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Perks: Difference between revisions

From Forsaken Planet

Dungeons Of Eternity > Perks

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Revision as of 23:17, 6 May 2025 view source
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m Text replacement - "The Undead" to "Undead"
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{{StaleBreadCrumbs}}
Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.
Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:
{| class="wikitable"
|+
|
|5% - 35%
|20% - 32%
|10% - 70%
|1 - 7
|4% - 29%
|-
|Tier 1
|5
|20
|10
|1
|4
|-
|Tier 2
|10
|22
|20
|2
|8
|-
|Tier 3
|15
|24
|30
|3
|13
|-
|Tier 4
|20
|26
|40
|4
|17
|-
|Tier 5
|25
|28
|50
|5
|21
|-
|Tier 6
|30
|30
|60
|6
|25
|-
|Tier 7
|35
|32
|70
|7
|29
|}


== All Weapons ==
== All Weapons ==
Line 9: Line 71:


=== Undead Damage ===
=== Undead Damage ===
Increases damage by 5-35% to [[The Undead|undead]] enemies
Increases damage by 5-35% to [[Undead|undead]] enemies


=== Monster Damage ===
=== Monster Damage ===
Line 40: Line 102:


=== Slowing ===
=== Slowing ===
Gives 20-32% chance to slow enemy [[Status Effect#Slowed|Slowed]]
Gives 20-32% chance to slow enemy. This applies the status effect [[Status Effect#Slowed|Slowed]]


=== Reload ===
=== Reload ===
Line 64: Line 126:
Gives 20-32% chance to poison enemy
Gives 20-32% chance to poison enemy
== Hammers ==
== Hammers ==
throw distance Increases throwing range by 10-70%
=== Throw Distance ===
Increases throwing range by 10-70%


=== Slowing ===
=== Slowing ===
Line 86: Line 149:


=== Throwable ===
=== Throwable ===
Allows sword to be thrown increases damage by 50%
Allows sword to be thrown


=== Stab Damage ===
=== Stab Damage ===
Line 94: Line 157:


=== Knock-back Distance ===
=== Knock-back Distance ===
Knock-back distance increases two-handed sword knock-back by 10-70%
Increases Knock-back by 10-70%


=== Vampire ===
=== Vampire ===
Line 100: Line 163:


=== Unblockable ===
=== Unblockable ===
can not be blocked or parried
Attacks cannot be blocked


=== Stab Damage ===
=== Stab Damage ===

Revision as of 23:17, 6 May 2025


Perks are enhancements to weapons. Any non-common/non-staff weapon will have at least one perk and at most two perks. A weapon can not have two of the same perks.

Perks values are a range across the seven weapon tiers -- here are the ranges associated with their tiers:

5% - 35% 20% - 32% 10% - 70% 1 - 7 4% - 29%
Tier 1 5 20 10 1 4
Tier 2 10 22 20 2 8
Tier 3 15 24 30 3 13
Tier 4 20 26 40 4 17
Tier 5 25 28 50 5 21
Tier 6 30 30 60 6 25
Tier 7 35 32 70 7 29

Contents

  • 1 All Weapons
    • 1.1 Attack Power
    • 1.2 Criticals
    • 1.3 Undead Damage
    • 1.4 Monster Damage
    • 1.5 Critter Damage
    • 1.6 Sorcerer Damage
    • 1.7 Elemental Damage
    • 1.8 Elite Damage
  • 2 Axes
    • 2.1 Throw distance
    • 2.2 Throw damage
    • 2.3 Explosions
  • 3 Crossbows
    • 3.1 Slowing
    • 3.2 Reload
  • 4 Bows
    • 4.1 Shot Distance
    • 4.2 Slowing
  • 5 Daggers
    • 5.1 Throw Distance
    • 5.2 Vampire
    • 5.3 Poison
  • 6 Hammers
    • 6.1 Throw Distance
    • 6.2 Slowing
    • 6.3 Area Damage
  • 7 Shields
    • 7.1 Knock-back Distance
    • 7.2 Absorb
  • 8 Swords
    • 8.1 Vampire
    • 8.2 Throwable
    • 8.3 Stab Damage
  • 9 Longswords
    • 9.1 Knock-back Distance
    • 9.2 Vampire
    • 9.3 Unblockable
    • 9.4 Stab Damage
  • 10 Spears
    • 10.1 Throw Distance
    • 10.2 Throw Damage
    • 10.3 Explosions

All Weapons

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Axes

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Crossbows

Slowing

Gives 20-32% chance to slow enemy. This applies the status effect Slowed

Reload

Gives 1-7 extra shots per reload

Bows

Shot Distance

Increases shooting range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Daggers

Throw Distance

Increases throwing range by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Poison

Gives 20-32% chance to poison enemy

Hammers

Throw Distance

Increases throwing range by 10-70%

Slowing

Gives 20-32% chance to slow enemy

Area Damage

Gives 20-32% chance to explode for 200% damage

Shields

Knock-back Distance

Knock-back distance increases shield knock-back by 10-70%

Absorb

Heals 4-29% of player health when blocking

Swords

Vampire

Gives 20-32% chance to heal 25% of player health

Throwable

Allows sword to be thrown

Stab Damage

Increases damage by 50%

Longswords

Knock-back Distance

Increases Knock-back by 10-70%

Vampire

Gives 20-32% chance to heal 25% of player health

Unblockable

Attacks cannot be blocked

Stab Damage

Increases damage by 50%

Spears

Throw Distance

Increases throwing range by 10-70%

Throw Damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Retrieved from "https://forsaken-planet.com/mediawiki/index.php?title=Perks&oldid=2885"
  • This page was last edited on 6 May 2025, at 23:17.
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