Perks: Difference between revisions
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Dungeons Of Eternity > Perks
Dungeons Of Eternity > Perks
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Protagosus (talk | contribs) m Text replacement - "The Undead" to "Undead" |
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Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks. | Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks. | ||
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|30 | |30 | ||
|3 | |3 | ||
| | |13 | ||
|- | |- | ||
|Tier 4 | |Tier 4 | ||
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|40 | |40 | ||
|4 | |4 | ||
| | |17 | ||
|- | |- | ||
|Tier 5 | |Tier 5 | ||
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|50 | |50 | ||
|5 | |5 | ||
| | |21 | ||
|- | |- | ||
|Tier 6 | |Tier 6 | ||
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|60 | |60 | ||
|6 | |6 | ||
| | |25 | ||
|- | |- | ||
|Tier 7 | |Tier 7 | ||
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|70 | |70 | ||
|7 | |7 | ||
|29 | |29 | ||
|} | |} | ||
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=== Undead Damage === | === Undead Damage === | ||
Increases damage by 5-35% to [[ | Increases damage by 5-35% to [[Undead|undead]] enemies | ||
=== Monster Damage === | === Monster Damage === | ||
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=== Slowing === | === Slowing === | ||
Gives 20-32% chance to slow enemy [[Status Effect#Slowed|Slowed]] | Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]] | ||
=== Reload === | === Reload === | ||
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== Hammers == | == Hammers == | ||
=== Throw Distance === | === Throw Distance === | ||
Increases throwing range by 10-70% | |||
=== Slowing === | === Slowing === | ||
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=== Throwable === | === Throwable === | ||
Allows sword to be thrown | Allows sword to be thrown | ||
=== Stab Damage === | === Stab Damage === | ||
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=== Knock-back Distance === | === Knock-back Distance === | ||
Knock | Increases Knock-back by 10-70% | ||
=== Vampire === | === Vampire === | ||
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=== Unblockable === | === Unblockable === | ||
Attacks cannot be blocked | |||
=== Stab Damage === | === Stab Damage === |
Revision as of 23:17, 6 May 2025
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
5% - 35% | 20% - 32% | 10% - 70% | 1 - 7 | 4% - 29% | |
Tier 1 | 5 | 20 | 10 | 1 | 4 |
Tier 2 | 10 | 22 | 20 | 2 | 8 |
Tier 3 | 15 | 24 | 30 | 3 | 13 |
Tier 4 | 20 | 26 | 40 | 4 | 17 |
Tier 5 | 25 | 28 | 50 | 5 | 21 |
Tier 6 | 30 | 30 | 60 | 6 | 25 |
Tier 7 | 35 | 32 | 70 | 7 | 29 |
All Weapons
Attack Power
Increases damage by 5-35%
Criticals
Gives 20-32% chance to critically strike for 300% damage
Undead Damage
Increases damage by 5-35% to undead enemies
Monster Damage
Increases damage by 5-35% to monsters
Critter Damage
Increases damage by 5-35% to critters
Sorcerer Damage
Increases damage by 5-35% to sorcerer enemies
Elemental Damage
Increases damage by 5-35% to elemental enemies
Elite Damage
Increases damage by 5-35% to elite enemies
Axes
Throw distance
Increases throwing range by 10-70%
Throw damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage
Crossbows
Slowing
Gives 20-32% chance to slow enemy. This applies the status effect Slowed
Reload
Gives 1-7 extra shots per reload
Bows
Shot Distance
Increases shooting range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Daggers
Throw Distance
Increases throwing range by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Poison
Gives 20-32% chance to poison enemy
Hammers
Throw Distance
Increases throwing range by 10-70%
Slowing
Gives 20-32% chance to slow enemy
Area Damage
Gives 20-32% chance to explode for 200% damage
Shields
Knock-back Distance
Knock-back distance increases shield knock-back by 10-70%
Absorb
Heals 4-29% of player health when blocking
Swords
Vampire
Gives 20-32% chance to heal 25% of player health
Throwable
Allows sword to be thrown
Stab Damage
Increases damage by 50%
Longswords
Knock-back Distance
Increases Knock-back by 10-70%
Vampire
Gives 20-32% chance to heal 25% of player health
Unblockable
Attacks cannot be blocked
Stab Damage
Increases damage by 50%
Spears
Throw Distance
Increases throwing range by 10-70%
Throw Damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage