Perks: Difference between revisions
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Dungeons Of Eternity > Perks
Dungeons Of Eternity > Perks
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Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks. | |||
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| | |||
|5% - 35% | |||
|20% - 32% | |||
|10% - 70% | |||
|1 - 7 | |||
|4% - 29% | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|- | |- | ||
| | |Tier 1 | ||
| | |5 | ||
|20 | |||
|10 | |||
|1 | |||
|4 | |||
|- | |- | ||
| | |Tier 2 | ||
| | |10 | ||
| | |22 | ||
| | |20 | ||
|2 | |||
|8 | |||
|- | |- | ||
| | |Tier 3 | ||
| | |15 | ||
|24 | |||
|30 | |||
|3 | |||
|13 | |||
|- | |- | ||
| | |Tier 4 | ||
| | |20 | ||
|26 | |||
|40 | |||
|4 | |||
|17 | |||
|- | |- | ||
| | |Tier 5 | ||
| | |25 | ||
| | |28 | ||
| | |50 | ||
|5 | |||
|21 | |||
|- | |- | ||
| | |Tier 6 | ||
| | |30 | ||
|30 | |||
|60 | |||
|6 | |||
|25 | |||
|- | |- | ||
| | |Tier 7 | ||
| | |35 | ||
| | |32 | ||
| | |70 | ||
|7 | |||
|29 | |||
| | |||
| | |||
|} | |} | ||
== All Weapons == | |||
=== Attack Power === | |||
Increases damage by 5-35% | |||
=== Criticals === | |||
Gives 20-32% chance to critically strike for 300% damage | |||
=== Undead Damage === | |||
Increases damage by 5-35% to [[Undead|undead]] enemies | |||
=== Monster Damage === | |||
Increases damage by 5-35% to [[Monsters|monsters]] | |||
=== Critter Damage === | |||
Increases damage by 5-35% to [[Critters|critters]] | |||
=== Sorcerer Damage === | |||
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies | |||
=== Elemental Damage === | |||
Increases damage by 5-35% to elemental enemies | |||
=== Elite Damage === | |||
Increases damage by 5-35% to elite enemies | |||
== Axes == | |||
=== Throw distance === | |||
Increases throwing range by 10-70% | |||
=== Throw damage === | |||
Increases throwing damage by 5-35% | |||
=== Explosions === | |||
Gives 20-32% chance to explode for 200% damage | |||
== Crossbows == | |||
=== Slowing === | |||
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]] | |||
=== Reload === | |||
Gives 1-7 extra shots per reload | |||
== Bows == | |||
=== Shot Distance === | |||
Increases shooting range by 10-70% | |||
=== Slowing === | |||
Gives 20-32% chance to slow enemy | |||
== Daggers == | |||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== Vampire === | |||
Gives 20-32% chance to heal 25% of player health | |||
=== Poison === | |||
Gives 20-32% chance to poison enemy | |||
== Hammers == | |||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== Slowing === | |||
Gives 20-32% chance to slow enemy | |||
=== Area Damage === | |||
Gives 20-32% chance to explode for 200% damage | |||
== Shields == | |||
=== Knock-back Distance === | |||
Knock-back distance increases shield knock-back by 10-70% | |||
=== Absorb === | |||
Heals 4-29% of player health when blocking | |||
== Swords == | |||
=== Vampire === | |||
Gives 20-32% chance to heal 25% of player health | |||
=== Throwable === | |||
Allows sword to be thrown | |||
=== Stab Damage === | |||
Increases damage by 50% | |||
== Longswords == | |||
=== Knock-back Distance === | |||
Increases Knock-back by 10-70% | |||
=== Vampire === | |||
Gives 20-32% chance to heal 25% of player health | |||
=== Unblockable === | |||
Attacks cannot be blocked | |||
=== Stab Damage === | |||
Increases damage by 50% | |||
== Spears == | |||
=== Throw Distance === | |||
Increases throwing range by 10-70% | |||
=== Throw Damage === | |||
Increases throwing damage by 5-35% | |||
=== Explosions === | |||
Gives 20-32% chance to explode for 200% damage |
Revision as of 23:17, 6 May 2025
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
5% - 35% | 20% - 32% | 10% - 70% | 1 - 7 | 4% - 29% | |
Tier 1 | 5 | 20 | 10 | 1 | 4 |
Tier 2 | 10 | 22 | 20 | 2 | 8 |
Tier 3 | 15 | 24 | 30 | 3 | 13 |
Tier 4 | 20 | 26 | 40 | 4 | 17 |
Tier 5 | 25 | 28 | 50 | 5 | 21 |
Tier 6 | 30 | 30 | 60 | 6 | 25 |
Tier 7 | 35 | 32 | 70 | 7 | 29 |
All Weapons
Attack Power
Increases damage by 5-35%
Criticals
Gives 20-32% chance to critically strike for 300% damage
Undead Damage
Increases damage by 5-35% to undead enemies
Monster Damage
Increases damage by 5-35% to monsters
Critter Damage
Increases damage by 5-35% to critters
Sorcerer Damage
Increases damage by 5-35% to sorcerer enemies
Elemental Damage
Increases damage by 5-35% to elemental enemies
Elite Damage
Increases damage by 5-35% to elite enemies
Axes
Throw distance
Increases throwing range by 10-70%
Throw damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage
Crossbows
Slowing
Gives 20-32% chance to slow enemy. This applies the status effect Slowed
Reload
Gives 1-7 extra shots per reload
Bows
Shot Distance
Increases shooting range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Daggers
Throw Distance
Increases throwing range by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Poison
Gives 20-32% chance to poison enemy
Hammers
Throw Distance
Increases throwing range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Area Damage
Gives 20-32% chance to explode for 200% damage
Shields
Knock-back Distance
Knock-back distance increases shield knock-back by 10-70%
Absorb
Heals 4-29% of player health when blocking
Swords
Vampire
Gives 20-32% chance to heal 25% of player health
Throwable
Allows sword to be thrown
Stab Damage
Increases damage by 50%
Longswords
Knock-back Distance
Increases Knock-back by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Unblockable
Attacks cannot be blocked
Stab Damage
Increases damage by 50%
Spears
Throw Distance
Increases throwing range by 10-70%
Throw Damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage