heal 25% of player health | ||
=== | === Unblockable === | ||
Attacks cannot be blocked | |||
=== | === Stab Damage === | ||
Increases damage by 50% | Increases damage by 50% | ||
== Spears == | |||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== Throw Damage === | |||
Increases throwing damage by 5-35% | |||
=== Explosions === | |||
Gives 20-32% chance to explode for 200% damage |
Revision as of 23:17, 6 May 2025
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
5% - 35% | 20% - 32% | 10% - 70% | 1 - 7 | 4% - 29% | |
Tier 1 | 5 | 20 | 10 | 1 | 4 |
Tier 2 | 10 | 22 | 20 | 2 | 8 |
Tier 3 | 15 | 24 | 30 | 3 | 13 |
Tier 4 | 20 | 26 | 40 | 4 | 17 |
Tier 5 | 25 | 28 | 50 | 5 | 21 |
Tier 6 | 30 | 30 | 60 | 6 | 25 |
Tier 7 | 35 | 32 | 70 | 7 | 29 |
All Weapons
Attack Power
Increases damage by 5-35%
Criticals
Gives 20-32% chance to critically strike for 300% damage
Undead Damage
Increases damage by 5-35% to undead enemies
Monster Damage
Increases damage by 5-35% to monsters
Critter Damage
Increases damage by 5-35% to critters
Sorcerer Damage
Increases damage by 5-35% to sorcerer enemies
Elemental Damage
Increases damage by 5-35% to elemental enemies
Elite Damage
Increases damage by 5-35% to elite enemies
Axes
Throw distance
Increases throwing range by 10-70%
Throw damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage
Crossbows
Slowing
Gives 20-32% chance to slow enemy. This applies the status effect Slowed
Reload
Gives 1-7 extra shots per reload
Bows
Shot Distance
Increases shooting range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Daggers
Throw Distance
Increases throwing range by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Poison
Gives 20-32% chance to poison enemy
Hammers
Throw Distance
Increases throwing range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Area Damage
Gives 20-32% chance to explode for 200% damage
Shields
Knock-back Distance
Knock-back distance increases shield knock-back by 10-70%
Absorb
Heals 4-29% of player health when blocking
Swords
Vampire
Gives 20-32% chance to heal 25% of player health
Throwable
Allows sword to be thrown
Stab Damage
Increases damage by 50%
Longswords
Knock-back Distance
Increases Knock-back by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Unblockable
Attacks cannot be blocked
Stab Damage
Increases damage by 50%
Spears
Throw Distance
Increases throwing range by 10-70%
Throw Damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage