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Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.


= All Weapons =
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
== attack power ==
{| class="wikitable"
Increases damage by 5-30%
|+
== criticals ==
|
Gives 20-30% chance to critically strike for 300% damage
|5% - 35%
== undead damage ==
|20% - 32%
Increases damage by 5-30% to undead enemies
|10% - 70%
== monster damage ==
|1 - 7
Increases damage by 5-30% to monsters
|4% - 29%
== critter damage ==
|-
Increases damage by 5-30% to critters
|Tier 1
== sorcerer damage ==
|5
Increases damage by 5-30% to sorcerer enemies
|20
== elemental damage ==
|10
Increases damage by 5-30% to elemental enemies
|1
== elite damage ==
|4
Increases damage by 5-30% to elite enemies
|-
= axes =
|Tier 2
== throw distance ==
|10
Increases throwing range by 10-60%
|22
== throw damage ==
|20
Increases throwing damage by 5-30%
|2
== explosions ==
|8
Gives 20-30% chance to explode for 200% damage
|-
= crossbows =
|Tier 3
== slowing ==
|15
Gives 20-30% chance to slow enemy
|24
== reload ==
|30
Gives 1-6 extra shots per reload
|3
= bows =
|13
== shot distance ==
|-
Increases shooting range by 10-60%
|Tier 4
== slowing ==
|20
Gives 20-30% chance to slow enemy
|26
= daggers =
|40
== throw distance ==
|4
Increases throwing range by 10-60%
|17
== vampire ==
|-
Gives 20-30% chance to heal 25% of player health
|Tier 5
== poison ==
|25
Gives 20-30% chance to poison enemy
|28
== hammers ==
|50
throw distance Increases throwing range by 10-60%
|5
== slowing ==
|21
Gives 20-30% chance to slow enemy
|-
== area damage ==
|Tier 6
Gives 20-30% chance to explode for 200% damage
|30
= shields =
|30
== knockback distance ==
|60
Knockback distance increases shield knockback by 10-60%
|6
== absorb ==
|25
Heals 4-25% of player health when blocking
|-
= swords =
|Tier 7
== vampire ==
|35
Gives 20-30% chance to heal 25% of player health
|32
== throwable ==
|70
Allows sword to be thrown increases damage by 50%
|7
== stab damage ==
|29
|}
 
== All Weapons ==
 
=== Attack Power ===
Increases damage by 5-35%
 
=== Criticals ===
Gives 20-32% chance to critically strike for 300% damage
 
=== Undead Damage ===
Increases damage by 5-35% to [[Undead|undead]] enemies
 
=== Monster Damage ===
Increases damage by 5-35% to [[Monsters|monsters]]
 
=== Critter Damage ===
Increases damage by 5-35% to [[Critters|critters]]
 
=== Sorcerer Damage ===
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies
 
=== Elemental Damage ===
Increases damage by 5-35% to elemental enemies
 
=== Elite Damage ===
Increases damage by 5-35% to elite enemies
 
== Axes ==
 
=== Throw distance ===
Increases throwing range by 10-70%
 
=== Throw damage ===
Increases throwing damage by 5-35%
 
=== Explosions ===
Gives 20-32% chance to explode for 200% damage
 
== Crossbows ==
 
=== Slowing ===
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]]
 
=== Reload ===
Gives 1-7 extra shots per reload
 
== Bows ==
 
=== Shot Distance ===
Increases shooting range by 10-70%
 
=== Slowing ===
Gives 20-32% chance to slow enemy
 
== Daggers ==
 
=== Throw Distance ===
Increases throwing range by 10-70%
 
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
 
=== Poison ===
Gives 20-32% chance to poison enemy
== Hammers ==
=== Throw Distance ===
Increases throwing range by 10-70%
 
=== Slowing ===
Gives 20-32% chance to slow enemy
 
=== Area Damage ===
Gives 20-32% chance to explode for 200% damage
 
== Shields ==
 
=== Knock-back Distance ===
Knock-back distance increases shield knock-back by 10-70%
 
=== Absorb ===
Heals 4-29% of player health when blocking
 
== Swords ==
 
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
 
=== Throwable ===
Allows sword to be thrown
 
=== Stab Damage ===
Increases damage by 50%
Increases damage by 50%
= two-handed sword =
 
== knockback distance ==
== Longswords ==
Knockback distance increases two-handed sword knockback by 10-60%
 
== vampire ==
=== Knock-back Distance ===
Gives 20-30% chance to heal 25% of player health
Increases Knock-back by 10-70%
== unblockable ==
 
prevents parries
=== Vampire ===
== stab damage ==
Gives 20-32% chance to heal 25% of player health
 
=== Unblockable ===
Attacks cannot be blocked
 
=== Stab Damage ===
Increases damage by 50%
Increases damage by 50%
== Spears ==
=== Throw Distance ===
Increases throwing range by 10-70%
=== Throw Damage ===
Increases throwing damage by 5-35%
=== Explosions ===
Gives 20-32% chance to explode for 200% damage

Revision as of 23:17, 6 May 2025


Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Increases Knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

Attacks cannot be blocked

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage