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= Perks ==
{{StaleBreadCrumbs}}
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
 
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
{| class="wikitable"
{| class="wikitable"
|+
|+
!
|
== Usable By ==
|5% - 35%
!Icons
|20% - 32%
!
|10% - 70%
== Perk Name ==
|1 - 7
!
|4% - 29%
== Description ==
|-
| rowspan="8" |weapons
| rowspan="8" |[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]][[File:crossbow icon.jpg|frameless]][[File:bow icon.jpg|frameless]]
 
[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]][[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
 
[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
 
[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
|attack power
|Increases damage by 5-30%
|-
|criticals
|Gives 20-30% chance to critically strike for 300% damage
|-
|undead damage
|Increases damage by 5-30% to undead enemies
|-
|monster damage
|Increases damage by 5-30% to monsters
|-
|critter damage
|Increases damage by 5-30% to critters
|-
|sorcerer damage
|Increases damage by 5-30% to sorcerer enemies
|-
|elemental damage
|Increases damage by 5-30% to elemental enemies
|-
|elite damage
|Increases damage by 5-30% to elite enemies
|-
| rowspan="3" |axes
| rowspan="3" |[[File:axe icon.jpg|frameless]][[File:hatchet icon.jpg|frameless]]
|throw distance
|Increases throwing range by 10-60%
|-
|throw damage
|Increases throwing damage by 5-30%
|-
|explosions
|Gives 20-30% chance to explode for 200% damage
|-
| rowspan="2" |crossbows
| rowspan="2" |[[File:crossbow icon.jpg|frameless]]
|slowing
|Gives 20-30% chance to slow enemy
|-
|reload
|Gives 1-6 extra shots per reload
|-
| rowspan="2" |bows
| rowspan="2" |[[File:bow icon.jpg|frameless]]
|shot distance
|Increases shooting range by 10-60%
|-
|-
|slowing
|Tier 1
|Gives 20-30% chance to slow enemy
|5
|20
|10
|1
|4
|-
|-
| rowspan="3" |daggers
|Tier 2
| rowspan="3" |[[File:dagger icon.jpg|frameless]][[File:knife icon.jpg|frameless]]
|10
|throw distance
|22
|Increases throwing range by 10-60%
|20
|2
|8
|-
|-
|vampire
|Tier 3
|Gives 20-30% chance to heal 25% of player health
|15
|24
|30
|3
|13
|-
|-
|poison
|Tier 4
|Gives 20-30% chance to poison enemy
|20
|26
|40
|4
|17
|-
|-
| rowspan="3" |hammers
|Tier 5
| rowspan="3" |[[File:mace icon.jpg|frameless]][[File:hammer icon.jpg|frameless]][[File:club icon.jpg|frameless]][[File:Spiked club.jpg|frameless]]
|25
|throw distance
|28
|Increases throwing range by 10-60%
|50
|5
|21
|-
|-
|slowing
|Tier 6
|Gives 20-30% chance to slow enemy
|30
|30
|60
|6
|25
|-
|-
|area damage
|Tier 7
|Gives 20-30% chance to explode for 200% damage
|35
|-
|32
| rowspan="2" |shields
|70
| rowspan="2" |[[File:Large targe shield icon.jpg|frameless]][[File:Small targe shield icon.jpg|frameless]][[File:kite shield icon.jpg|frameless]][[File:roundel shield icon.jpg|frameless]][[File:tower shield icon.jpg|frameless]]
|7
|knockback distance
|29
|Knockback distance increases shield knockback by 10-60%
|-
|absorb
|Heals 4-25% of player health when blocking
|-
| rowspan="3" |swords
| rowspan="3" |[[File:sword icon.jpg|frameless]][[File:sabre icon.jpg|frameless]]
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
|throwable
|Allows sword to be thrown increases damage by 50%
|-
|stab damage
|Increases damage by 50%
|-
| rowspan="4" |two-handed sword
| rowspan="4" |[[File:Long sword icon.png|alt=Long sword icon|frameless]]
|knockback distance
|Knockback distance increases two-handed sword knockback by 10-60%
|-
|vampire
|Gives 20-30% chance to heal 25% of player health
|-
|unblockable
|prevents parries
|-
|stab damage
|Increases damage by 50%
|}
|}
== All Weapons ==
=== Attack Power ===
Increases damage by 5-35%
=== Criticals ===
Gives 20-32% chance to critically strike for 300% damage
=== Undead Damage ===
Increases damage by 5-35% to [[Undead|undead]] enemies
=== Monster Damage ===
Increases damage by 5-35% to [[Monsters|monsters]]
=== Critter Damage ===
Increases damage by 5-35% to [[Critters|critters]]
=== Sorcerer Damage ===
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies
=== Elemental Damage ===
Increases damage by 5-35% to elemental enemies
=== Elite Damage ===
Increases damage by 5-35% to elite enemies
== Axes ==
=== Throw distance ===
Increases throwing range by 10-70%
=== Throw damage ===
Increases throwing damage by 5-35%
=== Explosions ===
Gives 20-32% chance to explode for 200% damage
== Crossbows ==
=== Slowing ===
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]]
=== Reload ===
Gives 1-7 extra shots per reload
== Bows ==
=== Shot Distance ===
Increases shooting range by 10-70%
=== Slowing ===
Gives 20-32% chance to slow enemy
== Daggers ==
=== Throw Distance ===
Increases throwing range by 10-70%
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
=== Poison ===
Gives 20-32% chance to poison enemy
== Hammers ==
=== Throw Distance ===
Increases throwing range by 10-70%
=== Slowing ===
Gives 20-32% chance to slow enemy
=== Area Damage ===
Gives 20-32% chance to explode for 200% damage
== Shields ==
=== Knock-back Distance ===
Knock-back distance increases shield knock-back by 10-70%
=== Absorb ===
Heals 4-29% of player health when blocking
== Swords ==
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
=== Throwable ===
Allows sword to be thrown
=== Stab Damage ===
Increases damage by 50%
== Longswords ==
=== Knock-back Distance ===
Increases Knock-back by 10-70%
=== Vampire ===
Gives 20-32% chance to heal 25% of player health
=== Unblockable ===
Attacks cannot be blocked
=== Stab Damage ===
Increases damage by 50%
== Spears ==
=== Throw Distance ===
Increases throwing range by 10-70%
=== Throw Damage ===
Increases throwing damage by 5-35%
=== Explosions ===
Gives 20-32% chance to explode for 200% damage

Revision as of 23:17, 6 May 2025


Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Increases Knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

Attacks cannot be blocked

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage